Mood: Difference between revisions

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{{Era|SO}}[[File:Motives.JPG|thumb|250px|The mood bar and motive meters in The Sims 2.]]
A [[Sim]]'s '''mood''' is determined by the level of their [[Motive|needs]]. Sim's [[plumbob]] will change accordingly to what mood he or she is feeling. In ''[[The Sims 2]]'' and ''[[The Sims Stories]]'', it is also affected by their [[aspiration bar|aspiration level]], as Sim who are in platinum aspiration will have maxed-out mood regardless of their needs. Also in ''The Sims 2'', a Sim can get a temporary mood boost by using a [[Noodlesoother]]. In ''[[The Sims 2: Seasons]]'', drinking [[Juices#Recipes|strawberry lemonade]] will boost a Sim's aspiration level to platinum, thereby giving the Sim platinum mood. In ''[[The Sims 3]]'' and ''[[The Sims 4]]'', [[moodlet]]s will have an effect on the Sim's mood.
 
==The meter==
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Depending of what the Sim's mood is, they can have the following certain advantages or disadvantages respectively.
 
===Good Moodmood effects===
Sims that are in a bad mood will only do things that will increase their need levels (such as sleeping when [[energy]] is low, eating when [[hunger]] is low, etc.). Sims in a good mood will be able to do anything that their age group, skills etc. allow.
 
In ''The Sims 3'', if a Sim's mood is in the top section of the bar, they will automatically generate [[lifetime happiness]] points. Sims also learn skills and get promotions faster when they are in a good mood. The Sim's facial expression on its portrait changes with the mood.
 
===Bad Moodmood effects===
When a Sim is in a bad mood, the following can be affected.
*They will not do anything that will either have no effect or worsen their moods (such as study, exercising, etc.)
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