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|caption= A Mad Scientist in [[The Sims 3]].
}}{{For|redirect=Science|other uses|Science (disambiguation)}}
The '''Sciencescience''' career track is one of thea tenbase basicgame [[career trackstrack]] for ''[[The Sims]]'', ''[[The Sims 2]]'', and ''[[The Sims 3]]''. The Science career trackIt returns in ''[[The Sims 4: Get to Work]]'' as(where oneit ofis theknown threeas "scientist") as an [[profession|active careerscareer]].
 
==The Sims==
Of the ten career tracks in the base game, science had the fourth-lowest pay at rank 1 and the fourth-highest at rank 10, behind [[entertainment]], [[Athletic (career)|pro athlete]], and [[Business (career)|business]]. It was also the second-easiest to climb (behind [[military]]), requiring only 10 friends to reach rank 10, and was in a three-way tie (with pro Aathlete and entertainment) for best ratio of pay to friends required to reach rank 10 ($1000/10 friends = 100). All of this made it one of the best career tracks to pursue. Out of all 20 career paths from the base game, ''Livin' Large'', and ''Unleashed'', it has the seventh-highest pay at rank 1 and the ninth-highest at rank 10, and is the seventh-easiest to climb, making it still an above-average choice.
 
== [[The Sims]] ==
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Science Career Levels
Line 22 ⟶ 24:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |09:00 - 1815:00<br />[[File:0900180009001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
Line 35 ⟶ 37:
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 20
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
Line 147 ⟶ 149:
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 69
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
Line 173 ⟶ 175:
 
A Mad Scientist will eventually change careers and become a Criminal Mastermind in the [[Criminal|Life of Crime]] career track. This is the only case in which a Sim will be moved from the top of one career track to the top of another.
 
===Chance cards===
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Science Chance Cards
|-
! colspan="1" |1) Test Subject
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |2) Lab Assistant
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |3) Field Researcher
|-
| rowspan="1" valign="top" |You discover what appears to be the remains of an extraterrestrial craft. A major newspaper sends you a check for §1,000,000 for the evidence.
Sorry, it turned out to be a clever hoax. The newspaper canceled the check.
|-
! colspan="4" |4) Science Teacher
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |5) Project Leader
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |6) Inventor
|-
| rowspan="1" valign="top" |Your latest invention is a huge success! You receive a §5,000 bonus for selling the patent, and your Mechanical skill increases.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§5000 , [[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] +1
|-
! colspan="4" |7) Scholar
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |8) Top Secret Researcher
|-
| rowspan="1" valign="top" |A spy has breached security and stolen your secret llama formula. A trial clears your name--but not before your spend §4,000 in legal fees.
'''Negative''': [[File:Got Fined.png|20px|link=Simoleon]] -§4000
|-
! colspan="4" |9) Theorist
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |10) Mad Scientist
|-
| rowspan="1" valign="top" |The secret formula you developed (and drank) today at the lab had some unintended side effects. Along with a rather maniacal laugh you now have become a criminal.
'''Positive''': Change to the [[Criminal|Life of Crime]] [[career track]] as a Criminal Mastermind.
|}
 
==The Sims 2==
In ''The Sims 2'', the [[Career rewards|career reward object]] is the [[Career rewards#SimSanto Inc. Biotech Station|SimSanto Inc. Biotech Station]]. If ''[[The Sims 2: Apartment Life]]'' is installed, [[TechSocial class#Techs|Techs]]s are likely to work in this career. College [[major]]s associated with this career are Physics and Mathematics.
 
=== [[Adult]] Promotion Levelspromotion levels===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Science career.png|25px]] Science Career Levels
Line 327 ⟶ 378:
! colspan="3" |10) Mad Scientist
|-
| rowspan="5" valign="top" |With lecture fees and book advances, you're able to purchase the big house on the hill. The big question is, what experiments will you be conducting in its big cellar?
|<span style="background-color:#00FF00">S M</span> T W T <span style="background-color:#00FF00">F S</span>
| width="45px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 9
Line 342 ⟶ 393:
|}
 
=== [[Teen]]/[[Elder]] Promotionelder Levelspromotion levels===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Science career.png|25px]] Science Career Levels
Line 396 ⟶ 447:
 
 
==The=Adult Simschance 2 (Console)cards===
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
{{Cleanup}}
'''Science''' is a career track available in ''[[The Sims 2 (Console)]]''.
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; "
! scope="col" |Job Level
! scope="col" |Work Hours
! scope="col" |Skill Levels
! scope="col" |Simoleons
! scope="col" |
Number
 
{| class="prettytable unsortable" style="width:100%"
of
! colspan="4" |[[File:Science career.png|25px]] Science Chance Cards
 
Friends
|-
! colspan="4" |1) Test Subject
| style="text-align: center; " |Lab Cleaner
| style="text-align: center; " |11am - 5pm
|
<p style="text-align: center;">Cook:1</p>
 
<p style="text-align: center;">Clean:1</p>
| style="text-align: center; " |§217
| style="text-align: center; " |0
|-
| rowspan="4" valign="top" |Having grown nearly immune to the electroshock stimulus, the ESP research team is finally convinced that <Sim> has absolutely no psychic powers whatsoever. So he's/she's been moved on to the Theoretical Color Research division, where his/her first test involves nothing more than sitting in a sterile test room, selecting one of two colored lengths of licorice and ingesting it. Should <Sim> eat the red licorice or the blue licorice?
| style="text-align: center; " |Potion Tester
| rowspan="2" valign="top" |''Red''
| style="text-align: center; " |4pm - 8pm
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§500
|
|''50% chance''
<p style="text-align: center;">Cook:1</p>
 
