Moodlet Manager: Difference between revisions

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The '''Moodlet Manager''' is an object in ''[[The Sims 3]]'', ''[[The Sims 3 (console)]]'' and ''[[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]''.
 
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty a [[Sim]]'s energy need. Zap empties a Sim's [[energy]] the same way when Cure malfunctions. The Moodlet Manager will also fill [[need]]s if they are low enough to produce a negative or neutral moodlet.<ref>Erasing the "Pumped," "Buzzed," or "Wide Awake" moodlet from a Sim will not fill the energy motive though.</ref><ref>While the device can eliminate motive-dropping moodlets, it will not necessary exchange it with the positive moodlet that goes with the restored need i.e. the "Good Meal" and "Well Rested" moodlets. This is because moodlets are reflected by the quality of eaten food or used object by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.</ref> Certain moodlets, however, cannot be erased.<ref>Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.</ref><ref>It will also not erase "Unexpected Weight Gain" (as a result of alien pregnancy), and [[midlife crisis]] moodlets.</ref><ref>As of [[The Sims 3/Patch 42|patch 1.42]], moodlet manager no longer removes "Singed" moodlet (caused only by [[fire]]). It will still remove "Singed" as a result from electric [[shock]].</ref>
==Functions==
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty a [[Sim]]'s energy need. Zap empties a Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Some Moodlets such as "Missing Work" cannot be cured (See Notes).
 
MoodletWhile Managersthe gadget removes many moodlets with unwanted downfall effects (e.g, "Fatigue"), it can be disadvantageous when it clears some other neutral moodlets that are beneficial (such as "Turbo Sleep," "Invigorated," or "Wish Master"). However, it still can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a [[Vampire (The Sims 3)|vampire]], cure [[zombie]]s and Sims cursed by a [[mummy]], cure a [[singed]] Sim, and so on.
 
==Appearance in games==
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If the [[Grim Reaper]] takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a [[child]] who has a Moodlet Manager is taken away by the [[social worker]], the Moodlet Manager will not be transferred to another Sim.
 
A bug prevents "Singed" moodlet from being curable if the player has installed [[The Sims 3/Patch 42|patch 1.42]]. Prior to patch 1.42, the moodlet can still be removed normally.
 
A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.
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Since [[cheats]] disable challenges, players cannot complete challenges to earn 450 points.
 
====Mostly Dead moodlet====
*In [[The Sims 3 (console)|''The Sims 3'' for console]], the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the [[Netherworld]]. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
 
The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
 
===The Sims 3 Pets (console)===
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==Notes==
<references />
*In the Mac and PC versions, the cure and zap options are only available to the Sim who possesses the Moodlet Manager in the inventory. In the PS3 and Xbox versions of ''[[The Sims 3 (console)|The Sims 3]]'' and ''[[The Sims 3: Pets (console)|The Sims 3: Pets]]'' the options are available to all household members regardless of possession.
*In ''[[The Sims 3 (console)]]'', the Moodlet Manager costs §3,000.
*The Moodlet Manager will not fill a Sim's energy if the Sim has "Pumped," "Buzzed," or "Wide Awake" moodlet.
*Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.
*Since [[The Sims 3/Patch 42|patch 1.42]], the Moodlet Manager does not remove the "[[Singed]]" moodlet but only if it was caused by [[fire]]s. It will still remove "Singed" moodlet caused by [[electrocution]].
*The Moodlet Manager will actually fill a need to cure a moodlet, but will not give Sims the moodlet that goes with that need i.e. the "Good Meal" and "Well Rested" moodlets. This is because the moodlets are associated with the food eaten and the bed used by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.
*The Moodlet Manager actually has a drawback. In addition to curing negative moodlets, it will also cure neutral moodlets (colored in blue). The Moodlet Manager will be advantageous to clear the "Fatigued" moodlet, but some other beneficial neutral moodlets, such as "Turbo Sleep," "Invigorated," or "Wish Master" will also be cleared.
*The only negative and neutral moodlets that the Moodlet Manager won't cure are "Singed" (caused by fire, not by [[electrocution]]), "Unexpected Weight Gain" (as a result of alien pregnancy), and [[midlife crisis]] moodlets.
*In [[The Sims 3 (console)|''The Sims 3'' for console]], the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the [[Netherworld]]. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.