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'''Sims''' may refer to:
''This is about the simulated people of the Sims games, for the article about the game The Sims, see [[The Sims]].''
'''Sims'''* are the[[Sim]]s, simulated people that form the basebasis of nearly every Sim game, however you can only interact with them greatly in [[''The Sims]] and its'' sequelsseries.
* ''[[The Sims]]'', the first game in ''The Sims'' series, released in 2000.
* [[The Sims (series)]], encompassing all ''The Sims'' games and expansions for every platform since 2000.
 
{{disambig}}
'''Sims''' are the simulated people that form the base of nearly every Sim game, however you can only interact with them greatly in [[The Sims]] and its sequels.
 
== The Evolution of Sims ==
 
Sims were first mentioned in the first edition of [[SimCity]] but never could be seen. Their first known appearance was in [[SimAnt]] (1991), where they were the owners of the yard the ant colony lived upon. Apparently the first "seen" Sims were a black man, his dog, and a boy which is assumed to be the man's son. You can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Further interaction was given to the Sims in [[SimTown]] (1994), and was the base of many concepts that later went into The Sims. Among these, a very basic mood meter was introduced (it just contained "sad" and "happy" and had relatively few factors go into it), you could choose certain Sims' favorite things (somewhat like [[Aspiration]] in [[The Sims 2]]), and you could actually pry into all houses (only one floor could be revealed, however).
 
After that, no game quite got as close to The Sims as the game itself. However, [[Streets of SimCity]] (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was [[SimCopter]] (1998).
 
== Simology ==
The characteristics of Sims.
 
=== ''[[The Sims]]'', ''[[The Sims (Console)]]'' and ''[[The Sims Bustin' Out]] ===
* A Sim's [[Motives|Needs]] effect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. . It is affected by their [[Zodiac Signs]].
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] effects the [[interaction]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skills]] determine how well Sims perform certain tasks
 
=== ''[[The Urbz: Sims in the City]]'' ===
* A Sim's [[Motives|Needs]] effect their [[Mood]]. Urbz only have five of the usual eight motives.
* [[Relationships]] with other Sims
* [[Skills]] determine how well Sims perform certain tasks. Urbz have only three skill instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
=== ''[[The Sims 2]]'' ===
* A Sim's [[Motives|Needs]] effect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac Signs]]. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] effects the [[interaction]]s a Sim can perform
* [[Memories]] of what has occurred in their lives
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Aspiration]]s that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skills]] & [[Talent Badges]] determine how well Sims perform certain tasks
* [[Hobbies|Hobby]] [[enthusiasm]]
* [[Reputation]] is based on how nice a Sim is to others
 
=== ''[[The Sims 3]]'' ===
* A Sim's [[Motives|Needs]] effect their [[Mood]].
* A Sim's [[Personality]] and '''Traits''' determines and how they interact with other Sims and what activities they prefer.
* '''Wishes''' are determined by their Traits.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] effects the [[interaction]]s a Sim can perform
* [[Memories]] of what has occurred in their lives
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skills]] determine how well Sims perform certain tasks
 
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[[Category:Sims| ]]
[[Category:Simology]]