Opportunity/Time travel
This is the list of opportunities related to time travel. These opportunities have a main focus on triggering future events that change the state of Oasis Landing and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.
Introduction to Emit Relevart Edit
Help a Time Traveler Out (part 1) | |||
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Requirements | Availability | Rewards | Timeout |
None |
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1 day |
Collect 5 power cells scattered around the lot. | |||
Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them? | |||
Notes: This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times. |
Help a Time Traveler Out (part 2) | |||
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Requirements | Availability | Rewards | Timeout |
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1 day |
Deliver power cells to Emit Relevart. | |||
Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing! |
Future events Edit
Sims can change the state of the future in Oasis Landing into dystopian or utopian by completing a chain of opportunities below. Sims can trigger these opportunities from the almanac of time with level 1 advanced technology skill, or by asking it from Emit Relevart. Additionally, they can revert the state into normal future from a similar method.
Dystopian future Edit
A Minor Indulgence | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Use meteor magnet 3 times. | |||
You want to change the Future for the worse? Let's start by causing some destruction and mayhem! This old magnet I have should do the trick by attracting meteors to town. Take this Meteor Magnet and point it towards the sky to attract some meteors. It's bound to garner some attention. | |||
Notes: Upon triggering this opportunity, the Sim will receive a meteor magnet that can be used to attract meteors from the sky. They can keep the meteor magnet even after completing the opportunity. |
The League of Concerned Doomsayers | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
"Attend Doomsayers Meeting" at the city hall. | |||
That worked better than I thought! Not only did we change the Earth's gravitational pull to attract meteors, but a group called the League of Concerned Doomsayers sprung up. It looks like you're on the right track to changing the Future! Go to their meeting and see how serious they are! |
Fire in the Skies | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Convince that the sky is falling to 6 Sims. | |||
Great wooly llamas! They really think the world is going to end? This is better than expected! I'm not sure there were enough people at the meeting to really start a movement. Go around town and spread the word that the Sky is Falling. Let's get everyone thinking the end is near! |
Pushing the Envelope | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Trash talk the environment to 6 Sims. | |||
You've done it! The town is convinced the world really will end! It's looking a little too clean around here. You should convince everyone to litter everywhere! If no one cares, I'm sure the Future will change for the worse! Successfully Joke about Trash Talking the Environment and let's see how much garbage will pile up. |
Utopian future Edit
Scanning for Smiles | |||
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Requirements | Availability | Rewards | Timeout |
N/A |
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2 days |
Measure cheerfulness from 3 Sims. | |||
You want to make the Future a better place? If my cheerful calculations are correct, we can use this goopy stuff I call Dew to make everyone happier! Take this scanner I cobbled together and gather some data of Sims laughing to confirm my calculations. |
Dewing a Trial Run | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Use dew on self. | |||
Great llamas! This data confirms that my goopy Dew has the potential to unleash the inner whimsical side of Sims! Happy Sims will lead to a happy Future, right? First we need a test subject... Since I need to operate the scanner, let's choose.... You! Don't be scared, it's for science! | |||
Notes: Upon triggering this opportunity, the Sim will receive 3 black dews in their inventory. |
Spreading Good Cheer | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Throw dew at 6 Sims. | |||
It works! Your readings were off the chart! Your quarks have acquired a distinctly whimsical spin, with only a small, colorful side effect! Just one Sim isn't enough to make a difference – we need more! Take my whole stock of Dew and splash your fellow Sims with it. | |||
Notes: Upon triggering this opportunity, the Sim will receive 8 black dews in their inventory. |
Planting Seeds of Joy | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
"Introduce Dew into the Environment" at the military base. | |||
I've been keeping track of your progress and sadly, just splashing a few Sims won't do it. In the meantime, I've modified my last goop of Dew into an aerosol spray form. This'll pack enough punch to affect a whole region! Hand it off to the local Military Base and their pilots will seed the atmosphere. |
Normal future Edit
Undoing Ruin | |||
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N/A |
"Attend Anti-Apocalypse Meeting" at the science lab. | |||
Our innocent, well-intentioned experiment has gone awry! Surprising how often that happens. The Future has become a filthy, polluted, meteor-scarred Dystopia! If we're going to fix this, the meteors are priority one. Warn those "geniuses" at the Science Lab of the coming meteor-pocalypse. |
Reverse Psychology | |||
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2 days |
Convince that the sky is not falling to 4 Sims. | |||
Since your fellow Sims' collective belief in doomsday brought ruin about on its own, collective disbelief is the only thing that can undo Dystopia. Stopping the meteors isn't enough; you must return to the community and convince them that the sky isn't really falling. |
A Necessary Sacrifice | |||
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N/A |
"Swap Dew Sample" at the military base. | |||
After much reflection, I don't think we did the right thing in creating this Utopia. Sims' flaws aren't fixed, they're just masked and nobody gets a chance to learn any hard lessons. We can undo the atmospheric seeding with this compound; do the right thing. | |||
Notes: Upon triggering this opportunity, the Sim will receive a clear dew in their inventory. |
Arrival at Oasis Landing Edit
Upon arrival at Oasis Landing, Sims will immediately receive an opportunity as an introduction to guide them with the future. The opportunity depends on the state of the future.
