Object limiter: Difference between revisions

Did some changes to the structure of the content and added a description of how the object limiter is presented in The Sims games.
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(Did some changes to the structure of the content and added a description of how the object limiter is presented in The Sims games.)
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An '''object limiter''' is a software restriction on the number of objects that can be placed on a lot. ItObject limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware. A limiter is present in all console versions of ''[[The Sims series|The Sims]]'' prior to ''[[The Sims 4 (console)|The Sims 4]]'', as well as ''[[The Sims Social]]''. TheConsole objectgames limiterare willusually warnlimited theto playerabout if100-150 they are nearing the limitobjects.{{Vgversion|TU:SITC}}{{Vgversion|TS2C}}{{Vgversion|TS3C}} In ''[[The Sims 2: Castaway]]Social'', theplayers gamecan willplace compensate for going over the limit by setting one of the items in the house on [[fire]]. Object limiters existup to prevent800 game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardwareobjects.
 
The object limiter will warn the player if they are nearing the limit.{{Vgversion|TU:SITC}}{{Vgversion|TS2C}}{{Vgversion|TS3C}} In ''[[The Urbz: Sims in the City]]'', this is done by means of modal alerts. In most games, a meter appears which visually represents the object limit, which fills as more objects are added. This meter is represented with an icon of a house on fire in most games starting with ''The Sims 2'' for consoles.
Console games are usually limited to about 100-150 objects. In ''The Sims Social'', players can place up to 800 objects.
 
In ''[[The Sims 2: Castaway]]'', the game will compensate for going over the limit by setting one of the items in the house on [[fire]].
Object limiters are not present in Windows and macOS games (excluding ''The Sims Social'') as consoles tend to have less memory and fewer resources compared to PCs. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] and [[Wikipedia:Xbox 360|Xbox 360]] both have 512MB of RAM (with the PS3 having its RAM split 256MB for graphics and 256MB for general usage).<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref><ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref> ''[[The Sims 3]]'' on PC/Mac requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]] and 2 GB for macOS.</ref> of RAM. Because of this, [[The Sims 3 (console)|''The Sims 3'' for console]] has the object limiter, whereas the PC version does not.
 
Object limiters are not present in Windows and /macOS/Linux games (excluding ''The Sims Social'') as consoles tend to have less memory and fewer resources compared to PCs. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] and [[Wikipedia:Xbox 360|Xbox 360]] both have 512MB of RAM (with the PS3 having its RAM split 256MB for graphics and 256MB for general usage).<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref><ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref> ''[[The Sims 3]]'' on PC/Mac requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]] and 2 GB for macOS.</ref> of RAM. Because of this, [[The Sims 3 (console)|''The Sims 3'' for console]] has the object limiter, whereas the PC version does not.
Although Windows and macOS have no object limit, the games will slow down if there are a lot of objects and Sims being rendered (this is partially resolved by allowing objects on inactive floors to be hidden). Windows and macOS can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in ''[[The Sims 3: Generations]]'', where the player can legally have 8 Sims,<ref>''The Sims 3'' allows 8 Sims in one household but the game can load more than 8 Sims.</ref> a 60x60 lot, 9 floors<ref>''The Sims 3 World Adventures'' allows 9 floors due to the basement feature.</ref> and about 500 objects.
 
The PlayStation 4 and Xbox One consoles, which ''The Sims 4'' is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.
 
Although Windows and macOS have no object limit, the games will slow down if there are a lot of objects and Sims being rendered (this is partially resolved by allowing objects on inactive floors to be hidden). Windows and macOS can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in ''[[The Sims 3: Generations]]'', where the player can legally have 8 Sims,<ref>''The Sims 3'' allows 8 Sims in one household but the game can load more than 8 Sims.</ref> a 60x60 lot, 9 floors<ref>''The Sims 3 World Adventures'' allows 9 floors due to the basement feature.</ref> and about 500 objects.
 
==Trivia==
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==References==
{{Reflist}}[[Category:Game mechanics]]
[[Category:Game mechanics]]