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'''Portals''' is a technical name for invisible markers in [[The Sims 2]] that the game uses to determine special locations.


A '''portal''' is an invisible marker in [[The Sims 2]] that the game uses to mark where Sims, NPCs and vehicles spawn and de-spawn on a given lot. Every lot in the game has its own preset portals that are invisible and unselectable by default. There is no in-game method to edit them, but they can be made visible and selectable through the use of the [http://modthesims.info/d/251392/portal-revealer.html Portal Revealer Mod].
== Obtaining ==
Every lot in the game has it's own preset portals that are invisible and unselectable by default and there's no in-game method to edit them.

The only option to make them visible and editable is using the [http://modthesims.info/d/251392/portal-revealer.html Portal Revealer Mod]


== Types of Portals ==
== Types of Portals ==
=== Pedestrian ===
=== Pedestrian ===
This portal determines the place where any walkby sims enters and exits the lot, including some [[Non-playable character|NPCs]] and controlled familly if they leave/enter the lot on foot. Every lot contains two of these marker located on the second grids from the edges of the sidewalk, the game randomly selects one of the portals when spawning a sim, but when leaving, sim will always chose the nearest.
Pedestrian portals determine the place where any walk-by Sims enter and exit the lot. These portals are also used by [[stray]] pets, some [[Non-playable character|NPCs]], and Sims in the active household if they leave or enter the lot on foot. Every lot contains two of these markers, located on the second grid square from the edges of the sidewalk. When a Sim, stray, or NPC is spawned, the game will randomly choose one of the two portals and will spawn them there. When a Sim, stray or NPC starts to leave a lot, the game will route them to the nearest pedestrian portal to their location.

=== Car Start ===
=== Car start ===
Marks the place in which [[Carpool]] cars and [[Taxicab|Taxis]] will spawn. Player's familly [[Car]]s will also appear from this spot. Every lot has at least one portal. if the spot is covered, the car will spawn in the next empty place in a straight line forward from the marker If there's no place for car to appear, the car will be frozen outside of the lot untill there's enough space for it to appear.
The car start portal marks the place where [[Carpool]] cars and [[Taxicab|Taxis]] spawn. Any [[Car]]s owned by the active household will also appear from this spot. Every lot has at least one car start portal. If the portal spot is covered, the car will spawn in the next empty place in a straight line forward from the marker. If there's no place for car to appear, the car will be frozen outside of the lot until there's enough space for it to appear.
=== Car Stop ===

Vehicles spawned from the Car Start portal will drive to the Car Stop portal where they will stop, allowing the sims inside to exit, if something is blocking the place, the car will stop earlier. Every lot has one Car Stop portal, usually near the Mailbox.
=== Car Service Start ===
=== Car stop ===
Vehicles spawned from the car start portal drive to the car stop portal where they will stop, allowing the Sims inside to exit. If something is blocking the car stop portal, the car will stop earlier. Every lot has one car stop portal, usually near the [[mailbox]].
Same as Car Start portal, but is located on the second lane and is reserved for Service vehicles.

=== Car Service Stop ===
=== Car service start ===
Same as Car Start portal, but is located on the second lane and is reserved for Service vehicles. Player's helicopters will also land in this spot.
The car service start portal marks where most NPC service vehicles (such as the [[maid]]'s van or the [[repairman]]'s truck) spawn. The portal is located in the opposite lane as the car start portal.

=== Car service stop ===
Vehicles spawned at the car service start portal drive forward to the car service stop portal. Any carpool [[helicopter]]s will also land in this spot.

=== Beach{{Vgversion|TS2:BV}} ===
=== Beach{{Vgversion|TS2:BV}} ===
These portals are automatically generated on the shore of the [[Beach]] lot.
These portals are automatically generated on the shore of [[beach]] lots.

=== Effect Holder - Beach Waves{{Vgversion|TS2:BV}} ===
=== Effect holder - beach waves{{Vgversion|TS2:BV}} ===
These portals are located on the far ends of the Beach lot under the water, they only purpose is to generate a wave effects.
These portals are located on the far ends of the Beach lot under the water. The portals are used to generate wave effects.
=== [[Mailbox]] and [[Telephone booth]] ===

Mailboxes and Telephone booths also serve as a portals, they determine the location to which walkbys have to go to after appearing from the Pedestrian portal and where the move in cutscene is supposed to be played, they also mark the spawn location of some NPCs such as [[Witch]]es.
=== [[Mailbox]] or [[telephone booth]] ===
[[Category:The Sims 2]]
The mailbox (on residential lots) or telephone booth (on community lots) also serves as a portal. They determine the location to which walk-bys go after spawning from one of the pedestrian portals, and where the move-in cut-scene is played. They also mark the spawn location of some NPCs, such as [[Witch]]es.
[[Category:Objects in The Sims 2]]

[[Category:Objects]]
[[Category:Objects in The Sims 2]][[Category:Objects that cannot be bought without cheats or mods]]

Latest revision as of 12:52, 7 April 2021

A portal is an invisible marker in The Sims 2 that the game uses to mark where Sims, NPCs and vehicles spawn and de-spawn on a given lot. Every lot in the game has its own preset portals that are invisible and unselectable by default. There is no in-game method to edit them, but they can be made visible and selectable through the use of the Portal Revealer Mod.

Types of Portals[edit | edit source]

Pedestrian[edit | edit source]

Pedestrian portals determine the place where any walk-by Sims enter and exit the lot. These portals are also used by stray pets, some NPCs, and Sims in the active household if they leave or enter the lot on foot. Every lot contains two of these markers, located on the second grid square from the edges of the sidewalk. When a Sim, stray, or NPC is spawned, the game will randomly choose one of the two portals and will spawn them there. When a Sim, stray or NPC starts to leave a lot, the game will route them to the nearest pedestrian portal to their location.

Car start[edit | edit source]

The car start portal marks the place where Carpool cars and Taxis spawn. Any Cars owned by the active household will also appear from this spot. Every lot has at least one car start portal. If the portal spot is covered, the car will spawn in the next empty place in a straight line forward from the marker. If there's no place for car to appear, the car will be frozen outside of the lot until there's enough space for it to appear.

Car stop[edit | edit source]

Vehicles spawned from the car start portal drive to the car stop portal where they will stop, allowing the Sims inside to exit. If something is blocking the car stop portal, the car will stop earlier. Every lot has one car stop portal, usually near the mailbox.

Car service start[edit | edit source]

The car service start portal marks where most NPC service vehicles (such as the maid's van or the repairman's truck) spawn. The portal is located in the opposite lane as the car start portal.

Car service stop[edit | edit source]

Vehicles spawned at the car service start portal drive forward to the car service stop portal. Any carpool helicopters will also land in this spot.

Beach[TS2:BV][edit | edit source]

These portals are automatically generated on the shore of beach lots.

Effect holder - beach waves[TS2:BV][edit | edit source]

These portals are located on the far ends of the Beach lot under the water. The portals are used to generate wave effects.

Mailbox or telephone booth[edit | edit source]

The mailbox (on residential lots) or telephone booth (on community lots) also serves as a portal. They determine the location to which walk-bys go after spawning from one of the pedestrian portals, and where the move-in cut-scene is played. They also mark the spawn location of some NPCs, such as Witches.