3,319
edits
imported>Kezeal |
m (13 revisions imported) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 115:
|Clay
|x0.4
|}
Each sculpture made with the same material also increases the value of the sculpture
{|class="wikitable heading-blue"
!Sculpture material
!Value added per sculpture made
|-
|Stone
|x15
|-
|Metal
|x10
|-
|Ice
|x3
|-
|Topiary
|x3
|-
|Wood
|x4
|-
|Clay
|x2
|}
The game will check the chances from highest to lowest quality (Masterpiece > Brilliant > High > Medium > Low) and give the first quality that it hits.
<!-- Full sculpture formula
Full sim sculpture formula
[(SIMsculptureBase + skillLevel) * materialModifier * isMasterSculptor + (timesMaterialUsed * SIMmaterialModifier) + qualityBonusValue] * (timesSIMSculptureMade * SIMsculptureOvermax)
-->
'''Appreciation'''
|