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Split the info into games and edited links and formatting
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Life states are the collective term for other races or monsters in The Sims games.
==The Sims 1==
{{cleanup}}
However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.▼
In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. The Genie and Servo were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims.▼
In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same.▼
==The Sims 2==
{{all
|name= Life states
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|caption= All of the Life states from ''[[The Sims 2]]'' up to ''[[Apartment Life]]'' except for normal [[Sim]]s
}}
Each expansion pack for ''[[The Sims 2]]'' released added an alternate state in which [[Sim]]s can exist. These states have unique triggering techniques, advantages and disadvantages. These states are:
*Normal [[Sim|Sims]]
*[[
*[[
*[[Zombie]] {{Vgversion|TS2:U}} {{vgversion|TS2:FT}} {{vgversion|TS2:AL}}
*[[Werewolf]] {{vgversion|TS2:P}}
*[[PlantSim]] {{vgversion|TS2:S}}
*[[Bigfoot]]
*[[Genie]] {{vgversion|TS2:FT}} ''(
*[[Witch]] {{vgversion|TS2:AL}}
Each life state offers new opportunities for the Sim, making certain aspects of play easier to handle and others harder.
==The Sims 3==
▲However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.
▲In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. The Genie and Servo were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims.
▲In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same.
''[[The Sims 3]]'' and [[The Sims 3: World Adventures|current EPs]] feature only 4 life states:▼
*[[Sim]]s▼
▲*[[Mummy|Mummies]] {{vgversion|TS3:WA}}
▲*[[Servo|Sim Bot]]s {{vgversion|TS3:A}}
▲''[[The Sims 3]]'' and [[
*Normal [[Sim|Sims]]
*[[Mummy]] {{vgversion|TS3:WA}}
*[[SimBot]] {{vgversion|TS3:A}}
{{Life states}}
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