<p style="text-align: center;">Logic:1</p>
 
<p style="text-align: center;">Clean:3</p>
| style="text-align: center; " |§322
| style="text-align: center; " |0
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
| style="text-align: center; " |Pyro
|''49% chance''
| style="text-align: center; " |9am - 3pm
|
<p style="text-align: center;">Cook:2</p>
 
<p style="text-align: center;">Logic 1</p>
 
<p style="text-align: center;">Clean:5</p>
| style="text-align: center; " |§
| style="text-align: center; " |1
|-
| rowspan="2" valign="top" |''Blue''
| style="text-align: center; " |Virus Breeder
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1
| style="text-align: center; " |9am - 3pm
|''49% chance''
|
<p style="text-align: center;">Cook:3</p>
 
<p style="text-align: center;">Logic:2</p>
 
<p style="text-align: center;">Clean:6</p>
| style="text-align: center; " |§525
| style="text-align: center; " |3
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§127
| style="text-align: center; " |Chemist
|''50% chance''
| style="text-align: center; " |10am - 5pm
|
<p style="text-align: center;">Cook:4</p>
 
<p style="text-align: center;">Logic:4</p>
 
<p style="text-align: center;">Clean:6</p>
| style="text-align: center; " |§650
| style="text-align: center; " |3
|-
! colspan="4" |2) Lab Assistant
| style="text-align: center; " |Vivisectionist
| style="text-align: center; " |10am - 7pm
|
<p style="text-align: center;">Cook:5</p>
 
<p style="text-align: center;">Logic:5</p>
 
<p style="text-align: center;">Clean:7</p>
| style="text-align: center; " |§756
| style="text-align: center; " |3
|-
| rowspan="4" valign="top" |<Sim>'s been given a large amount of test suites to run. Normally he's/she's used to having a bit of free rein in the lab, fixing up some of the machinery, playing with the mice and with Wiki the signing chimpanzee, but now all of a sudden the lead researcher has <Sim> running these simple and formulaic tests that even Wiki could do, and <Sim>'s not so happy about it. Then it occurs to him/her that Wiki the signing chimpanzee COULD run the test suites! After all, all they are a bunch of checkboxes, one after the other. <Sim> never pays much attention to them anyways. Should <Sim> let Wiki do the test suites, or take a stand for himself/herself and tell her boss what he/she thinks?
| style="text-align: center; " |Gene Splicer
| rowspan="2" valign="top" |''Let Wiki''
| style="text-align: center; " |8am - 1pm
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1
|
|''85% chance''
<p style="text-align: center;">Cook:6</p>
 
<p style="text-align: center;">Logic:8</p>
 
<p style="text-align: center;">Clean:7</p>
| style="text-align: center; " |§896
| style="text-align: center; " |3
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§867
| style="text-align: center; " |Robotechnician
|''14% chance''
| style="text-align: center; " |8am - 1pm
|
<p style="text-align: center;">Cook:6</p>
 
