Non-playable character: Difference between revisions

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'''Non-playable characters''' (NPCs) are characters that cannot be played by the player from the game's start. They are in every Sim game: ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. (While [[townie]]s are considered to be a class of NPC, they are largely outside the scope of this article.)
 
There are two main types of NPC; ones that through relationships and/or simple cheats will be able to be [[playablePlayable characterSim]]s without any programming errors and ones that were specifically not meant to be played. In ''The Sims'', all NPCs, other than the townies, are of this second type. Sims cannot build relationships with them, and most either can't be interacted with at all, or only have a few interactions that are related to their function. In ''The Sims 2'' and ''The Sims 3'', most NPCs can be interacted with, at least when they're not on the job, and Sims can build relationships with them. Also, some may appear on [[community lot]]s, where they can essentially be treated as townies.
 
==The Sims==
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* '''[[Gardener]]:''' Every three days [[Gardener Gloria]] will arrive to water indoor and outdoor plants.
* '''[[Repairman]]:''' When summoned [[Repairman Bruno]] fixes broken objects, unclogs toilets, and replaces burned out light bulbs.
* '''[[Pizza|Pizza deliverer]]:''' Offers a one-off pizza delivery service to the Sims' home when called. Oddly, his dialogue box reveals his name to be "[[Freddy the Pizza Dude|Freddy the Pizza Delivery Dude]]", but if ''[[The Sims: Hot Date]]'' is installed, his rollover text will read "Pizza Delivery Dude Dale". This contradiction remains unfixed in the final version of the game.
* '''Clown catcher:''' Clown Cleanser Sean or Clown Cleanser Shawn can be summoned if the [[Tragic Clown]] is on the lot and will capture and remove him. They will also remove the Tragic Clown painting to ensure he doesn't return.
* '''[[Caterer]]:'''{{vgversion|TS:HP}} Yves the Caterer can be hired for parties, and will refill the punch bowl, restock the buffet table, clear empty plates and socialise with guests.
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These NPCs can be called through the phone and will be automatically summoned if the appropriate alarm is triggered. They will fine Sims for false alarms.
* '''[[Firefighter (NPC)|Firefighter]]:''' [[Fire Fighter Freddy]] will automatically be summoned if a [[fire alarm]] is triggered. He can also be called from the phone, and will fine §100 for false alarms.
* '''[[Police]]:''' [[Michelle the Policewoman]] will arrive instantly when the [[burglar alarm]] goes off or when Sims call her when a burglar appears. She always apprehends the burglar successfully. Potion Enforcement Agent Angie will appear if the [[The "Concoctanationchemistry Station"table]] is used during school hours and fine the Sim who used it for causing an environmental hazard.
 
====Public service====
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* '''[[Drew Carey]]:'''{{vgversion|TS:HP}} A real life celebrity who shows up as a reward for a great party.
* '''[[Fan|Obsessed fan]]:'''{{vgversion|TS:S}}, Sims can attract unwanted attention if they achieve 3 stars of [[Fame (career)|fame]] or more. The obsessed fan will stalk the Sim wherever they go, at home or at work and leave 'special presents' for the Sims - black roses. He will also paw through garbage cans, and will steal any awards that Sims have won for acting, singing or modeling. Awards can be protected by placing them in a room with the '''Zeddy-Lock Celebrity Security Door''', as the Obsessed Fan cannot go through that door. Lana or Kana can be asked to shoo the Obsessed Fan away if he appears in [[Studio Town]] or [[Vacation Island]] respectively.
* '''[[Mystery Man]]:'''{{vgversion|TS:MM}} The Mystery Man will appear on all residential lots shortly after a family moves in, or when a family is loaded after installing ''[[The Sims: Makin' Magic]]''. He will leave a package containing magic-related objects and ingredients. He also appears on all Magic Town lots, where Sims can purchase or sell wands. The Mystery Man also acts as the Spellchecker, delivering citations to Sims who cast spells in front of non-magical Sims.
 
