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|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Article|Featured Article]] for July 1–15, 2012
|TS1|TS2|TS3|TS4
}}{{For|the first game in the series|The Sims}}
}}
{{For|the first game in the series|The Sims}}
 
{{For|the series|The Sims (series)}}
[[File:PlumbobSmallAni.gif|left]] UnA '''Sim''' esis unaa personavirtually virtualmentesimulated simuladaperson. Los Sims sonare elthe focoprimary principalfocus deof [[The Sims (series)|''la'' serie ''The Sims'' series]] , yand seare consideranconsidered elthe main [[life state|estado de vida]] principalin ennearly casievery todosgame losin juegosthe de la serieseries.
 
Sims sonare criaturascomplex complejascreatures, capacescapable deof [[want|deseosdesires]] , [[fear|miedos]]s, yand [[motive|necesidadesphysical físicasand ymental mentalesneeds]] . Los Sims puedencan tenerhave unaa aparienciaunique únicaappearance conwith diferentesdifferent coloreshair deand cabelloeye y ojoscolors, coloresskin de pielcolors, tamañosbody desizes, cuerpoand y másmore. LaA Sim's [[personality|personalidad de]] unis Simequally esas igualmente complejacomplex, ya que loswith Sims tienenhaving sustheir propiasown [[Aspiration (The Sims 2)|aspiracionesaspirations]] oor [[Trait (The Sims 3)|rasgostraits]] , lo queallowing permitefor innumerablescountless variacionesvariations entrebetween Sims.
 
Los Sims vivenlive suout vidatheir cotidianaday-to-day lives, mientraswhile quealso tambiénliving vivenout a unfull [[Life Stages|ciclolife de vida completocycle]] , questretching sefrom extiendebirth desdeto el nacimiento hasta la muertedeath. ElThe progresoprogress deof laa vidaSim's delife unis Siminexorably estátied inexorablementeto ligadothe adecisions lasof decisionesthe del jugadorplayer; Mientras que a loswhile Sims semay lesbe puedeprovided proporcionarwith ciertacertain cantidadamounts deof [[free will|autonomíaautonomy]] , enultimately últimatheir instancia,lives susare vidasunder estánthe bajocontrol el controlof delthe jugadorplayer. EsteThis vínculobond entrebetween elplayer jugadorand ySim elis Simsymbolized estáby simbolizado porthe [[PlumbBob|Plumbob]] , quewhich muestrashows elthe Sim quethat estáis actualmentecurrently bajounder elthe controlplayer's activoactive del jugadorcontrol.
 
==LaThe evoluciónevolution de losof Sims==
Los Sims sewere mencionaronfirst pormentioned primerain vezthe enfirst laedition primera edición deof ''[[Wikipedia:SimCity|SimCity]]'' , perobut aparteaside defrom loslittle pequeñosdots puntosin enthe elsports estadio deportivostadium, nuncathey sewere losnever vioseen. SuTheir primerafirst apariciónknown conocidaappearance fuewas enin ''[[wikipedia:SimAnt|SimAnt]]'' (1991); solothere habíawas unonly dueñoone enowner elin patiothe yyard laand coloniathe deant hormigascolony enhe lalived que vivíaupon. Los jugadoresPlayers tambiéncan puedenalso versee una gatostray callejeroor owandering errantecat fueraoutside delthe patioyard quethat elthe perrodog asustafrequently conscares frecuenciaaway.
 
SeFurther lesinteraction diowas másgiven interacciónto a losthe Sims enin ''[[Wikipedia:SimTown|SimTown]]'' (1994), yand fuewas lathe base deof muchosmany conceptosconcepts quethat luegolater entraronwent eninto LosThe Sims. EntreAmong estosthese habíawas una medidorvery debasic humormood muymeter básicowhich queonly solo conteníacontained "tristesad" yand "felizhappy" yand teníahad relativamenterelatively pocosfew factoresfactors quethat intervienengo eninto élit. LosPlayers jugadorescould puedenchoose elegircertain lasSims' cosasfavorite favoritas de ciertos Simsthings (algosomewhat así comolike [[Aspiration (The Sims 2)|AspiraciónAspiration]] enin ''[[The Sims 2|Los Sims 2]]'' ), yand puedencould mirarpeer eninto todasall las casashouses (sinonly embargo,one solofloor secould puedebe revelar unrevealed, pisohowever).
 
DespuésAfter de esothat, ningúnno game juegoquite segot acercóas tantoclose ato ''LosThe Sims'' comoas elthe juegogame en síitself. Sin embargoHowever, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introdujointroduced [[Simlish]] porfor primerathe vezfirst entime lain músicathe deradio radiomusic. ElThe primerfirst juegogame conwith spoken Simlish hablado fuewas ''[[Wikipedia:SimCopter|SimCopter]]'' (1996).
 