<p style="text-align: center;">Logic:8</p>
 
<p style="text-align: center;">Clean:8</p>
| style="text-align: center; " |§1 036
| style="text-align: center; " |5
|-
| rowspan="2" valign="top" |''Speak Mind''
| style="text-align: center; " |Space Time-Tinkerer
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Field Researcher
| style="text-align: center; " |10am - 2pm
|''14% chance''
|
|-
<p style="text-align: center;">Cook:9</p>
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Test Subject
|''85% chance''
|-
! colspan="4" |3) Field Researcher
|-
| rowspan="4" valign="top" |In a remote section of the SimCity outback <Sim> has come upon a previously undiscovered entranceway to an outcropping of ruins built into the base of a mountain and covered by dense jungle foliage. This is a major discovery, but <Sim> isn't sure how to proceed. Should he/she enter the ruins by himself/herself and attempt to ascertain their nature, or head back to the institute and inform some of the more distinguished archaeologists of the ruins' existence?
| rowspan="2" valign="top" |''Go In''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§15,000
|''15% chance''
|-
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1
|''84% chance''
|-
| rowspan="2" valign="top" |''Get Help''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Project Leader
|''84% chance''
|-
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1
|''15% chance''
|-
! colspan="4" |4) Science Teacher
|-
| rowspan="4" valign="top" |Lately, <Sim>'s students have been getting restless, but being relatively new to the field of teaching, <Sim> has been trying to stick to the textbook. Unfortunately, if there's one known constant in the universe, it's that high
school science texts are incapable of portraying the wonders of science in any way other than the most boring, convoluted, and drab. <Sim> decides that enough is enough, and that his/her job as a teacher is not to make sure his/her students have memorized the periodic table, but to get them interested in science and in learning. It's time for a field trip! All <Sim> has to do is decide whether the class should visit the mall or local video arcade, in the name of science, of course.
| rowspan="2" valign="top" |''The Mall''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2
|''50% chance''
|-
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1
|''49% chance''
|-
| rowspan="2" valign="top" |''Video Arcade''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1
|''49% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Field Researcher
|''50% chance''
|-
! colspan="4" |5) Project Leader
|-
| rowspan="4" valign="top" |While reading through some of his/her team's reports, <Sim> realizes that one of his/her researchers has inadvertently stumbled upon a new lithium isotope. Not only is the discovery of a major find in and of itself, but the practical applications of the isotope in devices such as atomic linear accelerators and staplers will be worth a fortune. So it is that <Sim> finds himself/herself with a bit of a conundrum. Ethics would obviously say that he/she should inform the researcher of her own discovery and advise her how to proceed, but practicality says that no one ever got ahead in the world of science by sticking to the rules, and <Sim> could easily claim the discovery himself/herself without anyone being the wiser.
| rowspan="2" valign="top" |''Inform''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§7,500
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Field Researcher
|''14% chance''
|-
| rowspan="2" valign="top" |''Steal''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''85% chance''
|-
! colspan="4" |6) Inventor
|-
| rowspan="4" valign="top" |Locked in the basement of the institute's advanced technologies wing, <Sim> is hard at work and convinced that at any moment he'll/she'll make the breakthrough that will allow him/her to build the better mouse-trap. But amidst the confusion of his/her piles of parts and stacks of design specs, he's/she's forgotten whether to connect the Dervosian wicket receptacle to the coupled power inverter or to the focal spline reticulation intake valve. Which one should he/she connect it to?
| rowspan="2" valign="top" |''Power Inverter''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +10,000
|''50% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§7,000
|''49% chance''
|-
| rowspan="2" valign="top" |''Intake Valve''
|'''Success:'''<br />[[File:Skill Cooking.png|22px|link=Cooking|Cooking Skill]] +2
|''49% chance''
|-
|'''Failure:'''<br />[[File:Skill Cleaning.png|22px|link=Cleaning|Cleaning Skill]] -3
|''50% chance''
|-
! colspan="4" |7) Scholar
|-
| rowspan="4" valign="top" |Lately <Sim>'s grown weary of his/her scholarly life, and weary of the charade that so many university academics must be part of in order to weather the "publish or perish" phenomenon so common in today's collegiate environs. He/She misses the hands-on aspects of being a scientist and is tired of having to spend such a large part of his/her career lecturing and writing, when what he/she should be doing is discovering. It's high time that he/she did something about it. The only tough part is figuring out what to do without risking his/her cushy position as an "Academic." <Sim> mulls it over for a bit and decides that he/she should either spend the day working on his/her old theory of extra special relativity or look into finishing his/her field work in the ancestral structures of the Llama family.
| rowspan="2" valign="top" |''Theory''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +5,000<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2
|''85% chance''
|-
|'''Failure:'''<br />[[File:Skill Cleaning.png|22px|link=Cleaning|Cleaning Skill]] -3
|''14% chance''
|-
| rowspan="2" valign="top" |''Field Work''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''85% chance''
|-
! colspan="4" |8) Top Secret Researcher
|-
| rowspan="4" valign="top" |Military Intelligence, otherwise known as AWXYMRAWN, has unearthed something very important in the SimCity Desert. <Sim> has received a telegram that reads: <Sim> stop top secret stop your eyes only stop have found an a stop l stop i stop e stop n stop stop s stop p stop a stop c stop e stop s stop h stop i stop p stop stop come to you know where at you know when stop this message will self destruct stop. Fascinated by the thought of a small piece of paper self destructing, <Sim> places the telegram on the table, but it just sits there, benign as ever. Well, <Sim> does manage to decipher the military's "intricate" code, but unfortunately has absolutely no clue about the time or place where he's/she's supposed to meet them and discuss the "you know what." So he/she surmises they must be either be talking about the excavation area, somewhere out in the middle of the desert, or the secret underground military installation he's/she's heard talk of, somewhere off Interstate 51. Which one should he/she try?
| rowspan="2" valign="top" |''Desert Site''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Theorist
|''85% chance''
|-
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -2
|''14% chance''
|-
| rowspan="2" valign="top" |''Installation''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Theorist
|''14% chance''
|-
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -2
|''85% chance''
|-
! colspan="4" |9) Theorist
|-
| rowspan="4" valign="top" |With the recent complications arising from such concepts as dark matter, wormhole theory, red vs. blue shift, superstring theory, <Sim>'s own extra-special relativity, not the mention the meta-spline reticulation debate, <Sim> has decided to take on a more rational approach to his/her theorizing. After all, there are so many inconsistencies and unknowns still lurking in the day to day activities of Sims across the world. For instance, what happened to all the pets in SimCity? One day they were there and the next day they were gone, vanished without a trace. Or how is it that Sims are all able to carpool, but yet not one Sim seems to own a car? Better yet, what's the deal with "inventory"? How is it that no one seems to have a problem with the seemingly infinite universe that exists within each and every Sim's pockets? But <Sim> needs to focus, and he needs a starting point. Should he/she start with the tangible or the intangible.
| rowspan="2" valign="top" |''Tangible''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Scholar
|''14% chance''
|-
| rowspan="2" valign="top" |''Intangible''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Inventor
|''85% chance''
|-
! colspan="4" |10) Mad Scientist
|-
| rowspan="4" valign="top" |The air is heavy with scientific anticipation, but more importantly, is charged with pure unbridled electricity. Somewhere in the distance a wolf howls. Even further off a bell tolls, and a baby cries. Tonight, <Sim> plans to go against the very laws of nature. Tonight <Sim> will attempt to reanimate the dead. Mwahahahahaha! His/Her life's work in the sciences has culminated in a combination of biological and chemical engineering, and since taking on the mantle of Mad Scientist his/her thoughts have turned evermore towards living up to the title. Everything is in place, but in his haste <Sim>'s assistant has misplaced the electrical schematics, so <Sim> is going to have to rely on his/her instincts and decide whether to connect the green wires or the orange wires to the energy source. The correct set will route the reanimating powers of the skies directly to the machinery, while the other could set off a chain reaction which might very well lead to the end of the world ...
| rowspan="2" valign="top" |''Green''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§10,000
|''14% chance''
|-
| rowspan="2" valign="top" |''Orange''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§25,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§20,000
|''85% chance''
|}
 
==The Sims 2 (console)==
<p style="text-align: center;">Logic:10</p>
'''Science''' is a career track available in ''[[The Sims 2 (console)]]''.
 
