Residential lot: Difference between revisions

m
3 revisions imported
m (2 revisions imported)
m (3 revisions imported)
 
(3 intermediate revisions by 3 users not shown)
Line 6:
When a family buys a lot and moves in, it becomes their home and the center of gameplay. If the family moves from one residential lot to another, all their belongings are sold. However, [[build mode]] items, such as doors, windows, stairs, etc. remain.
 
Unless the ''[[The Sims: Vacation|Vacation]]'' expansion pack is installed, Sims can only sleep on residential lots. (''Vacation'' allows Sims to sleep on [[Vacation Island#Differences from other community areas|Vacation Island]] lots.) Residential lots are the only lots that can be edited during gameplay. If the ''[[The Sims: Unleashed|Unleashed]]'' expansion pack is installed, unoccupied residential lots in the original neighborhood and [[Old Town]] can be edited. However, unoccupied residential lots in [[Magic Town]] cannot be edited even if ''Unleashed'' is installed.
 
==The Sims 2==
Like residential lots in ''The Sims'', residential lots are the center of gameplay. Residential lots can be placed almost anywhere as long as they connect to a road, however, it is possible to have a lot anywhere one wishes with certain modifications. As in ''The Sims'', a family's belongings, other than [[build mode]] items, are sold when they move out of a residential lot. However, the [[inventory]] feature, introduced in ''[[The Sims 2: Nightlife|Nightlife]]'', allows Sims to take objects with them when they move.
{{info|Note|In ''[[The Sims 2: University|University]]'', if the last member of a [[College (sub-neighborhood)|college]] household living in a rented house moves out, objects in the house will remain there, ready for the next occupant(s). Also, if a [[teen]] living alone goes to college, all items in their house will remain there.}}
 
Residential lots are the only lots that can be edited during gameplay unless ''[[The Sims 2: Open for Business|Open for Business]]'' or ''[[The Sims 2: Bon Voyage|Bon Voyage]]'' is installed. ''[[Open Forfor Business]]'' allows Sims to open a home business on a residential lot and edit community lots that they own. ''[[Bon Voyage]]'' allows Sims to edit a vacation home that they own. Unoccupied residential lots can be edited if the [[Lots and Houses bin]] is open.
 
{{Warning-header|Residential lots should ''not'' be moved into the [[lotsLots and housesHouses bin]] while they are currently or have previously been occupied, or when they contain [[gravestone]]s. Doing so will corrupt the neighborhood the lot was moved from, as well as any subsequent neighborhoods that the lot is moved into.}}
 
==The Sims 3==
Sims are now able to visit other inhabited residential lots. If [[story progression]] is enabled, empty houses may be filled with [[NPCNon-playable character|NPCs]]s; a house must have a refrigerator and at least one bed in order to be automatically filled.
 
If the player chooses, he or she can move the active household to a new lot using the [[phonetelephone]]. In later expansion packs or patches,{{which}} the phone can also be used to purchase additional homes. When a household moves out of a house, the player is given the option to sell household objects, leave them, or transfer them into [[Inventory#Family_inventory|family inventory]]. The decision to sell or keep household objects affects how much money is earned from the sale of the house.
 
For the first time in the series, playable Sims are able to visit another residential lot through the map view. At least one member of the residing household must be present before Sims can enter the house. Players will not be able to view the insides of the house until the Sim is invited inside. If there are no residents at home, or if the lot is unoccupied, Sims will only have access to the outside of the house. While guests are able to use most of the objects on the lot, some interactions may result in a [[notification|warning]] for behaving inappropriately; interactions such as stealing food from [[refrigerator|fridges]]s, [[detonation|detonating]] objects, setting up [[prank|booby traps]], or using objects where visitors would normally be discouraged from using (such as [[shower]]s). If the Sim continues to behave inappropriately, they may be asked to leave by the residents. Oddly, some interactions, such as repairing broken appliances, may also incur a warning. [[Kleptomaniac]]s who are caught stealing may be asked to leave immediately.
[[File:Behaving_inappropriately.png|thumb]]
 
Line 48:
|64
|
*''Lighten The Load'' - reduced [[bill]]sbills
*''Feelin' Fine All The Time'' - 2x duration to [[happy]], [[inspired]] and [[focused]] buffs
*''You Got The Touch'' – 2x boost to all skill building
*''Cozy Comforts'' – All comfort-boosting objects double their comfort buffs
Line 56:
|32
|
*''Lighten The Load'' - reduced [[bill]]sbills
*''Feelin' Fine All The Time'' - 2x duration to [[happy]], [[inspired]] and [[focused]] buffs
*''You Got The Touch'' – 2x boost to all skill building
*''Cozy Comforts'' – All comfort-boosting objects double their comfort buffs