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{{Pagecover
{{For|the first game in the series|The Sims}}
|image=TS4 Render 8.png
{{For|the series|The Sims series}}
|pagetype=[[Life state]]
|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Article|Featured Article]] for July 1–15, 2012
|TS1|TS2|TS3|TS4
}}{{For|the first game in the series|The Sims}}
{{For|the series|The Sims (series)}}
[[File:PlumbobSmallAni.gif|left]]A '''Sim''' is a virtually simulated person. Sims are the primary focus of [[The Sims (series)|''The Sims'' series]], and are considered the main [[life state]] in nearly every game in the series.
 
Sims are complex creatures, capable of [[want|desires]], [[fear]]s, and [[motive|physical and mental needs]]. Sims can have a unique appearance with different hair and eye colors, skin colors, body sizes, and more. A Sim's [[personality]] is equally as complex, with Sims having their own [[Aspiration (The Sims 2)|aspirations]] or [[Trait (The Sims 3)|traits]], allowing for countless variations between Sims.
 
Sims live out their day-to-day lives, while also living out a full [[Life Stages|life cycle]], stretching from birth to death. The progress of a Sim's life is inexorably tied to the decisions of the player; while Sims may be provided with certain amounts of [[free will|autonomy]], ultimately their lives are under the control of the player. This bond between player and Sim is symbolized by the [[PlumbBob|Plumbob]], which shows the Sim that is currently under the player's active control.
 
== The evolution of Sims ==
'''Sims''' are the simulated people that form the base of nearly every Sim game, however players can only interact with them greatly in ''[[The Sims]]'' and its sequels. They are the residents of [[SimNation]]. An '''Urb''' (pluralized '''Urbz''') is a type of Sim that appear to live exclusively in [[Urbzville]] and [[Miniopolis]].
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'', but aside from little dots fromin the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (1991),; there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these, was a very basic mood meter was introduced (itwhich justonly contained "sad" and "happy" and had relatively few factors that go into it),. playersPlayers could choose certain Sims' favorite things (somewhat like [[Aspiration (The Sims 2)|Aspiration]] in ''[[The Sims 2]]''), and could peer into all houses (only one floor could be revealed, however).
The word "Sim" comes from the word "simulated" or "simulation"
 
After that, no game quite got as close to ''The Sims'' as the game itself. However, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was ''[[Wikipedia:SimCopter|SimCopter]]'' (19981996).
== The evolution of Sims ==
 
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'' but aside from little dots from the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (1991), there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these, a very basic mood meter was introduced (it just contained "sad" and "happy" and had relatively few factors go into it), players could choose certain Sims' favorite things (somewhat like [[Aspiration]] in ''[[The Sims 2]]''), and could peer into all houses (only one floor could be revealed, however).
 
After that, no game quite got as close to ''The Sims'' as the game itself. However, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was ''[[Wikipedia:SimCopter|SimCopter]]'' (1998).
 
== Simology ==
{{See also|Anatomy of Sims}}
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]],<ref> However, whether or not Sims are considered a species has never been stated.</ref>, found in [[SimNation]]. Most Sims are omnivores, however [[Vampire|certainvampiric Sims]] exhibit [[Wikipedia:Hematophagy|hematophagy]], and vegetarianismsome Sims, who get sick from eating meat, exhibit [[vegetarian]]ism{{Vgversion|TS3}}{{Vgversion|TS4CL}}. Sims have four limbs,: two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of art and [[SimNation#Technology|technology]], they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be [[social]] creatures, and can [[Social Bunny|hallucinate]] if left alone for too long.
 
=== ''[[The Sims]]'' ===
The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.[[File:Bahaha.jpg|thumb|Sims in The Sims (1)]]
 
=== ''[[The Sims]]'' ===
[[File:Bahaha.jpg|thumb|Sims in ''The Sims''.]]
The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.[[File:Bahaha.jpg|thumb|Sims in The Sims (1)]]
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction|interactions]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill|Skills]]s determine how well Sims perform certain tasks
 
=== ''[[The Urbz: Sims in the City]]'' ===
The characteristics of Sims in ''[[The Urbz: Sims in the City]]''. [[File:Mah.jpg|thumb|Sims in The Urbz: Sims in the City]]
 
