Moodlet Manager: Difference between revisions

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{{Infobox object
|name = Moodlet Manager
|image = [[File:Moodlet_ManagerMoodlet Manager.png]]
|game = [[The Sims 3]], [[The Sims 3 (console)]] and [[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]
|buy = Yes{{vgversion|TS3C}}Limited
|price = §3,000{{vgversion|TS3C}}
|type = Lifetime Reward{{vgversion|TS3}}, Challenge Reward{{vgversion|TS3C}}
|size = 1x1
}}
The '''Moodlet Manager''' is an object in ''[[The Sims 3]]'', ''[[The Sims 3 (console)]]'' and ''[[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]''.
 
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty a [[Sim]]'s energy need. Zap empties a Sim's [[energy]] the same way when Cure malfunctions. The Moodlet Manager will also fill [[need]]s if they are low enough to produce a negative or neutral moodlet.<ref>Erasing the "Pumped," "Buzzed," or "Wide Awake" moodlet from a Sim will not fill the energy motive though.</ref><ref>While the device can eliminate motive-dropping moodlets, it will not necessary exchange it with the positive moodlet that goes with the restored need i.e. the "Good Meal" and "Well Rested" moodlets. This is because moodlets are reflected by the quality of eaten food or used object by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.</ref> Certain moodlets, however, cannot be erased.<ref>Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.</ref><ref>It will also not erase "Unexpected Weight Gain" (as a result of alien pregnancy), and [[midlife crisis]] moodlets.</ref><ref>As of [[The Sims 3/Patch 42|patch 1.42]], moodlet manager no longer removes "Singed" moodlet (caused only by [[fire]]). It will still remove "Singed" as a result from electric [[shock]].</ref>
==Functions==
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will give a Zap instead resulting in a negative moodlet. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Some Moodlets such as Missing Work (from the [[Workaholic]] [[trait]]) cannot be cured (See Notes).
 
While the gadget removes many moodlets with unwanted downfall effects (e.g, "Fatigue"), it can be disadvantageous when it clears some other neutral moodlets that are beneficial (such as "Turbo Sleep," "Invigorated," or "Wish Master"). However, it still can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a [[Vampire (The Sims 3)|vampire]], cure [[zombie]]s and Sims cursed by a [[mummy]], cure a [[singed]] Sim, and so on.
The Cure function will instantly complete transformation to a vampire{{vgversion|TS3:LN}}.
 
The [[Singed]] [[moodlet]] will be removed and humans and vampires will be able to change clothes. However, this will not allow them to use a dresser to change their clothes
==Appearance in games==
===The Sims 3===
In the [[The Sims 3|Windows and Mac OS X version]], it is obtainable as a [[Lifetime reward|Lifetime Reward]] for 60,000 Lifetime Happiness points. When purchased, it will appear in the Sim's [[inventory]]. The Moodlet Manager can only be used by the Sim that has it in their [[inventory]], so the player will need to move it between Sims.
 
If the [[Grim Reaper]] takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a [[child]] who has a Moodlet Manager is taken away by the [[Socialsocial worker]], the Moodlet Manager will not be transferred to another Sim.
 
A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.
 
===The Sims 3 (console)===
In ''[[The Sims 3 (console)]]'', it is a Challenge Reward that can be purchased for 450 Challenge points. When the reward is purchased, it can be bought for §3000 in any saved game even those with cheats enabled . It has the same functions as in ''The Sims 3'' but when placed in the [[inventory]], any Sim in the household can use the Cure and Zap functions.
 
Since [[cheats]] disable challenges, players cannot complete challenges to earn 450 points.
 
====Mostly Dead moodlet====
In [[The Sims 3 (console)|''The Sims 3'' for console]], the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the [[Netherworld]]. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely.
 
The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
 
===The Sims 3 Pets (console)===
In ''[[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]'', it can be obtained as an invention when a Sim has Level 10 Inventing. It's hassimilar to the sameone features asin ''The Sims 3'' and ''The Sims 3 (console)'' but there are differences. It cannot remove neutral moodlets such as Fatigued and initially has 5 charges.
 
==Notes==
<references />
*Sims will not use it autonomously.
*In ''[[The Sims 3 (console)]]'', the Moodlet Manager costs §3,000.
*It will remove the Publicly Disgraced moodlet{{vgversion|TS3:LN}}, but will not affect [[relationship]]s.
*If a Sim is Pumped, it will not fill Energy if that need is low.
*The Sore moodlet will not be removed. In addition, moodlets that last indefinitely until an action occurs, such as those which result from a [[Workaholic]] missing work, dirty objects, darkness, or crying [[baby|babies]] will not be removed by the Moodlet Manager.
*The Moodlet Manager will actually fill a need to cure a moodlet, but will not give your Sim the moodlet that goes with that need.  i.e., if a Sim is hungry and uses the moodlet manager, it's impossible to get the "Great Meal" moodlet.*This doesn't apply to the Squeaky Clean moodlet.