{| class="prettytable unsortable" style="width:100%"
<p style="text-align: center;">Clean:10</p>
! colspan="4" |[[File:Science career.png|25px]] Science Career Levels
| style="text-align: center; " |§1 522
|-
| style="text-align: center; " |8
! colspan="4" |1) Lab Cleaner
|-
| rowspan="4" valign="top" | -No Description-
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 0
|-
| rowspan="2" colspan="2" |11:00 - 17:00<br />[[File:11001700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§217/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: None
|-
! colspan="4" |2) Potion Tester
|-
| rowspan="4" valign="top" |Your high metabolism and resistance to side effects got you noticed at work! Now they want you to drink their experimental conconctions full time! Study up on LOGIC if you want to advance.
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 1
|-
| rowspan="2" colspan="2" |16:00 - 20:00<br />[[File:16002000.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§322/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §644
|-
! colspan="4" |3) Pyro
|-
| rowspan="4" valign="top" |All those potions made you kind of crazy! All you can think about is setting fires now! Luckily, your new job involves testing experimental fuels, explosives and unstable chemicals...so you are very fulfilled. Find some FRIENDS who share your passion.
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 3
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§448/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §896
|-
! colspan="4" |4) Virus Breeder
|-
| rowspan="4" valign="top" |You burned out on pyromania...your new obsession is microbiology! Germs, viruses, microbes...oh the beauty...the PERFECTION of nature! Why won't they listen to you? Polish up your skills, and maybe they will...
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 2
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 5
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|§525/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,050
|-
! colspan="4" |5) Chemist
|-
| rowspan="4" valign="top" |Virus schmirus! Chemistry is the way of the future! Why rely on Mother Nature when you can create everything yourself? Discover the secret LOGIC of the universe as you create crazy molecules that nature never intended!
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 2
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 6
|-
| rowspan="2" colspan="2" |10:00 - 17:00<br />[[File:10001700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|§630/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,260
|-
! colspan="4" |6) Vivisectionist
|-
| rowspan="4" valign="top" |What is chemistry compared to the flesh of living, breathing, thinking animals? Learn about anatomy, muscle LOGIC, and fight or flight responses the old fashioned way...through live dissections.
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 4
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 4
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 6
|-
| rowspan="2" colspan="2" |10:00 - 19:00<br />[[File:10001900.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§756/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,512
|-
! colspan="4" |7) Gene Splicer
|-
| rowspan="4" valign="top" |Leg and brain grafting is so old fashioned...you've moved on to the next big thing...genetics! Cloning, gene splicing, chimeric recombinant subviral RNA with repressive proteins! Practice giving science lectures about new religion...YOU!
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 5
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 5
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 7
|-
| rowspan="2" colspan="2" |08:00 - 13:00<br />[[File:08001300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§896/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,792
|-
! colspan="4" |8) Robotitician
|-
| rowspan="4" valign="top" |You're sick of relying on living tissue to experiment with life, and your crazy lectures fell on deaf ears. The fools! You've moved on to robotics to spite them all! If existing life forms won't bend to your will...then you can create your own!!!
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 6
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 8
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 7
|-
| rowspan="2" colspan="2" |08:00 - 13:00<br />[[File:08001300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§1,036/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §2,072
|-
! colspan="4" |9) Space-Time Tinkerer
|-
| rowspan="4" valign="top" |Creating robots in your own image has seriously twisted your mind. Now you only dream about Schrödinger's cat, wormholes, uncertainty principles and anti-matter. What does it all mean? It means you're a true GENIUS!
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 6
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 8
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 8
|-
| rowspan="2" colspan="2" |10:00 - 14:00<br />[[File:10001400.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|§1,522/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §3,044
|-
! colspan="4" |10) Death Ray Inventor
|-
| rowspan="4" valign="top" |It is all perfectly crystal clear now... like a laser beam focused on your mind. Nothing means anything. Everything needs to go. If you can't have it all...nobody can. And you're the one who's going to show them how...one day.
| width="50px" |[[File:Skill TS2C Cooking.png|25px|Cooking|link=Cooking]] 9
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 10
| width="50px" |[[File:Skill TS2C Cleaning.png|25px|Cleaning|link=Cleaning]] 10
|-
| rowspan="2" colspan="2" |10:00 - 14:00<br />[[File:10001400.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
|§2,333/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §4,666
| style="text-align: center; " |Deathray Inventor
| style="text-align: center; " |10am - 2pm
| style="text-align: center; " |
| style="text-align: center; " |§2 333
|
|}
 
 
==The Sims 3==
[[File:Science career icon.png|left]]'''Science''' is a [[Career Tracks|career track]] in ''The Sims 3''. In comparison to the Science career track in previous games, this career track appears to focus more on biology than on general science. 
 
