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|image=TS4JA Skeleton.jpg
|pagetype=A [[lifeLife state]]
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[[File:TS4 Skeleton icon.png|60px64px|left]] '''Skeletons''' are a temporary [[life state]] and summonable [[NPC]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can become skeletons for 2two days through the use of a different relic. Skeletons may also spawn sometimes in the jungle temples in Selvadorada.
{{Distinguish|Bonehilda}}
[[File:TS4 Skeleton icon.png|60px|left]] '''Skeletons''' are a temporary [[life state]] and summonable [[NPC]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can become skeletons for 2 days through the use of a different relic.
 
When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.
 
With ''[[The Sims 4: Paranormal Stuff]]'', Sims can summon [[Bonehilda]] the skeleton maid using the [[medium]] skill. Performing a "Ghastly Ritual" at a [[seance table]] also has a small chance of turning Sims into her for a short period of time.
It is possible to make a skeleton playable by using the [[cloning machine]] on one. Another way to make a skeleton playable is by enabling the [[testing cheats]], shift-clicking on it, and then selecting the option to add it to the household. Either way, the added skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or telling skeleton jokes. It will also have normal [[needs|motives]] like other Sims. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). Skeletons added to the household in this manner are fully playable but may be removed from a family through a bug - using a relic to summon a skeleton helper can sometimes summon a playable skeleton, making it unplayable again and removing it from its family.
 
==Playability==
It is possible to make a skeleton playable by using the [[cloning machine]] on one. Another way to make a skeleton playable is by enabling the [[testing cheats]], shift-clicking on it, and then selecting the option to add it to the household. Either way, the added skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or telling skeleton jokes. It will also have normal [[needs|motives]] like other Sims. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). Skeletons added to the household in this manner are fully playable but may be removed from a family through a bug - usingbug—using a relic to summon a skeleton helper can sometimes summon a playable skeleton, making it unplayable again and removing it from its family.
 
Added skeletons will have another glitch and will change their default colour (white, dark or blue, mosaic-like pattern) to another one from time to time. This becomes very evident when wearing earbuds.
 
Skeletons are also able to catch [[fire]], but will nevercannot die from suchit.
 
==Permanence==
Using mods,{{which}} it is possible to unlock skeleton clothing in [[Create a Sim]], which allows for a Sim to permanently possess all of the unique skeleton abilities. However, there are a number of glitches with Sims created this way:
 
* The skeleton's outfit cannot be changed. If the skeleton travels to a place that necessitates a different outfit, the skeleton will arrive wearing the appropriate attire, but will be unable to change out of it.
* Skeletons will have the Energized moodlet indefinitely. The moodlet will not appear only if the skeleton is on another lot.
* Skeletons will suffer from regular motive decay when on a different lot.
* Asking a skeleton to join in snorkeling may freeze the game. If the skeleton goes snorkeling by themselves, they will transform back into a regular Sim temporarily.
* Skeletons cannot pass the toxic cloud on the second level of [[The ██████ Lab]] and cannot wear a hazmat suit.
* Skeletons will constantly perform idle animations (e.g. spinning its head or playing with its ribcage) while performing other actions.
* Other Sims will panic at the skeleton whenever a lot is loaded, even if they are friends with or relatives of the skeleton.
 
==Gallery==
<gallery>
File:SummonedSkelly.png|A skeleton servant summoned with the relic.
File:TwoSkelies.png|Two skeletons - servant and controlled.
</gallery>
 
{{Stub}}
{{Sim Life states}}
 
[[ru:Скелет]]
[[pt-br:Esqueleto]]
[[pl:Szkielet]]
[[Category:Types of NPCs]]
[[Category:Skeletons]]
[[Category:Jungle Adventure]]
[[Category:Paranormal Stuff]]