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Adoption: Difference between revisions
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c/e; why use a footnote when there's a better way to write prose
imported>DrakonoSkerdikas (→The Sims 2: Pets: Not sure If it occurs in vanilla, but I convince it may occur without mods.) |
imported>K6ka (c/e; why use a footnote when there's a better way to write prose) |
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The Social Worker will usually remain on the lot for a while after the child has been dropped off and Buy and Build modes will be disabled until she has left. If the player exits without saving after Buy and Build modes are re-enabled, the adoption will be undone and can be re-done the next time the player loads the lot.
It's been observed that if a couple adopts and the parent who called adoption service dies before the adoptee has been given to the household, the adoptee will not recognize the living parent as their parent and won't have the parent's last name. The adoptee will recognize the deceased parent in their family tree. If the couple already had an offspring before deciding to adopt, the adoptee will recognize them as their sibling. It has also been observed that adoption does not fulfill the "Have a child" want, but it fulfills the "Get a Grandchild" want. This is likely because there is a specific "Adopt a Child" want.
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===The Sims 3===
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===The Sims 2: Pets===
In ''[[The Sims 2: Pets]]'', Sims can use a [[Telephone#The Sims 2|telephone]] to call the [[pet]] adoption [[service]] and adopt a [[kitten]] or [[Dog|puppy]] , or an adult cat or dog.
Sims can adopt adult cats and dogs on community lots that have the '''[[Pet display case|Cat-Crazy Pet Display]]''' and/or '''[[Pet display case|Doggonit Pet Display]]'''. Players can use one of the premade [[Pet store#The Sims 2: Pets|pet shops]] in the [[Lots and Houses bin]] or can build their own. These displays allow players to access a streamlined version of [[Create a Pet]]. Unlike the version in [[Create a Sim#Create-A-Pet|CAS]], this one does not allow players to select collars, and can create both cats and dogs. So, regardless of whether a display shows a cat or a dog, the player will be able to create either species. The base fee for adoption is §399, but it may be higher if the pet has learned any [[Skill (pet)|behaviors or commands]]. Unlike ''The Sims: Unleashed'', a family can adopt a pet from a pet shop even if only one member travels to the shop.
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Players should note that playable Sims autonomously visiting a pet shop may autonomously adopt a pet. The next time that Sim's household is played, the player will be notified of this, and given the opportunity to accept or reject the adoption. [http://www.moreawesomethanyou.com/smf/index.php/topic,6028.html A mod] from [[More Awesome Than You]] will prevent autonomous pet adoptions.
The process of adoption may consume a lot of game resources and may take a long time to complete, which may cause the game to hang or the calling Sim to get stuck.
===The Sims 3: Pets===
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==Notes==
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==References==
{{reflist}}
[[Category:Relationships]]
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