Work place: [[Science lab]]
Line 527 ⟶ 782:
Skills: Gardening, Handiness, Fishing
 
=== Promotion Levels levels===
{| class="prettytable unsortable" style="width:100%"
 
! colspan="3" |[[File:Science career icon.png|25px]] Science Career Levels
{{CareerTableStart3}}
|-
{{CareerPromotionLevel3
! colspan="3" |1) Test Subject
|level = 1
|-
|name = Test Subject
|description rowspan="6" valign="top" |It's all for the good of science, at least that's what Test Subjects should constantly repeat to themselves. A little shock here, a potentially revolutionary serum there... it's all in a day's test tube. Try to stay in good spirits, because a bad mood skews the data.
| width="100" |§44/hour
|daysoff = M T W T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
| width="100" |No Bonus
|pay = 44
|-
|skills = [[Gardening]] 1-4
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
|bonus = N/A
|Pension: §60
|hours = 9AM to 2:30PM [[Image:09001500.png]]
|-
|opf = Mood
|'''Suburb'''<br />09:00 - 14:30<br />[[File:09001430.png]]
}}
|'''Bridgeport'''<br />13:00 - 18:00<br />[[File:13001800.png]]
{{CareerPromotionLevel3
|-
|level = 2
| colspan="2" |'''Performance Factors'''
|name = Lab Tech
|-
|description = Your commitment to the less than glamorous side of science has garnered you a position as a Lab Tech. It's time to earn that lab coat and broaden your horizons. Beware of flammable materials, radioactive mutagens, and self-aware robotics as you progress deeper into the workings of the laboratory
| colspan="2" |Mood
|daysoff = M T W T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|-
|pay = 53
|skills colspan="2" |[[Gardening (The Sims 3)|Gardening]] 2 0-54
|-
|bonus = §528
! colspan="3" |2) Lab Tech
|hours = 9AM to 2:30PM [[Image:09001500.png]]
|-
|opf = Mood
| rowspan="6" valign="top" |Your commitment to the less than glamorous side of science has garnered you a position as a Lab Tech. It's time to earn that lab coat and broaden your horizons. Beware of flammable materials, radioactive mutagens, and self-aware robotics as you progress deeper into the workings of the laboratory.
}}
| width="100" |§53/hour
{{CareerPromotionLevel3
| width="100" |Bonus: §528
|level = 3
|-
|name = Useless Contraption Manipulator
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
|description = Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
|Pension: §70
|daysoff = M T W T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|-
|pay = 63
|'''Suburb'''<br />09:00 - 14:30<br />[[File:09001430.png]]
|skills = [[Gardening]] 3-6, [[Handiness]] 1-4
|'''Bridgeport'''<br />13:00 - 18:00<br />[[File:13001800.png]]
|bonus = §636
|-
|hours = 9AM to 2:30PM [[Image:09001500.png]]
| colspan="2" |'''Performance Factors'''
|opf = Mood
|-
}}
| colspan="2" |Mood
{{CareerPromotionLevel3
|-
|level = 4
| colspan="2" |[[Gardening (The Sims 3)|Gardening]] 2-5
|name = Fertilizer Analyst
|-
|description = You probably don't want to know what that smell is. Fertilizer Analysts need to be ready for some hands-on time with some stinky stuff, because the best harvests come from great, horrifically smelly fertilizers. Head outside to spend time in the garden... and don't forget to shower afterwards.
! colspan="3" |3) Useless Contraption Manipulator
|daysoff = M T <span style="background-color:#00FF00;">W</span> T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|-
|pay = 97
| rowspan="6" valign="top" |Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
|skills = [[Gardening]] 4-7, [[Handiness]] 1-4
| width="100" |§63/hour
|bonus = §756
| width="100" |Bonus: §636
|hours = 9AM to 2:00PM [[Image:09001400.png]]
|-
|opf = Mood
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
}}
|Pension: §90
{{CareerPromotionLevel3
|-
|level=5
|'''Suburb'''<br />09:00 - 14:30<br />[[File:09001430.png]]
|name=Carnivorous Plant Tender
|'''Bridgeport'''<br />13:00 - 18:00<br />[[File:13001800.png]]
|description=The pursuit of science is not always one of safety. The Carnivorous Plant Tender is very much in harm's way, but that's no excuse for sloppy data collection and analysis. Stay on the plants' good sides, and continue developing your scientific skills. Hopefully a more appetizing position will open up... ideally before you become too appetising yourself!
|-
|daysoff= M T <span style="background-color:#00FF00;">W</span> T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
| colspan="2" |'''Performance Factors'''
|hours= 8AM to 2:00PM [[Image:08001400.png]]
|-
|pay=117
|Mood
|bonus=§1,164
|[[Gardening (The Sims 3)|Gardening]] 3-6
|pension=
|-
|skills= [[Gardening]] 4-8, [[Handiness]] 2-5
| colspan="2" |[[Handiness]] 0-4
|opf= Mood
|-
|perks=
! colspan="3" |4) Fertilizer Analyst
}}
|-
{{CareerPromotionLevel3
| rowspan="6" valign="top" |You probably don't want to know what that smell is. Fertilizer Analysts need to be ready for some hands-on time with some stinky stuff, because the best harvests come from great, horrifically smelly fertilizers. Head outside to spend time in the garden... and don't forget to shower afterwards.
|level = 6
| width="100" |§97/hour
|name = Aquatic Ecosystem Tweaker
| width="100" |Bonus: §756
|description = No body of water shall be safe from the latex glove of science! Aquatic Ecosystem Tweakers add and remove fish from various habitats to test evolutionary traits of fish, survivability, and naturally refresh ecosystems as needed. Grab your rod and reel and go fishing... for great discovery!
|-
|daysoff = M T <span style="background-color:#00FF00;">W</span> T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|pay = 140
|Pension: §100
|skills = [[Gardening]] 5-8, [[Handiness]] 2-6, [[Fishing]] 1-4
|-
|bonus = §1,404
|hours'''Suburb'''<br />09:00 - = 9AM to 214:00PM00<br />[[ImageFile:09001400.png]]
|'''Bridgeport'''<br />13:00 - 17:30<br />[[File:13001730.png]]
|opf = Mood
|-
}}
| colspan="2" |'''Performance Factors'''
{{CareerPromotionLevel3
|-
|level = 7
|Mood
|name = Genetic Resequencer
|[[Gardening (The Sims 3)|Gardening]] 4-7
