Relationship: Difference between revisions

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==The Sims==
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In the initial release of ''[[The Sims]]'', there was a single relationship bar which ran from -100 to 100. ''[[The Sims: Hot Date]]'' turned this into the daily relationship bar, and added a lifetime relationship bar. While this arrangement was not put into ''[[The Sims Deluxe Edition]]'', it was carried forward into subsequent [[expansion pack]]s, and into ''The Sims 2''.
 
==<nowiki/>==
Two Sims would become friends if each one had a daily relationship of at least 50 toward the other, and the relationship would break if either Sim's daily relationship toward the other dropped below 50. "Best friend" status was not formally named or recognized, but the lifetime relationship could affect whether or not a [[social interaction]] was available, or would be accepted. Once an adult Sim's daily relationship with another hit 70, a successful romantic interaction between the two would result in a crush. If the lifetime relationship was at least 70, it would result in love. This was carried forward into ''The Sims 2''.
 
Once two Sims had any kind of relationship, the lifetime relationship between them would build as they spent time together on the same lot, even if they didn't interact. However, this increase in lifetime relationship would come at the expense of their daily relationship. Every so often, the daily relationship would drop by two points, and the lifetime relationship would increase by one point. In addition, some interactions between Sims, such as giving gifts, would affect the lifetime relationship. Lifetime relationships tended to be highly stable over time. Even if two Sims went a long time without interacting with one another, the lifetime relationship would barely be affected.
 
==The Sims 2==
 
''[[The Sims 2]]'' retains the daily relationship score and lifetime relationship score that were introduced in ''The Sims: Hot Date''. However, Sims' relationships with one another no longer change simply because they spend time with, or around, one another. In ''The Sims 2'', the lifetime relationship score gradually approaches the daily relationship score, so over time, two Sims' lifetime relationships will build up as long as they continue to interact enough to keep their daily relationships high. Sim relationships can also be raised or lowered with the use of cheats.
 
Sims are able to maintain romantic relationships with either gender. However, each Sim has a preference for each gender, which may be positive or negative. Romantic [[social interaction]]s affect a Sim's [[gender preference]]s, depending on the other Sim's gender. For example, romantic interactions with a female Sim increase the Sim's preference for females and decrease his or her preference for males. A Sim's gender preference can be checked through use of [[testingcheatsenabled]] or with [[Package editor#SimPE|SimPE]].
 
In ''[[The Sims 2: Pets]]'', pets develop relationships with Sims and other pets. Sims gain relationships with pets by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but will be higher in the end.
 
===Relationship Levels in ''The Sims 2''===
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
<caption>'''This table shows the relationship score needed to attain a relationship type in ''The Sims 2'' (PC)<br />Scores are Daily unless otherwise noted'''</caption>
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