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The "Concoctanation Station": Difference between revisions
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{{object|
|name = The "Concoctanation Station"
|image = [[Image:
|game = The Sims: Livin' Large
|buy = Buy mode
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{{See also|Potions}}
The potions and their usages are as follows.
[[File:
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[motives]], regardless of how high they were to begin with. Even if the potion is made indoors, the police may fine the Sim.
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, changed personality can be reverted
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick, and most times, the Sim may not be cured.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television. They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and [[Easel|paint]] the same picture as a child, but more quickly. Monster Sims can also scare off [[
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether Sim is nice or not decides what happens next. If the Sim is already in a relationship, their spouse will become jealous when they see this happen. For some reason, if a male Sim appears, it will commonly be [[Mortimer Goth]].
* '''Orange:''' This render the Sim invisible for a space of time (for 12
* '''Dark Green:''' This makes
* '''Light Green:''' This potion drops all of the Sim's motives so that they are almost empty. If a Sim drinks this potion, they will [[Starvation|starve]] after 163 in-game minutes if not fed.
==See
*[[Motive-affecting items]]
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