|description = It's time to step in line as a Genetic Resequenser. Clients pay top Simoleon to discover new genes to bottle and sell to customers. It's a lucrative industry, filled with discovery, intrigue, and fashionable genes.
|-
|daysoff = M T <span style="background-color:#00FF00;">W</span> T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
| colspan="2" |[[Handiness]] 1-4
|pay = 208
|-
|skills = [[Gardening]] 5-9, [[Handiness]] 5-7, [[Fishing]] 2-5
! colspan="3" |5) Carnivorous Plant Tender
|perks = Receive a Death Flower.
|-
|bonus = §1,884
| rowspan="6" valign="top" |The pursuit of science is not always one of safety. The Carnivorous Plant Tender is very much in harm's way, but that's no excuse for sloppy data collection and analysis. Stay on the plants' good sides, and continue developing your scientific skills. Hopefully a more appetizing position will open up... ideally before you become too appetizing yourself!
|hours = 9AM to 1:30PM [[Image:09001400.png]]
| width="100" |§117/hour
|opf = Mood
| width="100" |Bonus: §1,164
}}
|-
{{CareerPromotionLevel3
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|level = 8
|Pension: §120
|name = Top Secret Researcher
|-
|description = The Government has been closely following your career since your days as a Test Subject. They want you to head up their new program as a Top Secret Researcher. It's all very hush-hush, need to know. That sort of thing. All Simanity will benefit from this research... or so they claim.
|'''Suburb'''<br />09:00 - 14:00<br />[[File:09001400.png]]
|daysoff = M T <span style="background-color:#00FF00;">W</span> T F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
|'''Bridgeport'''<br />13:00 - 17:30<br />[[File:13001730.png]]
|pay = 224
|-
|pension = 200
| colspan="2" |'''Performance Factors'''
|skills = [[Gardening]], [[Handiness]], [[Fishing]]
|-
|bonus = §2,832
|Mood
|hours = 9AM to 1:30PM [[Image:09001400.png]]
|[[Gardening (The Sims 3)|Gardening]] 4-8
|opf = Mood
|-
}}
| colspan="2" |[[Handiness]] 2-5
{{CareerPromotionLevel3
|-
|level = 9
! colspan="3" |6) Aquatic Ecosystem Tweaker
|name = Creature-Robot Crossbreeder
|-
|description = The government is happy, and when they're happy it means new toys for the laboratory. You've been tasked to create a new species, specifically one that combines the best features of living organisms and... robots. Sharks or sea bass. It makes no difference. Just don't forget the lasers.
| rowspan="6" valign="top" |No body of water shall be safe from the latex glove of science! Aquatic Ecosystem Tweakers add and remove fish from various habitats to test evolutionary traits of fish, survivability, and naturally refresh ecosystems as needed. Grab your rod and reel and go fishing... for great discovery!
|daysoff = M T <span style="background-color:#00FF00;">W</span> <span style="background-color:#00FF00;">T</span> F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
| width="100" |§140/hour
|pay = 316
| width="100" |Bonus: §1,404
|skills = [[Gardening]], [[Handiness]], [[Fishing]]
|-
|bonus = §3,276
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|hours = 9AM to 1:30PM [[Image:09001400.png]]
|Pension: §140
|opf = Mood}}
|-
{{CareerPromotionLevel3
|'''Suburb'''<br />09:00 - 14:00<br />[[File:09001400.png]]
|level = 10
|'''Bridgeport'''<br />13:00 - 17:30<br />[[File:13001730.png]]
|name = Mad Scientist
|-
|description = Without peer, [Sim name] is in charge.
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Gardening (The Sims 3)|Gardening]] 5-8
|-
|[[Handiness]] 3-6
|[[Fishing (The Sims 3)|Fishing]] 0-4
|-
! colspan="3" |7) Genetic Resequencer
|-
| rowspan="6" valign="top" |It's time to step in line as a Genetic Resequenser. Clients pay top Simoleon to discover new genes to bottle and sell to customers. It's a lucrative industry, filled with discovery, intrigue, and fashionable genes.
| width="100" |§187/hour
| width="100" |Bonus: §1,884
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §160
|-
|'''Suburb'''<br />09:00 - 13:30<br />[[File:09001330.png]]
|'''Bridgeport'''<br />13:00 - 17:00<br />[[File:13001700.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Gardening (The Sims 3)|Gardening]] 5-9
|-
|[[Handiness]] 5-7
|[[Fishing (The Sims 3)|Fishing]] 2-5
|-
| colspan="3" |'''Perk''': Receive a Flame Fruit, Life Fruit, or Death Flower.
|-
! colspan="3" |8) Top Secret Researcher
|-
| rowspan="6" valign="top" |The government has been closely following your career since your days as a Test Subject. They want you to head up their new program as a Top Secret Researcher. It's all very hush-hush, need to know. That sort of thing. All Simanity will benefit from this research... or so they claim.
| width="100" |§224/hour
| width="100" |Bonus: §2,832
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §200
|-
|'''Suburb'''<br />09:00 - 13:30<br />[[File:09001330.png]]
|'''Bridgeport'''<br />13:00 - 17:00<br />[[File:13001700.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Gardening (The Sims 3)|Gardening]] 6-10
|-
|[[Handiness]] 5-8
|[[Fishing (The Sims 3)|Fishing]] 3-6
|-
! colspan="3" |9) Creature-Robot Crossbreeder
|-
| rowspan="6" valign="top" |The government is happy, and when they're happy it means new toys for the laboratory. You've been tasked to create a new species, specifically one that combines the best features of living organisms and... robots. Sharks or sea bass. It makes no difference. Just don't forget the lasers.
| width="100" |§269/hour
| width="100" |Bonus: §3,276
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|Pension: §180
|-
|'''Suburb'''<br />09:00 - 13:30<br />[[File:09001330.png]]
|'''Bridgeport'''<br />13:00 - 17:00<br />[[File:13001700.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Gardening (The Sims 3)|Gardening]] 7-10
|-
|[[Handiness]] 6-9
|[[Fishing (The Sims 3)|Fishing]] 4-7
|-
| colspan="3" |'''Perk''': Receive a Flame Fruit, Life Fruit, or Death Flower.
|-
! colspan="3" |10) Mad Scientist
|-
| rowspan="6" valign="top" |Without peer, (Sim name) is in charge.
 