=== ''[[The Urbz: Sims in the City]]'' ===
The characteristics of Sims in(here called '''[[The Urbz: Sims''') in the City]]''. [[File:Mah.jpg|thumb|Sims in The Urbz: Sims in the City]]''.
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill|Skills]]s determine how well Sims perform certain tasks. Urbz only have three skills instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
=== ''[[The Sims 2]]'' ===
[[File:The-Sims-2.jpg|thumb|Sims in ''The Sims 2''.]]
The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2: Pets (console)]]'', ''[[The Sims 2: Castaway]]'' and, ''[[The Sims 2: Apartment Pets]]'', and ''[[The Sims Stories]]''. ''Some characteristics are only available with [[Expansion pack]]s.''[[File:The Sims 2.jpg|thumb|The Sims in The Sims 2]]
 
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]s. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility.{{Vgversion|TS2:N}}
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
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* [[Careers|Employment]] and [[School|Education]]
* [[Life state]]
* [[Aspiration (The Sims 2)|Aspirations]]s that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill|Skills]]s & [[Talent Badges]]{{Vgversion|TS2:OFB}} determine how well Sims perform certain tasks
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
 
=== ''[[The Sims 3]]'' ===
[[File:SIMS3-createasims.jpg|thumb|right|Different Sims in ''The Sims 3''.]]
* A Sim's [[Motives|Needs]] affect their [[Mood]] as well as [[Moodlet]]s from what is occurring in their lives
* TheA Sim's [[Trait (The Sims 3)|traits]]s determines how they interact with other Sims and what activities they prefer.
* [[Favorites]] affect their favorite aspects of everyday life
* [[List of Lifetime Wishes|Lifetime Wish]]
* [[Zodiac sign]] affects their romantic compatibility with other Sims
* [[Wish]]es are determined by their Traits, their lifetime wish and what is happening in their life and environment.
* [[Memories]] are collected in a scrap book when major events take place
* [[Opportunities]]
* [[Reputation]] is affected by public actions Sims make
* [[Celebrity]] status is affected by careers, public actions, relationships, and household funds
* [[Life state|Life states]] vary
* [[List of Lifetime Wishes|Lifetime Wish]] are determined by their traits
* [[Genetics]] are influenced by both parents and previous generations
* [[Wish|Wishes]]es are also determined by their Traitstraits, their lifetime wish and what is happening in their life and environment.
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill]]s determine how well Sims perform certain tasks
 
===The Sims 4===
[[File:TS4 Render 8.png|thumb|right|Sims in ''The Sims 4''.]]
* A Sim's [[needs]] affect their [[mood]] and [[emotion]]s as well as [[moodlet]]s from what is occurring in their lives.
* A Sim's [[Trait (The Sims 4)|traits]] determine what emotions they can feel during their lives and how they interact with other Sims and what activities they prefer. Traits also offer Sims unique [[interaction]]s.
* [[Emotion|Emotions]] are affected by in-game events and affect a Sim's moodlets and interactions.
* [[Memories]] are stored in a scrapbook interface, which also store the Sim's emotion.
* [[Age]] affects the interactions a Sim performs.
* Sims can become certain [[life state]]s.
* Sims can have a multitude of [[Aspiration (The Sims 4)|aspirations]] in which when chosen gives the Sim a unique trait. Sims can also change their aspiration but not their unique traits unless they complete them.
* [[Whim|Whims]] are also determined by traits, aspiration, and what is happening in their life and environment.
* [[Relationship|Relationships]] with other Sims of two varieties, friendship and romantic.
* [[Careers|Employment]] and [[School|education]].
* [[Skill|Skills]] determine how well Sims perform certain tasks.
* [[Character value|Character values]] affect children's journey to adulthood and can determine their future traits.{{Vgversion|TS4:PH}}
* [[Childhood phase|Childhood phases]]{{Vgversion|TS4:PH}}
* [[Lifestyle|Lifestyles]]{{Vgversion|TS4:SE}}
 
