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{{Era|TSU|TS2P|TS3P|TS4C&D}}
Like Sims, pets have '''[[motive]]''' meters that contribute to their overall mood. In ''[[The Sims: Unleashed]]'' all eight motives are the same for Sims and pets. In ''[[The Sims 2: Pets]]'', Environment is replaced with
In ''[[The Sims 3: Pets]]'', pets, like Sims, have six motives instead of eight. Each type of pet has one or two motives that are unique to it. [[Hunger]], [[
In ''[[The Sims 4: Cats & Dogs]]'', pet motives are not normally visible. Sims have to pay attention to their pets' actions to determine what their status is. Using [[mod]]s, however, reveals that cats and dogs have the same set of needs—bladder, hunger, energy, play, affection and bowel.
In general, there's not much difference in the way these motives are filled in ''Unleashed'' and in ''Pets'', though some details will vary.▼
▲In general, there
==Hunger==▼
▲==Hunger==
Pets need to eat just as much as Sims do. Luckily, they're not nearly as demanding about when or what to consume. To feed pets, there are two options. The best way is to buy a [[Food bowl|pet bowl]]. Pet bowls can be bought in the Pet subsort of the Miscellaneous sort of [[
Alternately, pets can eat human food as well. If a plate is nearby, a pet may help himself to it. Pets won't get sick from eating human food, but it's far more expensive in the long run to feed pets this way.
Once a pet bowl is bought, simply command a Sim to fill it. Ten simoleons will be deducted from the household account automatically, and the bowl will be filled right then. A single pet can eat for several days on one fill. In ''Pets'' and ''Cats & Dogs'', only one pet can eat from the bowl at a time, so multiple bowls are needed for multiple pets. In ''The Sims: Unleashed'', two pets can eat from a bowl at the same time, but since the neighborhood strays are more likely to come around to eat food Sims put out for their pets, multiple bowls is still a good idea.
In ''The Sims: Unleashed'', pet bowls never need cleaning. In ''The Sims 2: Pets'' and ''The Sims 4: Cats & Dogs'', players should remember to clean pet bowls now and then before refilling them, otherwise pets will be forced to go rooting around in the trash. Maids
If a pet is hungry and
A Sim can give a treat to a pet, which will slightly satisfy the pets'
==
Pets rarely have low comfort meters, as they'll often look for places to sit or lie. Like Sims, pets will probably get the biggest boost to
This motive is not present in ''The Sims 3: Pets'' or ''The Sims 4: Cats & Dogs''.▼
▲Pets rarely have low comfort meters, as they'll often look for places to sit or lie. Like Sims, pets will probably get the biggest boost to Comfort when they sleep. As long as there are comfortable pet beds, or players don't mind pets being on furniture{{Vgversion|TS2:P}}, Comfort isn't likely to be a problem.
▲This motive is not present in ''The Sims 3: Pets''.
▲== Bladder ==
[[File:Housebroken behavior.png|left]]
When a pet needs to go, it needs to go. Cats will automatically seek out [[litter
Until they are properly trained and
In ''The Sims: Unleashed'', it is not uncommon for visiting strays to relieve themselves near the corners of a lot.
In ''The Sims 4: Cats & Dogs'', this motive is split into bladder and bowel. Pets relieve the bladder motive by peeing, and the bowel motive by pooping.
== Energy ==▼
Pets lose energy quite quickly if they are running around, and so need to sleep about twice a day. They'll sleep pretty much anywhere, but they prefer [[pet
==
Cats and dogs have many ways they enjoy themselves, but they get the best
▲Cats and dogs have many ways they enjoy themselves, but they get the best Fun boost from other beings. That can mean playing fetch with a Sim, or playing around with other dogs and cats. In ''The Sims 2: Pets'', most of the toys in Buy Mode are for cats; dogs get a bigger kick out of social interaction and digging holes, though they think the chew toy is fun. In ''Unleashed'', Sims can go to the Pet Center in [[Old Town]] and buy toys for cats and dogs.
Cats also have fun watching birds.
A
In ''The Sims 3: Pets'', this motive is present for cats and dogs, but not horses. In ''The Sims 4: Cats & Dogs'', it is renamed to "Play".
==
Pets are social creatures, even more so than Sims. Unless a pet is both independent and lazy,
▲Pets are social creatures, even more so than Sims. Unless a pet is both independent and lazy, he'll almost assuredly take care of Social on his own. Pets will, of course, want to interact with their masters, but if multiple pets are on the lot, they'll almost always be interacting with each other. Either way, pets will interact with strays as well, keeping that Social meter nice and high.
This motive is called "Affection" in ''The Sims 4: Cats & Dogs''.
▲A pet in need of a Social boost may try to get a Sim's attention.{{vgversion|TS2:P}}
==
The
Dogs require baths to get clean. In ''The Sims: Unleashed'', this is done with the '''Squeek-EE-Clean Pet Tub''', which costs §349. Sims can also take their dogs to the Pet Center in [[Old Town]], and use the dog baths there. In ''The Sims 2: Pets'', dogs are bathed in ordinary [[Bathtub#The Sims 2|bathtubs]]. If there are not at least two free squares in front of the right-hand side of the tub, the dog will not be able to get in the tub.<ref group="n">If the bathtub is located in a very small room, the faucet should not be facing the doorway, as the Sim will be blocking the door when they attempt to turn the faucet on.</ref> After getting out of the tub, dogs will shake themselves, which will leave a puddle that will need to be mopped up. If ''[[The Sims 2: Open for Business]]'' is installed, and a [[Toy Making#Gold Badge|'''Wet n' Wild Water Wiggler''']] is present, a dog who has learned to be clean can be told to wash in it. Dogs will start scratching themselves when their hygiene gets too low.
▲The Hygiene meter is extremely dependent on the species. Cats are naturally clean, always licking themselves and making sure their meters are nice and high. Even pigpen cats are pretty hygienic.
Pets do not have this motive in ''The Sims 3: Pets'' or ''The Sims 4: Cats & Dogs''. However, pets can become dirty in ''Cats & Dogs'', possibly indicating that this motive is still present, but hidden even from the normally-inaccessible motives panel.
▲== Scratch & Chew ==
[[File:Respectful behavior.png|left]]
In ''The Sims: Unleashed'', there is no
In ''The Sims 2: Pets'', the
Pets can be trained to use scratching posts and chew toys, of course, but they typically will do it on their own anyway. Training is best done by praising the pet for scratching or chewing things that the player wants it to scratch or chew, otherwise it might fall back to destroying furniture. If a pet destroys valuable furniture, scold it, though it's best if the Sim has a good relationship with the pet before scolding it.
Chew toys and scratching posts can be bought under
[[Skill (pet)#Behaviors|Respectful]] dogs and cats can be commanded to use the squeaky bone or scratching post.
In ''The Sims 3: Pets'', the
==Notes==
<references group="n"/>
==References==
<references />
{{Motives}}
[[Category:Pets| Motive]]
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