3,309
edits
imported>K6ka m (K6ka moved page Moodlet Manager (object) to Moodlet Manager: There is no disambiguation, so no need for parenthesis) |
m (1 revision imported) |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 11:
The '''Moodlet Manager''' is an object in ''[[The Sims 3]]'', ''[[The Sims 3 (console)]]'' and ''[[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]''.
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty a [[Sim]]'s energy need. Zap empties a Sim's [[energy]] the same way when Cure malfunctions. The Moodlet Manager will also fill [[need]]s if they are low enough to produce a negative or neutral moodlet.<ref>Erasing the "Pumped," "Buzzed," or "Wide Awake" moodlet from a Sim will not fill the energy motive though.</ref><ref>While the device can eliminate motive-dropping moodlets, it will not necessary exchange it with the positive moodlet that goes with the restored need i.e. the "Good Meal" and "Well Rested" moodlets. This is because moodlets are reflected by the quality of eaten food or used object by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.</ref> Certain moodlets, however, cannot be erased.<ref>Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.</ref><ref>It will also not erase "Unexpected Weight Gain" (as a result of alien pregnancy), and [[midlife crisis]] moodlets.</ref><ref>As of [[The Sims 3/Patch 42|patch 1.42]], moodlet manager no longer removes "Singed" moodlet (caused only by [[fire]]). It will still remove "Singed" as a result from electric [[shock]].</ref>
==Appearance in games==
Line 21 ⟶ 20:
If the [[Grim Reaper]] takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a [[child]] who has a Moodlet Manager is taken away by the [[social worker]], the Moodlet Manager will not be transferred to another Sim.
A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.
Line 30 ⟶ 27:
Since [[cheats]] disable challenges, players cannot complete challenges to earn 450 points.
====Mostly Dead moodlet====
The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
===The Sims 3 Pets (console)===
Line 35 ⟶ 37:
==Notes==
<references />
▲*In [[The Sims 3 (console)|''The Sims 3'' for console]], the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the [[Netherworld]]. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
|