Normal future Edit
Welcome to the Future | |||
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Requirements | Availability | Rewards | Timeout |
None |
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N/A |
Fly around with jetpack | |||
Welcome to Oasis Landing, temporal traveler! This is the Oasis Landing Community Living Center, from which I summit great mountains of knowledge! To help you get a better perspective of the city, I've given you a Jetpack. Start using it and Fly Around. |
Meet the Plumbots | |||
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N/A |
Instruct a plumbot to explain its function | |||
It's impossible not to notice the Plumbots around Oasis Landing; though some prefer the term "non-organic Sim." They're fantastically helpful for nearly any task, and some have started to develop sentient personalities! You've got to meet one yourself: just walk up and say hello. |
Meet the Plumbots (part 2) | |||
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N/A |
Adjust trait chips and then high five with a plumbot | |||
Plumbots are only as versatile as their software. Roboticists have designed Trait Chips: processors to run the most advanced and specialized programs. Here's a few Trait Chips. Try adjusting a Bot's Trait Chips then give the Plumbot a High Five for good measure! |
Take a Break | |||
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Requirements | Availability | Rewards | Timeout |
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N/A |
Order synthesized drink | |||
You've worked so hard to learn about Oasis Landing. A break is well deserved, and you must be parched. Over at the Cafeteria, you'll find a machine on the counters to synthesize any colored beverage imaginable! Take this Windcarver; you'll travel faster and have great fun doing it. |
Remembering the Past | |||
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N/A |
Read the inscription on a legacy statue | |||
The people of Oasis Landing have many fine qualities, but my personal favorite is their reverence for the past. Over at Legacy Park, they've erected statues to honor the greatest Sims that came before. Use your Time Almanac to find them, and read their inscriptions. |
Remembering the Past (part 2) | |||
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Requirements | Availability | Rewards | Timeout |
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N/A |
Inspect the mysterious door at the wasteland | |||
Here's an event I've never been able to place in the timeline: the crash of an alien vehicle. It was buried sometime between your time and this. All that remains is a single door at the Crash Site out in the Wasteland, which you should examine personally. |
Remembering the Past (part 3) | |||
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Requirements | Availability | Rewards | Timeout |
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N/A |
Excavate a dig site | |||
I'm sure you've noticed those grungy Debris Piles around the Wasteland. I never found anything myself, but rumor has it they hide some real treasures. Do some rummaging; even if you find nothing, it's a reminder that not everything in the Future is wonderful. |
Checking In | |||
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N/A |
Report back to Emit Relevart | |||
Great woolly llamas, you've found something! Bring it back to me so I can scan it. I have a hunch it's something valuable! This just might be the missing link to the mysterious door! |
Dystopian future Edit
Sullied Samples | |||
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Requirements | Availability | Rewards | Timeout |
None |
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N/A |
Play in a trash pile | |||
This Dystopia timeline might disgust you, but the Sims here seem fairly happy with their lot. We should test out exactly how unhealthy Dystopia's various features are. Start out simple and stinky: play in one of the Trash Piles littering the landscape. Get it? "Littering!" |
The Local Flavor | |||
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N/A |
Catch and eat 3 bugs | |||
You've shown no ill effects from the Trash Piles, aside from some odor. Let's get a little more exotic! I've observed Sims eating the local insects, so they're probably not poisonous. Catch and consume a few Bugs, to test their flavor and nutritional content. |
Nature's Little Blunders | |||
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N/A |
Deliver 3 three-eyed fish to Emit Relevart | |||
