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An '''object limiter''' is a software restriction on the number of objects that can be placed on a lot. Object limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware. A limiter is present in all console versions of ''[[The Sims series|The Sims]]'' prior to ''[[The Sims 4 (console)|The Sims 4]]'', as well as ''[[The Sims Social]]''. Console games are usually limited to about 100-150 objects. In ''The Sims Social'', players can place up to 800 objects.
The object limiter will warn the player if they are nearing the limit.{{Vgversion|TU:SITC}}{{Vgversion|TS2C}}{{Vgversion|TS3C}} In ''[[The Urbz: Sims in the City]]'', this is done by means of modal alerts. In most games, a meter appears which visually represents the object limit, which fills as more objects are added. This meter is represented with an icon of a house on fire in most games starting with ''The Sims 2'' for consoles.
In ''[[The Sims 2: Castaway]]'', the game will compensate for going over the limit by setting one of the items in the house on [[fire]].
Object limiters are not present in Windows/macOS/Linux
The PlayStation 4 and Xbox One consoles, which ''The Sims 4'' is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.
Although Windows and Mac OS X have no object limit, the games will slow down (as with most games) if there are a lot of objects and Sims loaded (The Sims 2 and The Sims Stories resolve this by allowing objects on inactive floors to be hidden). Windows and Mac OS X can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in The Sims 3 Generations, where the player can legally have 8 Sims,<ref>The Sims 3 allows 8 Sims in one household but the game can load more than 8 Sims.</ref> a 60x60 lot, 9 floors<ref>The Sims 3 World Adventures allows 9 floors due to the basement feature.</ref> and about 500 objects.▼
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==Trivia==
*In ''[[The Sims 2 (PSP)|The Sims 2 for PSP]]'', the object limiter is known as Feng Shui. However, it simply does not allow the player to buy more stuff, rather than setting the object on fire.
**It was also used in ''The Sims'', ''The Sims Bustin' Out'' and the GBA version of ''Pets''.
*The object limiter in
* In ''[[The Sims (console)|The Sims]]'' and ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'', it was known as the '''Feng Shui'''. For unknown reasons, it was called the '''Fire Code''' in ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'', although some versions still use the original name. In [[The Sims 3 (console)|''The Sims 3'']] and [[The Sims 3: Pets (console)|''The Sims 3 Pets'']], it was renamed to '''Fire Meter'''.
*If a console game is played using an {{WP|Video game console emulator|emulator}}, there will still be an object limit regardless of the host system, as the data and programming of the base game is not changed by emulation.
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