Autonomous reaction: Difference between revisions

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{{Era|FA|TS1|TS2|TS3|TS4|LS|PS|CS|TSM}}[[File:Report card reaction.jpg|thumb|right|A parent Sim reacting to the child's report card is an example of an autonomous reaction]]
An '''autonomous reaction'''  or '''interaction '''is one which a [[Sim]] does that isn't player defined. These can be reactions to the environment, for example, a smelly trash can, an unusual event, for example, a Sim [[death|dying]], a bad [[memory]], a missing object or simply something for a Sim to do if they haven't been told to do anything - providing that [[free will]] is on. This adds an extra dimension to the game, making the Sims unpredictable and somewhat free from complete player domination - however, a Sim will terminate most actions if the player either tells them to do so or tells them to do something else.
[[File:Report card reaction.jpg|thumb|right|A parent Sim reacting to the child's report card is an example of an autonomous reaction]]
An '''autonomous reaction''' is one which a [[Sim]] does that isn't player defined. These can be reactions to the environment, for example, a smelly trash can, an unusual event, for example, a Sim [[death|dying]], a bad [[memory]], a missing object or simply something for a Sim to do if they haven't been told to do anything - providing that [[free will]] is on. This adds an extra dimension to the game, making the Sims unpredictable and somewhat free from complete player domination - however, a Sim will terminate most actions if the player either tells them to do so or tells them to do something else.
 
==Memory reactions==
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==Environment reactions==
These include the 'attraction' and 'smells yummy' actions that appear when a Sim walks into a room where there is a Sim with similar chemistry or a plate of well-cooked warm food or a similar scenario. Sometimes they are nothing more than a thought bubble and a facial expression. If a Sim stinks, other Sims {{comfort|(with the exception of slobs) will react in disgustion.
 
In ''[[The Sims 3]]'' and ''[[The Sims 4]]'', a grubby environment will result in a negative [[moodlet]]. As the environment's condition worsens, the moodlets are more and more negative.
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