According to my readouts, you absorbed a good amount of protein on your eating expedition. Let's see if the other local fauna are similarly healthy. Catch me a few Three-Eyed fish. That extra eye might not be the freakish mutation I assumed it was. |
Geyser Spelunking | |||
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N/A |
Explore a geyser rift | |||
Those fish checked out; healthy down to their cell chemistry. Most of Dystopia's problems seem more like ugly quirks! If you don't mind a bit of real danger, I'd like you to explore the Geyser Rifts caused by falling Meteors. |
Astro-Geologist | |||
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N/A |
Deliver 3 space rocks to Emit Relevart | |||
My data from your Geyser Rift plunge confirms traces of precious gems and ore. It must come from the Meteors forming them. You know what this means: time to catch some falling stars! Not literally, of course. Go and collect some Space Rocks for testing. |
An Old Hope | |||
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N/A |
"Look for Defensive Shield Controls" at the stellar observatory | |||
Detailed analysis of those Space Rocks confirms: they're loaded with valuable residue, but also dangerous radioactive isotopes. The Meteors are the genuinely harmful things in Dystopia. I'd like you to visit the Observatory and learn about the Meteor Defense Grid. |
Utopian future Edit
The Scientific Method | |||
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Requirements | Availability | Rewards | Timeout |
None |
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N/A |
Use rainbow dew on self | |||
Now that you've joined me in this wild Utopian timeline, it's time I taught you my research methods. The first step when visiting any alternate reality is blending in with the natives. Here is some Rainbow Dew I extracted from a Delightfully Oversized Flower. Use it on yourself! |
Dewduction | |||
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N/A |
Collect 8 dews | |||
The Dew sample was biochemically fascinating! It's a fine place to begin our investigation. We'll need more samples from the local Delightfully Oversized Flowers. Any color will work. If a Delightfully Oversized Flower looks empty, you can sometimes get some Dew by shaking its base. |
Clowning Around | |||
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N/A |
Throw dew at 3 other Sims | |||
In this Utopian timeline, Sims amuse themselves by hurling colorful Dew. Everyone winds up splattered and giggling like maniacs, but I wonder if the Dew carries any health risks? Go out in public and indulge in some Dewy delight. I'll sample your plasma afterwards. |
Pondering Rainbow Snails | |||
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Requirements | Availability | Rewards | Timeout |
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N/A |
Deliver 3 rainbow snails to Emit Relevart | |||
Good news, everyone! Well, just you. I couldn't find even a trace of toxicity in that Dew, so we're perfectly safe researching this timeline. The next step in your Science-y journey is critter collection! Troll the local ponds for these "Rainbow Snails" I've heard about. |
Anthropology and Apology | |||
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N/A |
Accuse 3 Sims of being too rational | |||
Between Dew and Snails, we've covered Utopia's ecology. But if putting Rainbow Dew in the atmosphere altered nature at the molecular level, how did it affect Sims? We'll start with a simple emotional provocation. Accuse folks of Being too Rational and gauge their responses. |
Whimsical Conductivity | |||
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N/A |
Inspire 8 Sims to whimsy waltz | |||
You've done wonderful work for me; it's time to step up your inter-dimensional research. These folks Whimsy Waltz all day long, and it seems to be contagious! Embed yourself in the local population and see if Sims from your timeline can inspire the Whimsy Waltz organically. |
Simoleons for Science | |||
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N/A |
Find a pot of gold | |||
Since we've found Utopian matter is both fundamentally different and wholly compatible with our own, try digging up a Rainbow Knoll. My instruments tell me they might contain valuable Simoleons! |
Assist Emit Relevart with research Edit
Sims can socialize with Emit Relevart and choose "assist with research" interaction. This will trigger a series of opportunities to allow Sims to get more accustomed with the future.
There are 4 opportunity chains that Sims may receive from Emit. These opportunity chains are repeatable, but Sims will not receive the same one that they last received.