====Wildlife====
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====Summons====
These NPCs can only appear after casting specific [[Magic (The Sims: Makin' Magic)#Spells|spells]] or [[Magic (The Sims: Makin' Magic)#Charms|charms]] or when activating certain objects. Once summoned, they will perform actions around the house for a period of time before dispersing.
* '''Evil clone:'''{{vgversion|TS:LL}} Drinking a dark green potion from the [[The "Concoctanation Station"|chemistry set]]table will spawn an evil duplicate of the Sim. The clone will use mean interactions with other Sims, causing their relationship with the original Sim to be lowered, until eventually leaving.
* '''[[Frankenstein]]:'''{{vgversion|TS:LL}} Drinking a purple potion from the chemistry set will cause the Sim to turn into a monster, who will proceed to break objects on the lot and paint easels (mainly the childish painting) until the effects wear off.
* '''[[Genie]]:'''{{vgversion|TS:LL}} The Genie can be summoned from his antique lamp once per day and will offer Sims a choice of wish from a random selection. Each wish has a potential good outcome and bad outcome.
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* '''[[Bonehilda]]:'''{{vgversion|TS:MM}} This skeleton maid can be summoned from the Skeleton Closet if a Sim knocks on the door. She will clean the lot, repair objects, bring in the newspaper and look after babies. She will return to the closet when her chores are completed. If Brigit the Maid sees Bonehilda roaming the lot she will quit her job in terror.
* '''Invisible friend:'''{{vgversion|TS:MM}} Summoned with the Invisible Friend charm, they are visible only to the child that cast it. The Sim can talk to or play with the invisible friend, though if the charm backfires the invisible friend may insult, tease or kick the caster.
* '''Clone:'''{{vgversion|TS:MM}} A non-evil clone can be produced with the Clone Drone charm who will go to work or school in place of the caster. The charm will backfire if the caster is hungry, causing the clone to appear and then [[Spontaneous CombustionFire|spontaneously combust]].
* '''Wally and Molly O' Wisp:'''{{vgversion|TS:MM}} Brother and sister spirits who appear when the "Of House and Home" charm is used. Wally will quickly clean the house if summoned, while Molly will wreak havoc.
* '''[[Gardening gnome]]s:'''{{vgversion|TS:MM}} When enchanted, [[Garden Gnome|Gnomes]] will come to life and take care of plants on the lot. After a period of time they will solidify again.
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==The Sims 2==
''The Sims 2'' NPCs are much more colorful. For starters, basic NPCs can be interacted with in the same ways that other Sims can, at least when they're not on the job. They can be talked to, befriended, invited over, married, etc. They can be male or female, and each has a different face, hair color and name. They generally make more logical decisions, though there are [[Nanny|exceptions]]. A neighborhood will usually have three NPCs of any given type (maid, etc.). If an NPC dies, becomes playable or gets turned into a [[vampire]] or [[werewolf]], a new NPC will be generated to take the old NPC's place, but some NPC's death can cause corruption. An off-duty NPC can become a [[witch]], and an NPC who becomes a witch will continue to do their job, although they may wear either their uniforms or their witch clothes. When ''[[The Sims 2: University]]'' is installed, every NPC and townie gets a memory of going to [[College (sub-neighborhood)|college]], whether they did or not.
 
Some NPCs might corrupt the neighborhood, or even the entire game if they are made selectable, moved in, or changed in any way. Most of these unsafe NPCs have the <sup>[3]</sup> note.<ref>[http://simswiki.info/wiki.php?title=Playing_NPCs_and_Adding_them_to_Households SimsWiki:Playing NPCs and Adding them to Households]</ref>
 
===[[Townie#The Sims 2|Townies]]===
Townies form the largest class of NPC. Townies wander around the neighborhood or randomly walk by Sims' houses. There are many types of Townies in ''The Sims 2'': see.<ref>See [[Townie#Types of Townies in The Sims 2]] for more information.</ref>
 
===[[Service|Service NPCs]] NPCs===
Service NPCs are NPCs that help Sims around the house.
* '''[[Maid#The Sims 2|Maids]]''': Maids clean the house and do most of the housekeeping. They come every day.
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===Wandering NPCs===
These NPCs usually wander around the town, or even walk by Sims' houses.
* {{anchor|Professor}}'''Professors'''{{vgversion|TS2:U}}: Professors are elder or adult Sims that young adults meet when they go to their first class in a college [[Majors|major]]. Each [[Majors|major]] has two professors, one male, one female. They can be interacted with normally, but college students can gain [[class performance]] by building [[relationship]]s with the professors in their major. Playable students can also ask the professors in their major for tutoring, but that decision must be made by the player. Some professors will randomly visit college residential lots, whether or not any of the students living there are in their major. Professors may appear on community lots outside of the college sub-neighborhood, and sometimes appear on secret [[hobby lot]]s. Sims can also fall in love with a professor.
* '''[[Coach]]es'''{{vgversion|TS2:U}}: Coaches sometimes appear on a lot, whether it's a college community lot, dorm, Greek house, or even a private rental house. They will yell at Sims and try to force them to work out, but can often be avoided.
* '''[[Mascot#University mascots|University mascots]]'''{{vgversion|TS2:U}}: There are two types of mascots. One is the llama mascot, who appears to be a costumed male version of the cheerleader. The other is the evil mascot, who is dressed as a cow. They may appear on any lot in a college sub-neighborhood. The llama mascots will autonomously do the school cheer in front of any Sims. The evil mascots will do pranks, will irritate and annoy Sims, and may even do some flirting. When the llama and cow mascots see each other, they will fight. The llama mascots will always win because their [[Body]] skill is maxed, while the cow mascots have little or no body skill. The llama mascots have varied personalities, while the cow mascots only have full outgoing and playful points, and are completely lazy, sloppy and mean.