Employee: Difference between revisions

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'''Employees''' may be hired and work for [[Business|Businesses]]es.
 
==Hiring Employees==
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|Be Masseuse
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|No badge
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|Fishing
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|[[Fishing]]
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|Prepare Meals
|[[Cooking]]
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|No badge
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|Garden
|[[Cleaning]]
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|[[Gardening]]
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|Sculpt
|[[Creativity]]
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|[[Pottery]]
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|Craft Robots
|[[Mechanical]]
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|[[Robotics]]
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|Selling
|[[Charisma]]
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|[[Sales]]
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|Make Toys
|[[Mechanical]]
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|[[Toy Making]]
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|Tidy Up
|[[Cleaning]]
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|No badge
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'''Raising Wages''' - Changing your employees' wages is easy, and is important to keep your employees happy as they gain skills and badge levels. Sims with higher skills and/or talents demand a higher salary, and Sims who are underpaid may refuse to come in. If they're too underpaid, or underpaid for too long, they'll quit. If they are "fairly paid" they will stay longer.
 
'''Promoting''' (Community Business Only) - Promoting an Employee to Manager is great way to run a business from the safety and Comfort of your home. To Promote an Employee, Click on an a Employee with three or four talents and good skills and select management/promote to manager. Once promoted, the new manager becomes selectable, so you can control him. You can even tell him to mind the store, and would only need to check up on him over the phone or computer.
 
===Firing and Laying Off Employees===
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'''Laying off Employees''' - Laying off employees is the same as firing, but lets them down easy and does not make them angry with you. Laying off is also useful for good employees that you don't need anymore.
===Employees that live in the neighborhood===
(this section needs to be clarified)
[[Category: Open for Business]]
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