Plumbot Edit
Don't Swat Them! | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Catch 3 nanites | |||
Plumbots have a fascinating and surprising history! They didn't progress from automated vacuum cleaners; instead they evolved almost naturally. Hobbyist Sims built and collected insectoid robots called Nanites, eventually releasing them into the wild. I'll explain more once you've caught some for me. |
Oilsport | |||
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2 days |
Watch a plumbot competition at the plumbot competition arena | |||
Plumbot Competitions are the best. I needed to change my lab coat after my first Arena visit! |
A Serious Investment | |||
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2 days |
Purchase a plumbot from the pedestal | |||
Plumbots may have started as idle curiosities, but they've become an enormous part of Oasis Landing's economy and social fabric. Nobody goes a day without interacting with Plumbots! It's a beautifully natural social experiment, so I'd like you to purchase a Plumbot of your own. |
Iterating Introductions | |||
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2 days |
Instruct a plumbot to entertain | |||
That's a fine Plumbot you selected! They function best when calibrated slowly and deliberately. Let's put it through its paces. Instruct your Bot to Explain its Function, then Instruct it to Entertain You. I'll keep all my scanners running while you do this...for science! |
Altered Traits | |||
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2 days |
Adjust a plumbot's trait chips | |||
When Sims got bored of Plumbots just performing domestic chores, they invented Trait Chips capable of modifying nearly any Bot function! There are even chips to simulate romantic love and sentience. Open your Plumbot up and adjust its Trait Chips to appreciate the dramatic difference. |
Nanite Dissection | |||
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{{{avail}}} |
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2 days |
Reverse engineer a nanite | |||
Wild Nanites are a good introduction to the subject of modern robotics, since their small and simple systems are writ large in sophisticated Plumbots. To better understand how these systems interact, I recommend dissecting and Reverse Engineering a Nanite. |
Cyborg Chiropractic | |||
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2 days |
Get "Shaken, not Stirred" moodlet | |||
My favorite part of Plumbot history is how relationships between humans and Plumbots developed. We started by manipulating their Trait Chips, but eventually the Mood Adjuster Trait Chip let Plumbots affect human emotions! To experience this yourself, Instruct your Bot to give a Body Massage. |
Assembly Complete | |||
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2 days |
Report back to Emit Relevart | |||
Thank you ever so much for your patience, taking this personal journey through Plumbot history. Most Sims are happy to see these remarkable creatures as mere tools. Come and see me; I've build you a few Trait Chips to encourage further exploration. For science! |
Descendant Edit
Guess Who's Coming to Dinner? | |||
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Requirements | Availability | Rewards | Timeout |
None |
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2 days |
Greet a descendant | |||
In my research of this timeline, I noticed that Sims descended from you played an outsized role in Oasis Landing's development. This could be a coincidence, or perhaps the product of magnificent genes. Meet your own Descendants; see if they seem remarkable in any way. |
Changing your Stars | |||
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2 days |
Alter a Sim's descendant's fate in the present | |||
Now that we've got a basic understanding of your Descendants, we can start experimenting! Try to dramatically alter your family's net wealth, permanently change some traits, or adjust the number of Sims living in your household. The changes won't take effect until you return to your original timeline, for reasons that should be obvious. |
Return to the Post-Present | |||
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2 days |
Travel to Oasis Landing | |||
Wonderful! Using my tachyon scanners, I've traced your signal back through time and isolated your family line. Get your personality and household to a finished state, and then rejoin me in the future. I'm so excited to see what these changes have wrought! |
The Moment of Truth | |||
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2 days |
Greet a descendant | |||
Now that you've shifted your own genetic timeline, your Descendants may have been radically altered or absent entirely! For all my tachyon-inferred data, we won't have hard conclusions until you meet with them again. Remember, some changes will be subtler than others. |
Future tour Edit
Fashion Distraction | |||
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Requirements | Availability | Rewards | Timeout |
None |
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2 days |
Buy something from the clothing spedestal | |||
Hey! I'm pleased as punch you came by, but I'm busy with, uhh...something. That I don't need help with. Just hang around town for a spell. Stop by the local shops and try on some futuristic fashions. And, uhh...keep your eyes open. |
Idle Amusement | |||