Nobody really takes you as a sane individual, so the title Mad Scientist is apt. Tucked in the deepest, most secretive recesses of the laboratory, you've been tasked to create, destroy, restructure and innovate as you see fit. As the laboratory's best, you will define the future course of science for good... or evil.
| width="100" |§404/hour
|daysoff = M T <span style="background-color:#00FF00;">W</span> <span style="background-color:#00FF00;">T</span> F <span style="background-color:#00FF00;">S</span> <span style="background-color:#00FF00;">S</span>
| width="100" |Bonus: §3,480
|pay = 481
|-
|skills = [[Gardening]], [[Handiness]], [[Fishing]]
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|perks = Perform Experiment
|Pension: §180
|hours = 9AM to 1:30PM [[Image:09001400.png]]
|-
|opf = Mood
|'''Suburb'''<br />09:00 - 13:30<br />[[File:09001330.png]]
}}
|'''Bridgeport'''<br />13:00 - 17:00<br />[[File:13001700.png]]
 
|-
{{TableEnd}}
| colspan="2" |'''Performance Factors'''
 
|-
== Opportunities ==
|Mood
{{Vgversion2|The Sims 3}}
|[[Gardening (The Sims 3)|Gardening]] 8-10
|-
|[[Handiness]] 7-10
|[[Fishing (The Sims 3)|Fishing]] 5-10
|-
| colspan="3" |'''Perk''': Sim gains the ability to "Perform Experiment" on household objects. See the table below for details.
|}
 
===Opportunities===
;Assassin Bug Study
:The Science Facility wants to run another study on the camouflage properties of exotic insects. They've asked you to collect a few Assassin bugs for the study.
Line 667 ⟶ 1,005:
:Your boss broke his shower and needs you to fix it!- Cash reward, Improved job status
 
===Experiments===
 
=== Experiments ===
{{Vgversion2|The Sims 3}}
 
[[File:Experimentingtheshower.jpg|thumb|A Sim is performing experiment on a shower]]After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On..." action on many items around the house and on [[community lot]]s. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).
 
Line 735 ⟶ 1,070:
|}
 
====Observed moodlet effects====
 
==== Observed Moodlet Effects ====
{| class="prettytable"
! scope="col" |Moodlet
Line 830 ⟶ 1,164:
 
===Trivia===
* The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers."
 
==The Sims 4==
*The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers."
The '''scientist''' career is one of the three [[career tracks]] introduced in ''[[The Sims 4: Get to Work]]''. Like the other ''Get to Work'' careers, scientist is a [[profession]], which are active careers where Sims can be followed to work. Also like the other ''Get to Work'' careers, sims who are scientists can be called to work at any time.
 
The workplace for this career is FutureSim Labs, a [[science lab]] lot, where Sims can use scientific objects such as the [[Invention Constructor]], [[Chemistry Lab]] and [[Chemical Analyzer]]. Only Sims currently in the scientist career can interact with the Invention Constructor and Chemistry Lab. In the labs, Sims can invent new things and test new serums, create a portal to [[Sixam]], and more.
==The Sims 4: Get To Work==
 
Unlike previous games of ''The Sims Series'', the Science Career track doesn't appear in the base game. However, it does return in the first expansion pack, ''Get To Work''. In this expansion pack, the Science career has evolved into an Active Career, in which Sims can go to the science lab lot, enter the building, and explore inside with other co-workers. In the building Sims, can invent new things and test new serums, as well as create a portal to the Alien Dimension.{{Expand}}
===Career levels===
Description: "Calling all brains! Are you the nerdy type who aspires to one day wear '''tin foil on your head''' and decorate your studio with huge '''bubbly tanks'''? A Scientist who proves they've got the gray matter to change the world as we know it can unlock new outfits like the '''UFO hunter''' or objects like a swanky '''Chemistry Lab''' for concocting new inventions and serums."
 
