Sculpting: Difference between revisions

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|caption= A Sim posing for the sculptor
}}
{{For|other meanings|Sculpting (disambiguation)}}
[[File:Sculpting skill icon.png|left]]'''Sculpting''' is a [[skill]] introduced in the [[expansion pack]] ''[[The Sims 3: Ambitions]]''.<ref name="First Details">[http://www.gamespot.com/pc/strategy/thesims3ambitions/news.html?sid=6252806&mode=previews The Sims 3 Ambitions Q&A - Exclusive First Details]</ref> This skill benefits from the [[Savvy Sculptor]] [[Trait (The Sims 3)|trait]]. Sims with the [[Handiness]] skill improve this skill more rapidly.
 
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* Topiary, which is sculpted using a chainsaw
===Notes===
*The Sim needs to have 3 pieces of Scrap in their inventory to craft anything out of metal. Crafting with metal might burn your Sim.
*Ice will eventually melt some time after the sculpture is crafted, unless the challenge involving Ice sculpture is completed.
*If a wooden statue is placed in front of a lit fireplace, it's likely that a fire will start, unless one Sim in the household has the "'''Fireproof home'''" [[Lifetime reward]], bought an expensive fireplace or upgraded a fireplace to be fireproof.
 
== Challenges ==
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;Chiselmaster&nbsp;
:Make 20 Sculptures. This shaves about 2533% off the time it takes to make all sculpture types (x0.66 modifier)
;Prolific Sculptor&nbsp;
:Make 35 Sculptures. All materials (even scrap) are free.
;Master Sculptor&nbsp;
:Make 5 of each type. Sculptures are about 2530% more valuable. (x1.3 modifier)
;Ice Personality&nbsp;
:Make 25 Ice sculptures and new ones will no longer melt.
 
== Sculpture Quality and Value ==
 
{|class="wikitable heading-blue"
!Sculpture quality
!Base value
|-
|Failure<ref>Can not be attained when sculpting a Sim.</ref>
|0
|-
|Low
|200
|-
|Medium
|350
|-
|High
|600
|}
The base value of the sculpture is increase based on Sculpting level.
 
{|class="plaintable heading-blue"
!rowspan="2"|
!colspan="11"|Sculpturing level
|-
! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
|-
|Extra value for sculptures
| 20 || 20 || 35 || 50 || 60 || 90 || 105 || 125 || 200 || 270 || 300
|}
The chance to get a higher quality sculpture is also based on Sculpting level.
 
{|class="plaintable heading-blue"
!rowspan="2"|Sculpture quality
!colspan="11"|Skill Level
|-
! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
|-
|Medium quality
| 0 || 0 || 0 || 0 || 0 || 0 || 30% || 40% || 50% || 60% || 80%
|-
|High quality
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 20% || 30% || 40% || 60%
|}
 
{|class="wikitable heading-blue"
!Sculpture quality
!Base chance
!Bonus value
|-
|Brilliant
|20%
|400-650
|-
|Masterpiece
|35%
|1200-2500
|}
 
{|class="wikitable heading-blue"
!Sculpture material
!Value modifier
|-
|Stone
|x4
|-
|Metal
|x2.2
|-
|Ice
|x1.4
|-
|Topiary
|x1
|-
|Wood
|x0.9
|-
|Clay
|x0.4
|}
Each sculpture made with the same material also increases the value of the sculpture
{|class="wikitable heading-blue"
!Sculpture material
!Value added per sculpture made
|-
|Stone
|x15
|-
|Metal
|x10
|-
|Ice
|x3
|-
|Topiary
|x3
|-
|Wood
|x4
|-
|Clay
|x2
|}
 
The game will check the chances from highest to lowest quality (Masterpiece > Brilliant > High > Medium > Low) and give the first quality that it hits.
 
<!-- Full sculpture formula
[(sculptureBase + skillLevel) * materialModifier * isMasterSculptor + (timesMaterialUsed * usedMaterialModifier) + qualityBonusValue] * sculptureOvermax
Full sim sculpture formula
[(SIMsculptureBase + skillLevel) * materialModifier * isMasterSculptor + (timesMaterialUsed * SIMmaterialModifier) + qualityBonusValue] * (timesSIMSculptureMade * SIMsculptureOvermax)
-->
'''Appreciation'''
 
Appreciation bonus affects sculptures made with at least level 5 sculpting.
The value of the sculpture increases by 2% of the initial value every day.
Upon the sculptor's death the appreciation rate is doubled and a flat 2500 simoleons will be added to the total price.
 
'''Sculpting speed'''
 
Chiselmaster adds a x0.66 modifier to the time it takes to sculpt.
 
==Sculptures Available==
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Some of the listed materials come with additional risks and opportunities that vary in importance:
[[File:Failedtopiary.jpg|thumb|An example of failed topiary.]]
* Sims may accidentally cut off an important part of their topiary sculpture (i.e. the head) near completion, reducing the value of the sculpture. This can be avoided with the Savvy Sculptor trait., Asas Sims with this trait will never decapitate their sculptures.
* Metal is one of the riskiest to deal with, as a Sim operates a blowtorch that can [[Fire|ignite the Sim]] and lead to [[death]] if no other Sims are available to help or there isn'st a shower near to put out the fire. The same risk is present during [[inventing]], and occurs regardless of the Sims' sculpting skill level.
* An ice sculpture can collapse midway through sculpting, destroying it. In addition, it is also possible to end up sculpting the Goblin Ice Sculpture instead of a posing Sim (10% chance); the sculpture will be worth less than expected, and the blunder may negatively affect the Sims' relationship with the Sim who posed for the sculpture. Sometimes Sims will lick the block of ice before sculpting, sometimes their tongue will get stuck, and on rare occasions freeing the tongue shatters the block into a completed sculpture.
* Stone blocks may contain [[Gem collecting|raw gems]] or [[Metal collecting|metals]] which can be found midway through sculpting. The discovery of the item comes at the cost of losing the stone sculpture which is being worked on.
 
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*There are already decorative plant objects in the ''[[The Sims 3]]'' which claim to be topiary.
*If a Sim is partway through sculpting a hamper, and you don't have laundry enabled, laundry will start showing up on the floor anyway until the hamper is finished and sold/deleted or scrapped.
*A sculpture's environment score is 3% of the sculpture's value
*In [[The Sims Pet Stories|''The Sims Pets Stories'']], Stephen Loyal has to look after Diva, and during this time, he gets the Ice Sculpture station. He can use the object to make an ice swan and place the swan in his inventory. There is no object stacking in the game, so every ice swan will get its own slot in the inventory instead of being stacked on top of each other. This may be the precursor to the ice sculpting skill.
 
==References==