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{{Pagecover
{{For|the first game in the series|The Sims}}▼
|image=TS4 Render 8.png
{{For|the series|The Sims series}}▼
|pagetype=[[Life state]]
|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Article|Featured Article]] for July 1–15, 2012
|TS1|TS2|TS3|TS4
▲}}{{For|the first game in the series|The Sims}}
▲{{For|the series|The Sims (series)}}
[[File:PlumbobSmallAni.gif|left]]A '''Sim''' is a virtually simulated person. Sims are the primary focus of [[The Sims (series)|''The Sims'' series]], and are considered the main [[life state]] in nearly every game in the series.
Sims are complex creatures, capable of [[want|desires]], [[fear]]s, and [[motive|physical and mental needs]]. Sims can have a unique appearance with different hair and eye colors, skin colors, body sizes, and more. A Sim's [[personality]] is equally as complex, with Sims having their own [[Aspiration (The Sims 2)|aspirations]] or [[Trait (The Sims 3)|traits]], allowing for countless variations between Sims.
Sims live out their day-to-day lives, while also living out a full [[Life Stages|life cycle]], stretching from birth to death. The progress of a Sim's life is inexorably tied to the decisions of the player; while Sims may be provided with certain amounts of [[free will|autonomy]], ultimately their lives are under the control of the player. This bond between player and Sim is symbolized by the [[PlumbBob|Plumbob]], which shows the Sim that is currently under the player's active control.
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'', but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (
Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these
▲== The evolution of Sims ==
▲Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'' but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (1990), there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
▲Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these, a very basic mood meter was introduced (it just contained "sad" and "happy" and had relatively few factors go into it), players could choose certain Sims' favorite things (somewhat like [[Aspiration]] in ''[[The Sims 2]]''), and could peer into all houses (only one floor could be revealed, however).
After that, no game quite got as close to ''The Sims'' as the game itself. However, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was ''[[Wikipedia:SimCopter|SimCopter]]'' (1996).
== Simology ==
{{See also|Anatomy of Sims}}
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]],<ref>
=== ''[[The Sims]]'' ===▼
The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.[[File:Bahaha.jpg|thumb|Sims in The Sims (1)]]▼
[[File:Bahaha.jpg|thumb|Sims in ''The Sims''.]]
▲The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction|interactions]]
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill|Skills]]
=== ''[[The Urbz: Sims in the City]]'' ===▼
The characteristics of Sims in ''[[The Urbz: Sims in the City]]''. [[File:Mah.jpg|thumb|Sims in The Urbz: Sims in the City]]▼
▲The characteristics of Sims
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill|Skills]]
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
===
[[File:The-Sims-2.jpg|thumb|Sims in ''The Sims 2''.]]
The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2: Pets (console)]]'', ''[[The Sims 2: Castaway]]''
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign|Zodiac signs]]
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
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* [[Careers|Employment]] and [[School|Education]]
* [[Life state]]
* [[Aspiration (The Sims 2)|Aspirations]]
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill|Skills]]
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
===
[[File:SIMS3-createasims.jpg|thumb|right|Different Sims in ''The Sims 3''.]]
* A Sim's [[Motives|Needs]] affect their [[Mood]] as well as [[Moodlet]]s from what is occurring in their lives
*
* [[Favorites]] affect their favorite aspects of everyday life
* [[List of Lifetime Wishes|Lifetime Wish]]▼
* [[Zodiac sign]] affects their romantic compatibility with other Sims
* [[Wish]]es are determined by their Traits, their lifetime wish and what is happening in their life and environment.▼
* [[Memories]] are collected in a scrap book when major events take place
* [[Opportunities]]
* [[Reputation]] is affected by public actions Sims make
* [[Celebrity]] status is affected by careers, public actions, relationships, and household funds
* [[Life state|Life states]] vary
▲* [[List of Lifetime Wishes|Lifetime Wish]] are determined by their traits
* [[Genetics]] are influenced by both parents and previous generations
▲* [[Wish|Wishes]]
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
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* [[Skill]]s determine how well Sims perform certain tasks
===The Sims 4===
[[File:TS4 Render 8.png|thumb|right|Sims in ''The Sims 4''.]]
* A Sim's [[needs]] affect their [[mood]] and [[emotion]]s as well as [[moodlet]]s from what is occurring in their lives.
* A Sim's [[Trait (The Sims 4)|traits]] determine what emotions they can feel during their lives and how they interact with other Sims and what activities they prefer. Traits also offer Sims unique [[interaction]]s.
* [[Emotion|Emotions]] are affected by in-game events and affect a Sim's moodlets and interactions.
* [[Memories]] are stored in a scrapbook interface, which also store the Sim's emotion.
* [[Age]] affects the interactions a Sim performs.
* Sims can become certain [[life state]]s.
* Sims can have a multitude of [[Aspiration (The Sims 4)|aspirations]] in which when chosen gives the Sim a unique trait. Sims can also change their aspiration but not their unique traits unless they complete them.
* [[Whim|Whims]] are also determined by traits, aspiration, and what is happening in their life and environment.
* [[Relationship|Relationships]] with other Sims of two varieties, friendship and romantic.
* [[Careers|Employment]] and [[School|education]].
* [[Skill|Skills]] determine how well Sims perform certain tasks.
* [[Character value|Character values]] affect children's journey to adulthood and can determine their future traits.{{Vgversion|TS4:PH}}
* [[Childhood phase|Childhood phases]]{{Vgversion|TS4:PH}}
* [[Lifestyle|Lifestyles]]{{Vgversion|TS4:SE}}
== The normal life state ==
Generally, a Sim is born with the normal [[life state]].<ref>[[PlantSim]] toddlers in ''The Sims 2: Seasons'' are not born, but are produced from spores. In ''The Sims 3: University Life'', PlantSim babies are grown from [[forbidden fruit]] seeds.</ref><ref>In ''The Sims 3'', many occult life states are genetic, and can be passed from parent to child.</ref> Prior to ''[[The Sims 3: Supernatural]]'', the normal life state was the only one that could be created in [[Create a Sim]].<ref>In ''The Sims 2'', [[testingcheatsenabled]] allows the player to enable [[Create a Sim#Debug Mode|Debug Mode]] in [[Create a Sim]]. Enabling Debug Mode makes alien and mannequin skins available.</ref>
Unlike the other life states, being normal does not offer any advantages or disadvantages, although, that can be seen as an advantage or disadvantage.
=== Compatibility ===
{{Main|Hybrid}}
With the exception of [[alien]]-Sim hybrids{{vgversion|TS2}}, which are the result of genetics, Sim-[[hybrid]]s are not possible. A normal Sim who is transformed to another life state ceases to be normal.
{{Life states}}▼
▲== Sim as a species ==
In ''[[The Sims series|The Sims]]'' universe, a normal
[[Zombie]]s are
==See also==
* [[Anatomy of Sims]]
* [[Playable Sim]]
* [[Alien]]
== Notes ==
<references />
{{Feat art|July 1–15, 2012}}
▲{{Sim Life states}}
[[es:Sim]]
[[nl:Sim]]
[[fr:Sim]]
[[de:Sim]]
[[pt-br:Sim]]
[[ru:Персонаж]]
[[pl:Simowie]]
[[Category:Sims| ]]
[[Category:Simology| ]]
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