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Autonomous reaction: Difference between revisions
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[[File:Report card reaction.jpg|thumb|right|A parent Sim reacting to the child's report card is an example of an autonomous reaction]]
An '''autonomous reaction''' is one which a [[Sim]] does that isn't player defined. These can be reactions to the environment, for example, a smelly trash can, an unusual event, for example, a Sim [[death|dying]], a bad [[memory]], a missing object or simply something for a Sim to do if
==Memory reactions==
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==How free will works==
Unlike [[free will]] in ''[[The Sims]]'' (in which a Sim would happily starve to death without the guidance of a patient player, because the TV was closer), ''[[The Sims 2]]'' has a more sophisticated
The 'signal strength' is based on how much the object can satisfy a particular need, the Sim's personality, their current need levels, and the objects' distance strength. Objects broadcast a signal saying how well they can satisfy a particular need. Two chairs for example, one cheap and one expensive, will broadcast different strengths for how well they can satisfy the comfort need. The expensive one will win in this case, unless it's already taken by another Sim. Some objects can 'cheat' and broadcast need fulfillment that they don't give, such as a ringing phone.
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