Object limiter: Difference between revisions

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An '''object limiter''' is a software restriction on the number of objects that can be placed on a lot. Object limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware. A limiter is present in all console versions of ''[[The Sims series|The Sims]].'' Theprior objectto limiter''[[The limitsSims the4 number(console)|The of objects that can beSims placed in a house4]]'', andas warnswell theas player''[[The ifSims nearing the limitSocial]]''. TheConsole gamegames willare compensateusually forlimited goingto overabout the100-150 limitobjects. byIn setting''The oneSims ofSocial'', theplayers itemscan inplace theup houseto on800 fireobjects.
 
The object limiter will warn the player if they are nearing the limit.{{Vgversion|TU:SITC}}{{Vgversion|TS2C}}{{Vgversion|TS3C}} In ''[[The Urbz: Sims in the City]]'', this is done by means of modal alerts. In most games, a meter appears which visually represents the object limit, which fills as more objects are added. This meter is represented with an icon of a house on fire in most games starting with ''The Sims 2'' for consoles.
The object limiter was created so the lots don't take much time to load.
 
In ''[[The Sims 2: Castaway]]'', the game will compensate for going over the limit by setting one of the items in the house on [[fire]].
Object limiters are not present in PC games as consoles tend to have less memory. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] has 512MB of RAM (split between two 256 MB chips)<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref> and the [[Wikipedia:Xbox 360|Xbox 360]] has 512MB of RAM<ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref>. [[The Sims 3]] on PC requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]].</ref> of RAM. As this is much more memory than the console, [[The Sims 3 (console)|The Sims 3 for console]] has the object limiter due to the smaller amount of RAM whereas the PC version doesn't.
 
Object limiters are not present in PCWindows/macOS/Linux games (excluding ''The Sims Social'') as consoles tend to have less memory and fewer resources compared to PCs. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] hasand [[Wikipedia:Xbox 360|Xbox 360]] both have 512MB of RAM (with the PS3 having its RAM split between256MB twofor 256graphics MBand chips256MB for general usage).<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref> and the [[Wikipedia:Xbox 360|Xbox 360]] has 512MB of RAM<ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref>. ''[[The Sims 3]]'' on PC/Mac requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]] and 2 GB for macOS.</ref> of RAM. AsBecause of this is much more memory than the console, [[The Sims 3 (console)|''The Sims 3'' for console]] has the object limiter due to the smaller amount of RAM, whereas the PC version doesn'tdoes not.
 
The PlayStation 4 and Xbox One consoles, which ''The Sims 4'' is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.
 
Windows and macOS can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in ''[[The Sims 3: Generations]]'', where the player can legally have 8 Sims,<ref>''The Sims 3'' allows 8 Sims in one household but the game can load more than 8 Sims.</ref> a 60x60 lot, 9 floors<ref>''The Sims 3 World Adventures'' allows 9 floors due to the basement feature.</ref> and about 500 objects.
 
==Trivia==
*In ''[[The Sims 2 (PSP)|The Sims 2 for PSP]]'', the object limiter is known as Feng Shui. However, it simply does not allow the player to buy more stuff, rather than setting the object on fire.
**It was also used in ''The Sims'', ''The Sims Bustin' Out'' and the GBA version of ''Pets''.
*The object limiter in [[The Sims 3 (console)|''The Sims 3'' for console]] is similar to the Feng Shui although it is still referred to as the object limiter.
* In ''[[The Sims (console)|The Sims]]'' and ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'', it was known as the '''Feng Shui'''. For unknown reasons, it was called the '''Fire Code''' in ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'', although some versions still use the original name. In [[The Sims 3 (console)|''The Sims 3'']] and [[The Sims 3: Pets (console)|''The Sims 3 Pets'']], it was renamed to '''Fire Meter'''.
*If a console game is played using an {{WP|Video game console emulator|emulator}}, there will still be an object limit regardless of the host system, as the data and programming of the base game is not changed by emulation.
 
==References==
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[[Category:Game mechanics]]