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2 days |
Attend a holo adventure at the theater | |||
I didn't expect you back so soon. I'm really busy trying to solve a complex temporal equation and should be done soon. In the meantime, why don't you catch a HoloVenture at the Theater downtown? I hear the newest title is wonderful! |
Empty Calories | |||
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2 days |
Order synthesized drink | |||
Ouch! Sorry, I just smacked the old gourd under the couch looking for...uhh, something. You look thirsty! Why don't you a drink at the Cafeteria? I hear they're so sugary and delicious that the place attracts Nanites from miles around! |
Honesty is the Best Policy | |||
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2 days |
Check lotto records at the city hall | |||
It's time to come clean. My Nanite, Skippy, vanished days ago and I haven't seen joint nor mandible of him since! I've had you retracing my steps. Could you please inspect the Lotto Records Archive at City Hall? Never mind why I was there! |
Lost in Zero-G | |||
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2 days |
Experiment with zero G at the stellar observatory | |||
This problem is worse than I thought! I accidentally left a bit of important research data on Skippy's hard drive. More than a bit: a few gigabytes, actually. He may have slipped out of my pocket during the Zero-G session. Go into the Zero-G chamber and find out! |
Bugs of a Feather | |||
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2 days |
Watcb a plumbot competition at the plumbot competition arena | |||
Nanites, it's been suggested, can establish hive minds with Bots of similar engineering. It's possible Skippy made his way to the Bot Arena. He'd find friends there, and a wealth of power cells lying around. Head over and take in a competition, would you? |
Desperate Times, Desperate Measures | |||
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2 days |
Catch 3 nanites | |||
I've all but given up. He must just be drifting about Oasis Landing, lost and aimless. Oh, how I fear for little Skippy! It's time for the brute force approach: get outside with a net and scoop up wild Nanites. I'll know which is Skippy. |
Homeward Bound | |||
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2 days |
Report back to Emit Relevart | |||
You found my beloved Skippy! Why don't you hurry back and bring him back to me. I'll give you a Holo Disc for your troubles. That way, you'll always have a friend with you no matter where you end up! |
Wasteland Edit
Buried in the Sand | |||
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Requirements | Availability | Rewards | Timeout |
None |
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2 days |
"Search Observation Records" at the stellar observatory | |||
I may have found a lead on the Wasteland's Mysterious Door. The thing's rumored to have fallen from the sky, and since it persists across dimensions we know it must have fallen before the timelines split. Scour the Stellar Observatory's records for the answer. |
Sweating for Science | |||
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2 days |
Excavate a dig site | |||
According to the Observatory records you found, two objects fell into the drying sea that night: a large craft that became the Mysterious Door, and a smaller object that exploded in the atmosphere. Dig for any traces of it by excavating Wasteland Dig Sites. |
A Sickly Setback | |||
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2 days |
"Get Treatment" at the hospital | |||
Great woolly llamas, you look unwell! I've heard some terrible diseases lurk in the Wasteland, left behind once the ocean dried. Inter-dimensional pathogens are a specialty of mine, but this is a local virus. Go to the Hospital; they'll clear it up right away! |
Assembling the Key | |||
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2 days |
Assemble mysterious key fragments | |||
While you recovered from that ghastly illness, I was hard at work on your excavated samples. That exploded meteor in the past may actually have been an artifact to unlock the door! Comb the Wasteland for fragments; you'll know them when you see them. |
To the Waste, with Haste | |||
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Requirements | Availability | Rewards | Timeout |
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2 days |
Insert the key to the mysterious door | |||
Now that you've done the hard work to collect Key Fragments, it's time for the fun part! Take the Assembled Key to the Mysterious Door. I'm not sure how to use it, but you've come a long way as an explorer. You'll figure it out! |
Cracking the Seal | |||
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2 days |
Report back to Emit Relevart | |||
You know what? As excited as I am to see what's behind that door, in a craft from another world, I've decided to stay outside. You've done all the work to get us here and open this treasure trove; its contents should be yours alone. |
Miscellaneous Edit
Mightier than Meteors | |||
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2 days |
Deliver 3 pieces of gems and metals each to the stellar observatory. | |||
The Defensive Grid shields the region from falling meteors. It requires a heap of Gems and Metals to turn it on to protect the citizens of Oasis Landing! |