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{{Pagecover
|image=TS4 Render 8.png
|pagetype=[[Life state]] · featured in every game
|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Article|Featured Article]] for July 1–15, 2012}}
|TS1|TS2|TS3|TS4
{{For|the first game in the series|The Sims}}
}}{{For|the first game in the series|The Sims series}}
{{For|the first game in the series|The Sims (series)}}
 
[[File:PlumbobSmallAni.gif|left]]A '''Sim''' is a virtually simulated person. Sims are the primary focus of [[The Sims (series)|''The Sims'' series]], and are considered the main [[life state]] in nearly every game in the series.
 
Sims are complex creatures, capable of [[want|desires]], [[fear]]s, and [[motive|physical and mental needs]]. Sims can have a unique appearance with different hair and eye colors, skin colors, body sizes, and more. A Sim's [[personality]] is equally as complex, with Sims having their own [[Aspiration (The Sims 2)|aspirations]] or [[Trait (The Sims 3)|traits]], allowing for countless variations between Sims.
 
Sims live out their day-to-day lives, while also living out a full [[lifeLife stateStages|life cycle]], stretching from birth to death. The progress of a Sim's life is inexorably tied to the decisions of the player; while Sims may be provided with certain amounts of [[free will|autonomy]], ultimately their lives are under the control of the player. This bond between player and Sim is symbolized by the [[PlumbBob|Plumbob]], which shows the Sim that is currently under the player's active control.
 
==The evolution of Sims==
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== Simology ==
{{See also|Anatomy of Sims}}
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]],<ref>However, whether or not Sims are considered a species has never been stated.</ref> found in [[SimNation]]. Most Sims are omnivores, however [[Vampire|vampiric Sims]] exhibit [[Wikipedia:Hematophagy|hematophagy]], and some Sims, who get sick from eating meat, exhibit [[vegetarian]]ism{{Vgversion|TS3}}{{Vgversion|TS4CL}}. Sims have four limbs: two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of art and [[SimNation#Technology|technology]], they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be [[social]] creatures, and can [[Social Bunny|hallucinate]] if left alone for too long.
 
=== The Sims ===
[[File:Bahaha.jpg|thumb|Sims in ''The Sims''.]]
The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction|interactions]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill|Skills]]s determine how well Sims perform certain tasks
 
=== The Urbz: Sims in the City ===
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill|Skills]]s determine how well Sims perform certain tasks. Urbz only have three skills instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
=== The Sims 2 ===
[[File:The-Sims-2.jpg|thumb|Sims in ''The Sims 2''.]]
The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2: Pets (console)]]'', ''[[The Sims 2: Castaway]]'', ''[[The Sims 2: Apartment Pets]]'', and ''[[The Sims Stories]]''. Some characteristics are only available with [[Expansion pack]]s.
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility.{{Vgversion|TS2:N}}
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
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* [[Aspiration (The Sims 2)|Aspirations]] that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill|Skills]]s & [[Talent Badges]]{{Vgversion|TS2:OFB}} determine how well Sims perform certain tasks
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
 
=== The Sims 3 ===
[[File:SIMS3-createasims.jpg|thumb|right|Different Sims in ''The Sims 3''.]]
* A Sim's [[Motives|Needs]] affect their [[Mood]] as well as [[Moodlet]]s from what is occurring in their lives
* TheA Sim's [[Trait (The Sims 3)|traits]] determines how they interact with other Sims and what activities they prefer.
* [[Favorites]] affect their favorite aspects of everyday life
* [[Zodiac sign]] affects their romantic compatibility with other Sims
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* [[Reputation]] is affected by public actions Sims make
* [[Celebrity]] status is affected by careers, public actions, relationships, and household funds
* [[Life state|Life states]]s vary
* [[List of Lifetime Wishes|Lifetime Wish]] are determined by their traits
* [[Genetics]] are influenced by both parents and previous generations
* [[Wish|Wishes]]es are also determined by their traits, their lifetime wish and what is happening in their life and environment
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
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===The Sims 4===
[[File:TS4 Render 8.png|thumb|right|Sims in ''The Sims 4''.]]
* A Sim's [[needs]] affect their [[mood]] and [[emotion]]s as well as [[moodlet]]s from what is occurring in their lives.
* TheA Sim's [[Trait (The Sims 4)|traits]] determine what emotions they can feel during their lives and how they interact with other Sims and what activities they prefer. Traits also offer Sims unique [[interaction]]s.
* [[Emotion|Emotions]] are affected by in-game events and affect a Sim's moodlets and interactions.
* [[Memories]] are stored in a scrapbook interface, which also store the Sim's emotion.
* [[Age]] affects the interactions a Sim performs.
* Sims can become certain [[life state]]s.
* Sims can have a multitude of [[Aspiration (The Sims 4)|aspirations]] in which when chosen gives the Sim a unique trait. Sims can also change their aspiration but not their unique traits unless they complete them.
* [[Whim|Whims]]s are also determined by traits, aspiration, and what is happening in their life and environment.
* [[Relationship|Relationships]]s with other Sims of two varieties, friendship and romantic.
* [[Careers|Employment]] and [[School|education]].
* [[Skill|Skills]]s determine how well Sims perform certain tasks.
* [[Character value|Character values]] affect children's journey to adulthood and can determine their future traits.{{Vgversion|TS4:PH}}
* [[Childhood phase|Childhood phases]]{{Vgversion|TS4:PH}}
* [[Lifestyle|Lifestyles]]{{Vgversion|TS4:SE}}
 
== The normal life state ==
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In ''[[The Sims series|The Sims]]'' universe, a normal Sim is categorized under the Human [[life state]]. This means that "Sim" as a category is something broader than a species. [[Witches]] are Sims who have gained the ability to use spells. A [[werewolf]] is a Sim who has two forms, and has the ability to switch between these. [[Vampire]]s are Sims inflicted with a viral illness that grants them heightened abilities at the cost of needing nourishment from agents that are present in Human Sim blood. [[PlantSim]]s are Sims who have acquired some qualities of plants, such as the ability to photosynthesize, and who therefore have different needs.
 
While [[Fairy|Fairies]], [[Genie]]s, [[Bigfoot]]s, [[Alien]]s, and [[Mermaid]]s can be categorized as Sims, they are not humans, and are different species on their own. Speculatively, a Genie could be a purple-hued humanoid with the ability to manipulate spacetime, a Bigfoot could be a highly evolved ape on the cusp of sapience, Aliens could be a species that evolved light years away from the human Sims' planet, Fairies  could be mischievous  humanoids  that affect nature.
 
[[Zombie]]s are either dead Sims who have been partially restored to life, or Sims changed from a transformation. Similarly, [[ghost]]s are the spirits of dead Sims who are visiting from the [[Netherworld]]. [[Mummy|Mummies]] are cursed Sims in a state which can be considered a derivative of Zombieism. [[Servo]]s, [[SimBot]]s,  and [[Plumbot]]s are considered as Artificial Sims.
 
==See also==
* [[Anatomy of Sims]]
* [[Playable Sim]]
* [[Alien]]
 
== Notes ==
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