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[[File:TS4 Skeleton icon.png|
▲[[File:TS4 Skeleton icon.png|60px|left]] '''Skeletons''' are a summonable [[NPC]] and temporary [[life state]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic.
When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.
With ''[[The Sims 4: Paranormal Stuff]]'', Sims can summon [[Bonehilda]] the skeleton maid using the [[medium]] skill. Performing a "Ghastly Ritual" at a [[seance table]] also has a small chance of turning Sims into her for a short period of time.
It is possible to make a skeleton playable by using [[Cloning machine]] on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim).▼
==Playability==
▲It is possible to make a skeleton playable by using the [[
Added skeletons will have another glitch and will change their default colour (white, dark or blue, mosaic-like pattern) to another one from time to time. This becomes very evident when wearing earbuds.
Skeletons are able to catch [[fire]], but cannot die from it.
==Permanence==
Using mods,{{which}} it is possible to unlock skeleton clothing in [[Create a Sim]], which allows for a Sim to permanently possess all of the unique skeleton abilities. However, there are a number of glitches with Sims created this way:
* The skeleton's outfit cannot be changed. If the skeleton travels to a place that necessitates a different outfit, the skeleton will arrive wearing the appropriate attire, but will be unable to change out of it.
* Skeletons will have the Energized moodlet indefinitely. The moodlet will not appear only if the skeleton is on another lot.
* Skeletons will suffer from regular motive decay when on a different lot.
* Asking a skeleton to join in snorkeling may freeze the game. If the skeleton goes snorkeling by themselves, they will transform back into a regular Sim temporarily.
* Skeletons cannot pass the toxic cloud on the second level of [[The ██████ Lab]] and cannot wear a hazmat suit.
* Skeletons will constantly perform idle animations (e.g. spinning its head or playing with its ribcage) while performing other actions.
* Other Sims will panic at the skeleton whenever a lot is loaded, even if they are friends with or relatives of the skeleton.
==Gallery==
<gallery>
File:SummonedSkelly.png|A skeleton servant summoned with the relic.
File:TwoSkelies.png|Two skeletons - servant and controlled.
</gallery>
{{Sim Life states}}
[[ru:Скелет]]
[[pt-br:Esqueleto]]
[[pl:Szkielet]]
[[Category:Jungle Adventure]]▼
[[Category:Types of NPCs]]
[[Category:Life states]]▼
[[Category:Skeletons]]
▲[[Category:Jungle Adventure]]
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