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{{Pagecover
|image=TS4 Render 8.png
|pagetype=[[Life state]] · featured in every game
|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Article|Featured Article]] for July 1–15, 2012}}
|TS1|TS2|TS3|TS4
}}{{For|the first game in the series|The Sims}}
 
{{For|the series|The Sims (series)}}
 
[[File:PlumbobSmallAni.gif|left]]A '''Sim''' is a virtually simulated person. Sims are the primary focus of [[The Sims (series)|''The Sims'' series]], and are considered the main [[life state]] in nearly every game in the series.
 
Sims are complex creatures, capable of [[want|desires]], [[fear]]s, and [[motive|physical and mental needs]]. Sims can have a unique appearance with different hair and eye colors, skin colors, body sizes, and more. A Sim's [[personality]] is equally as complex, with Sims having their own [[Aspiration (The Sims 2)|aspirations]] or [[Trait (The Sims 3)|traits]], allowing for countless variations between Sims.
 
Sims live out their day-to-day lives, while also living out a full [[Life Stages|life cycle]], stretching from birth to death. The progress of a Sim's life is inexorably tied to the decisions of the player; while Sims may be provided with certain amounts of [[free will|autonomy]], ultimately their lives are under the control of the player. This bond between player and Sim is symbolized by the [[PlumbBob|Plumbob]], which shows the Sim that is currently under the player's active control.
 
==The evolution of Sims==
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The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction|interactions]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill|Skills]]s determine how well Sims perform certain tasks
 
=== The Urbz: Sims in the City ===
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill|Skills]]s determine how well Sims perform certain tasks. Urbz only have three skills instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
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The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2: Pets (console)]]'', ''[[The Sims 2: Castaway]]'', ''[[The Sims 2: Apartment Pets]]'', and ''[[The Sims Stories]]''. Some characteristics are only available with [[Expansion pack]]s.
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility.{{Vgversion|TS2:N}}
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
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* [[Aspiration (The Sims 2)|Aspirations]] that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill|Skills]]s & [[Talent Badges]]{{Vgversion|TS2:OFB}} determine how well Sims perform certain tasks
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
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* [[Reputation]] is affected by public actions Sims make
* [[Celebrity]] status is affected by careers, public actions, relationships, and household funds
* [[Life state|Life states]]s vary
* [[List of Lifetime Wishes|Lifetime Wish]] are determined by their traits
* [[Genetics]] are influenced by both parents and previous generations
* [[Wish|Wishes]]es are also determined by their traits, their lifetime wish and what is happening in their life and environment
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
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* A Sim's [[needs]] affect their [[mood]] and [[emotion]]s as well as [[moodlet]]s from what is occurring in their lives.
* A Sim's [[Trait (The Sims 4)|traits]] determine what emotions they can feel during their lives and how they interact with other Sims and what activities they prefer. Traits also offer Sims unique [[interaction]]s.
* [[Emotion|Emotions]]s are affected by in-game events and affect a Sim's moodlets and interactions.
* [[Memories]] are stored in a scrapbook interface, which also store the Sim's emotion.
* [[Age]] affects the interactions a Sim performs.
* Sims can become certain [[life state]]s.
* Sims can have a multitude of [[Aspiration (The Sims 4)|aspirations]] in which when chosen gives the Sim a unique trait. Sims can also change their aspiration but not their unique traits unless they complete them.
* [[Whim|Whims]]s are also determined by traits, aspiration, and what is happening in their life and environment.
* [[Relationship|Relationships]]s with other Sims of two varieties, friendship and romantic.
* [[Careers|Employment]] and [[School|education]].
* [[Skill|Skills]]s determine how well Sims perform certain tasks.
* [[Character value|Character values]]s affect children's journey to adulthood and can determine their future traits.{{Vgversion|TS4:PH}}
* [[Childhood phase|Childhood phases]]s{{Vgversion|TS4:PH}}
* [[Lifestyle|Lifestyles]]{{Vgversion|TS4:SE}}
 
== The normal life state ==
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{{Main|Hybrid}}
With the exception of [[alien]]-Sim hybrids{{vgversion|TS2}}, which are the result of genetics, Sim-[[hybrid]]s are not possible. A normal Sim who is transformed to another life state ceases to be normal.
 
==Design==
''The Sims ''Sim design are appears in pixelation look and they appear walking and running unrealisticly. In ''The Sims 2'', Sim appearences is giving smooth and realistic design. Their design is based female child fashion doll toys.
 
Sim design in ''The Sims 3 ''are now more realistic compared the first two games. Their appearences is Human-like design. In ''The Sims 4'', their design is more cartoonish and giving more anime-like Sim, which player can identifed their expression easily.
 
== Sim as a Taxonomic Category ==
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In ''[[The Sims series|The Sims]]'' universe, a normal Sim is categorized under the Human [[life state]]. This means that "Sim" as a category is something broader than a species. [[Witches]] are Sims who have gained the ability to use spells. A [[werewolf]] is a Sim who has two forms, and has the ability to switch between these. [[Vampire]]s are Sims inflicted with a viral illness that grants them heightened abilities at the cost of needing nourishment from agents that are present in Human Sim blood. [[PlantSim]]s are Sims who have acquired some qualities of plants, such as the ability to photosynthesize, and who therefore have different needs.
 
While [[Fairy|Fairies]], [[Genie]]s, [[Bigfoot]]s, [[Alien]]s, and [[Mermaid]]s can be categorized as Sims, they are not humans, and are different species on their own. Speculatively, a Genie could be a purple-hued humanoid with the ability to manipulate spacetime, a Bigfoot could be a highly evolved ape on the cusp of sapience, Aliens could be a species that evolved light years away from the human Sims' planet, Fairies could be mischievous humanoids that affect nature.
 
[[Zombie]]s are either dead Sims who have been partially restored to life, or Sims changed from a transformation. Similarly, [[ghost]]s are the spirits of dead Sims who are visiting from the [[Netherworld]]. [[Mummy|Mummies]] are cursed Sims in a state which can be considered a derivative of Zombieism. [[Servo]]s, [[SimBot]]s, and [[Plumbot]]s are considered as Artificial Sims.