{{Sims4Job|
|Title = [[File:TS4_Career_Scientist.png|45px]] Scientist Career Levels
|Workplace = FutureSim Labs
|Job Level 1 = 1) Lab Technician
|Description 1 = Want to be a scientist you say? Everyone needs to start somewhere. Learning the ins and the outs of the science lab is always a great start.
|Wage 1 = §24/hour
|Days 1 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 1 = 10:00 AM - 7:00 PM
|Ideal Mood 1 = Focused
|Promotion Tasks 1 = Have 2 Breakthroughs
|Daily Task 1 = None
|Bonus 1 = None
|Pension 1 = Unknown
|Job Level 2 = 2) Apprentice Inventor
|Description 2 = Time to stretch your mind and think outside the box. FutureSim Labs only employs the most creative minds to create the next big thing in science.
|Wage 2 = §32/hour
|Days 2 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 2 = 10:00 AM - 7:00 PM
|Ideal Mood 2 = Focused
|Promotion Tasks 2 = Have 4 Breakthroughs
|Daily Task 2 = None
|Bonus 2 = §192; Journey to the Stars; New Clothes
|Pension 2 = Unknown
|Job Level 3 = 3) Junior Tinkerer
|Description 3 = Stingrams, Ploobits, Quamarts, and Grooflets. Only a true tinkerer can see the hidden potential of these parts.
|Wage 3 = §39/hour
|Days 3 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 3 = 10:00 AM - 7:00 PM
|Ideal Mood 3 = Focused
|Promotion Tasks 3 = Have 6 Breakthroughs
|Daily Task 3 = None
|Bonus 3 = §256; Flying Saucer Table Lamp; New Clothes
|Pension 3 = Unknown
|Job Level 4 = 4) Serum Sequencer
|Description 4 = Liquids, Powders, and Boom! Creating new serums can be fun, but combining their effects can be out of this world!
|Wage 4 = §48/hour
|Days 4 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 4 = 10:00 AM - 7:00 PM
|Ideal Mood 4 = Focused
|Promotion Tasks 4 = Have 8 Breakthroughs
|Daily Task 4 = None
|Bonus 4 = §312; Chemistry Lab
|Pension 4 = Unknown
|Job Level 5 = 5) Technological Innovator
|Description 5 = As the Research and Development Lead, it is up to you to make sure FutureSim Labs stays at the forefront of scientific innovation.
|Wage 5 = §72/hour
|Days 5 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 5 = 10:00 AM - 7:00 PM
|Ideal Mood 5 = Focused
|Promotion Tasks 5 = Have 10 Breakthroughs
|Daily Task 5 = None
|Bonus 5 = §384; S1M5-4 Test Tube Pedestal; New Clothes
|Pension 5 = Unknown
|Job Level 6 = 6) Ufologist
|Description 6 = Top secret studies have shown that alien life amongst us could be a possibility. Before we can completely confirm these claims we need more proof!
|Wage 6 = §102/hour
|Days 6 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 6 = 10:00 AM - 7:00 PM
|Ideal Mood 6 = Focused
|Promotion Tasks 6 = Have 12 Breakthroughs
|Daily Task 6 = None
|Bonus 6 = §576; Unlocked Cautionary Tale Door; X-180 Shatterproof Window
|Pension 6 = Unknown
|Job Level 7 = 7) Laboratory Leader
|Description 7 = As you move up the ranks at FutureSim Labs you start to take on more responsibilities. Now you have the power to give orders to Co-workers!
|Wage 7 = §142/hour
|Days 7 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 7 = 10:00 AM - 7:00 PM
|Ideal Mood 7 = Focused
|Promotion Tasks 7 = Have 14 Breakthroughs
|Daily Task 7 = None
|Bonus 7 = §816; Hygienic Decontamination Pod
|Pension 7 = Unknown
|Job Level 8 = 8) Pioneer of New Technologies
|Description 8 = You have proven your worth at FutureSim Labs. Because of your hard work, we are now at the forefront of technological innovation. It is your job now to make sure we do not fall behind.
|Wage 8 = §187/hour
|Days 8 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 8 = 10:00 AM - 7:00 PM
|Ideal Mood 8 = Focused
|Promotion Tasks 8 = Have 16 Breakthroughs
|Daily Task 8 = None
|Bonus 8 = §1,136; New Clothes
|Pension 8 = Unknown
|Job Level 9 = 9) Mad Scientist
|Description 9 = There comes a time in every scientist [''sic''] life when they must decide whether to use their knowledge for good or for evil. This path is never a clear one, this path is chosen based upon your everyday actions!
|Wage 9 = §215/hour
|Days 9 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 9 = 10:00 AM - 7:00 PM
|Ideal Mood 9 = Focused
|Promotion Tasks 9 = Have 18 Breakthroughs
|Daily Task 9 = None
|Bonus 9 = §1,496; New Clothes
|Pension 9 = Unknown
|Job Level 10 = 10) Extraterrestrial Explorer
|Description 10 = We know there are unidentified lifeforms living amongst us. They may hold the technology that will accelerate FutureSim Labs leaps and bounds beyond the competition. It's up to you to discover it.
|Wage 10 = §247/hour
|Days 10 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 10 = 10:00 AM - 7:00 PM
|Ideal Mood 10 = Focused
|Promotion Tasks 10 = None
|Daily Task 10 = None
|Bonus 10 = §1,720; Out of This World Desktop; New Clothes; unlocks "Mystery Science Laboratory" styled room
|Pension 10 = Unknown
}}
 
{{Careers}}
[[ru:Наука]]
[[es:Ciencia (carrera)]]
[[Category:Careers]]
[[Category:The Sims]]
[[Category:The Sims 2]]
[[Category:The Sims 2 (console)]]
[[Category:The Sims 3]]
[[Category:Get to Work]]