== The normal life state ==
 
Generally, a Sim is born with the normal [[life state]].<ref>[[PlantSim]] toddlers in ''The Sims 2: Seasons'' are not born, but are produced from spores. In ''The Sims 3: University Life'', PlantSim babies are grown from [[forbidden fruit]] seeds.</ref><ref>In ''The Sims 3'', many occult life states are genetic, and can be passed from parent to child.</ref> Prior to ''[[The Sims 3: Supernatural]]'', the normal life state was the only one that could be created in [[Create a Sim]].<ref>In ''The Sims 2'', [[testingcheatsenabled]] allows the player to enable [[Create a Sim#Debug Mode|Debug Mode]] in [[Create a Sim]]. Enabling Debug Mode makes alien and mannequin skins available.</ref>
A Sim is born or created<ref>Normal Sims are the only [[life state]] possible to make in [[Create-A-Sim]] (unless using [[boolprop testingcheatsenabled]] in which alien and mannequin skins are available.</ref> with the normal [[life state]] or lacking a life state. Unlike the other life states, being normal does not offer any pros or cons, although, that in itself, can be seen as a pro or con.
 
Unlike the other life states, being normal does not offer any advantages or disadvantages, although, that can be seen as an advantage or disadvantage.
 
=== Compatibility ===
{{Main|Hybrid}}
With the exception of [[alien]]-Sim hybrids{{vgversion|TS2}}, which are the result of genetics, Sim-[[hybrid]]s are not possible. A normal Sim who is transformed to another life state ceases to be normal.
 
== Sim as a speciesTaxonomic Category ==
Unlike the other life states, if a normal Sim turns to another life state he or she will cease to be normal. For example, if a [[vampire]] is attacked by a [[werewolf]], the vampire will remain a vampire but also become a werewolf. However, if a Sim is attacked by a vampire the Sim will cease to be normal and become a full vampire.
 
Thus it is impossible to make Sim-[[hybrid]]s, except in the case of [[aliens]], but this is caused by genetics, rather than a "true" life state as in the case of a werewolf's [[savage]] or a vampire's bite.
 
 
 
 
 
{{Life states}}
 
== Sim as a species ==
 
In ''[[The Sims series|The Sims]]'' universe, a normal SimsSim appearis tocategorized beunder the same asHuman [[Wikipedia:Human|Humanslife state]]. AThis means that "Sim" as a category is something broader than a species. [[WitchWitches]] isare a SimSims who hashave gained the learnedability to use magical abilitiesspells. A [[Werewolf#The Sims 2|werewolf]] is a Sim duringwho has two forms, and has the dayability to switch between these. [[Vampire]]s are Sims inflicted with a viral illness that aregrants infectedthem withheightened aabilities virus.at Conversely,the acost of needing nourishment from agents that are present in Human Sim blood. [[PlantSim]]s isare aSims Simwho thathave acquired some qualities of plants, such as the ability to photosynthesize, and who therefore have candifferent photosynthesiseneeds.
 
AWhile [[Fairy|Fairies]], [[Genie]] is not a Sims, nor is a [[Bigfoot]] or ans, [[Alien]].s, Becauseand they[[Mermaid]]s werecan neverbe Simscategorized toas begin withSims, other life statesthey are derivednot fromhumans, Sims whereas theseand are not.different Forspecies allon wetheir knowown. Speculatively, a Genie cancould be a purple skinned-hued humanoid with the ability to manipulate space and timespacetime, a Bigfoot could be a highly evolved ape on the cusp of sentiencesapience, and Aliens arecould anotherbe a species entirelythat becauseevolved theylight evolvedyears onaway anotherfrom the human Sims' planet, makingFairies themcould ''notbe Sims''mischievous humanoids that affect nature.
 
[[Zombie]]s are not considered to be Sims, even though they areeither dead Sims who have been partially restored to life, or Sims changed from a transformation. Similarly, [[ghost]]s are the spirits of dead Sims who are visiting from the [[Netherworld]], but they are not considered to be Sims. [[Mummy|Mummies]] are cursed Sims in a state which can be considered a derivative of Zombieism. [[Servo]]s and, [[SimBot]]s, however,and were[[Plumbot]]s neverare aliveconsidered toas beginArtificial withSims.
 
==See also==
* [[Anatomy of Sims]]
* [[Playable Sim]]
* [[Alien]]
 
== Notes ==
<references />
{{Feat art|July 1–15, 2012}}
{{Sim Life states}}
[[es:Sim]]
[[nl:Sim]]
[[fr:Sim]]
[[de:Sim]]
[[pt-br:Sim]]
[[ru:Персонаж]]
[[pl:Simowie]]
[[Category:Sims| ]]
[[Category:Simology| ]]