== SimologíaSimology ==
{{See also|Anatomy of Sims}}
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]],<ref>However, whether or not Sims are considered a species has never been stated.</ref> found in [[SimNation]]. Most Sims are omnivores, however [[Vampire|vampiric Sims]] exhibit [[Wikipedia:Hematophagy|hematophagy]], and some Sims, who get sick from eating meat, exhibit [[vegetarian]]ism{{Vgversion|TS3}}{{Vgversion|TS4CL}}. Sims have four limbs: two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of art and [[SimNation#Technology|technology]], they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be [[social]] creatures, and can [[Social Bunny|hallucinate]] if left alone for too long.
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The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction|interactions]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill|Skills]]s determine how well Sims perform certain tasks
 
=== The Urbz: Sims in the City ===
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill|Skills]]s determine how well Sims perform certain tasks. Urbz only have three skills instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
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The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2: Pets (console)]]'', ''[[The Sims 2: Castaway]]'', ''[[The Sims 2: Apartment Pets]]'', and ''[[The Sims Stories]]''. Some characteristics are only available with [[Expansion pack]]s.
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility.{{Vgversion|TS2:N}}
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
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* [[Aspiration (The Sims 2)|Aspirations]] that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill|Skills]]s & [[Talent Badges]]{{Vgversion|TS2:OFB}} determine how well Sims perform certain tasks
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
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* [[Reputation]] is affected by public actions Sims make
* [[Celebrity]] status is affected by careers, public actions, relationships, and household funds
* [[Life state|Life states]]s vary
* [[List of Lifetime Wishes|Lifetime Wish]] are determined by their traits
* [[Genetics]] are influenced by both parents and previous generations
* [[Wish|Wishes]]es are also determined by their traits, their lifetime wish and what is happening in their life and environment
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
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* A Sim's [[needs]] affect their [[mood]] and [[emotion]]s as well as [[moodlet]]s from what is occurring in their lives.
* A Sim's [[Trait (The Sims 4)|traits]] determine what emotions they can feel during their lives and how they interact with other Sims and what activities they prefer. Traits also offer Sims unique [[interaction]]s.
* [[Emotion|Emotions]]s are affected by in-game events and affect a Sim's moodlets and interactions.
* [[Memories]] are stored in a scrapbook interface, which also store the Sim's emotion.
* [[Age]] affects the interactions a Sim performs.
* Sims can become certain [[life state]]s.
* Sims can have a multitude of [[Aspiration (The Sims 4)|aspirations]] in which when chosen gives the Sim a unique trait. Sims can also change their aspiration but not their unique traits unless they complete them.
* [[Whim|Whims]]s are also determined by traits, aspiration, and what is happening in their life and environment.
* [[Relationship|Relationships]]s with other Sims of two varieties, friendship and romantic.
* [[Careers|Employment]] and [[School|education]].
* [[Skill|Skills]]s determine how well Sims perform certain tasks.
* [[Character value|Character values]]s affect children's journey to adulthood and can determine their future traits.{{Vgversion|TS4:PH}}
* [[Childhood phase|Childhood phases]]s{{Vgversion|TS4:PH}}
* [[Lifestyle|Lifestyles]]{{Vgversion|TS4:SE}}
 
== The normal life state ==
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In ''[[The Sims series|The Sims]]'' universe, a normal Sim is categorized under the Human [[life state]]. This means that "Sim" as a category is something broader than a species. [[Witches]] are Sims who have gained the ability to use spells. A [[werewolf]] is a Sim who has two forms, and has the ability to switch between these. [[Vampire]]s are Sims inflicted with a viral illness that grants them heightened abilities at the cost of needing nourishment from agents that are present in Human Sim blood. [[PlantSim]]s are Sims who have acquired some qualities of plants, such as the ability to photosynthesize, and who therefore have different needs.
 
While [[Fairy|Fairies]], [[Genie]]s, [[Bigfoot]]s, [[Alien]]s, and [[Mermaid]]s can be categorized as Sims, they are not humans, and are different species on their own. Speculatively, a Genie could be a purple-hued humanoid with the ability to manipulate spacetime, a Bigfoot could be a highly evolved ape on the cusp of sapience, Aliens could be a species that evolved light years away from the human Sims' planet, Fairies could be mischievous humanoids that affect nature.
 
[[Zombie]]s are either dead Sims who have been partially restored to life, or Sims changed from a transformation. Similarly, [[ghost]]s are the spirits of dead Sims who are visiting from the [[Netherworld]]. [[Mummy|Mummies]] are cursed Sims in a state which can be considered a derivative of Zombieism. [[Servo]]s, [[SimBot]]s, and [[Plumbot]]s are considered as Artificial Sims.