Trait (The Sims 3): Difference between revisions

Jump to navigation Jump to search
Edited some capitalization to follow the Manual of Style.
imported>Okaba00
No edit summary
imported>SimDestroyer
(Edited some capitalization to follow the Manual of Style.)
Line 15:
'''Traits''' are the building blocks of a personality assigned to Sims in ''[[The Sims 3]]'', replacing the previous system of [[personality]] points. The traits also appear in ''[[The Sims Medieval]]''; this time, traits are adapted to the Medieval period. They determine a Sim's behaviors, abilities, and their wishes, including their [[List of Lifetime Wishes|Lifetime Wishes]]. There are 63 traits in the base game. Three traits were added with ''[[World Adventures]]'', six with ''[[Ambitions]]'', one with ''[[Fast Lane Stuff]]'', two with ''[[Late Night]]'', two with ''[[Generations]]'', four with ''[[The Sims 3: Pets|Pets]]'', three with ''[[Showtime]]'', six with ''[[Supernatural]]'', two with ''[[The Sims 3: Seasons|Seasons]]'', three with ''[[The Sims 3: University Life|University Life]]'', two with ''[[The Sims 3: Island Paradise|Island Paradise]]'', and two with ''[[The Sims 3: Into the Future|Into the Future]]''. Altogether they add up to a total of 99 normal traits.
 
Each trait is separated into one of four categories based on mental, physical, social, or lifestyle aspects of Sims' lives. For example, social traits may include Dislikes[[dislikes Childrenchildren]] or Friendly[[friendly]], while lifestyle traits would consist of Technophobe[[technophobe]] or Daredevil[[daredevil]]. Traits are used to allow Sims a greater complexity in their daily routines over the points system. The more traits a Sim has, the more complex they will be, as a Sim with more personality traits will exhibit a wider range of behaviors than a Sim with only one.
 
Sims can attain traits in multiple ways. Ordinarily the player will assign a maximum of five traits to a young adult or older Sim in the [[Create a Sim#The Sims 3|Create a Sim]] screen under the "Personality" section. Traits can also be inherited via genetics from either parent, with babies and toddlers having two traits. If the toddler grows up well, the player will be able to choose a third trait for when the Sim becomes a child, and likewise a fourth when the Sim becomes a teen and finally a fifth trait when the Sim becomes a young adult. Furthermore, the [[Lifetime reward|Lifetimelifetime Rewardreward]] "Midlife Crisis"{{vgversion|TS3:G}} allows the player to re-choose a Sim's traits.
 
There are limitations on the traits a Sim can have. Foremost, two traits may not contradict each other, such as the Good[[good]] and Evil[[evil]] traits, or the Can[[can't Standstand Artart]] and Artistic[[artistic]] traits. Such traits are inherently built around opposing behaviors and intrinsically preclude the occurrence of the other. In addition, Sims may be unable to obtain traits based on their age; one example being that babies are unable to have the Charismaticcharismatic trait or that only teens and older Sims can have the [[Hopelesshopeless Romanticromantic]] trait.
 
Traits also grant Sims different abilities or specific actions which only Sims having those traits can do. [[Insane (The Sims 3)|Insane]] Sims are able to use the command "Talk to Self" to boost their own [[social]] motive, while [[Vegetarian (The Sims 3)|vegetarian]] Sims are able to cook vegetarian alternatives to meals containing meat (though in ''Showtime'', all Sims are able to cook these meals, regardless of traits). Some traits can grant Sims special [[moodlet]]s, with [[loner]] Sims enjoying their solitude or [[hydrophobic]] Sims fearing swimming in the pool. Other traits allow Sims a greater affinity for certain tasks, such as [[angler]] Sims being more adept at [[fishing]] while [[Genius (The Sims 3)|genius]] Sims tend to learn more quickly. In this respect, the customization that players can give to Sims via the trait system can make the game more or less challenging while offering a greater deal of variety than was possible with the personality point system used in the game's predecessors.
 
Features comparable to traits in previous games in the series are [[Zodiac sign]]s, [[interest]]s, and [[personality]].
Line 28:
==Learning traits==
{{See also|Trait conflict}}
As Sims socialize with others, they may reveal their traits from certain interactions. For example, asking a Sim's career will reveal if they have [[Workaholicworkaholic]] or [[Ambitiousambitious]] traits, or flirting with a Sim will reveal [[Flirtyflirty]] or [[Unflirty (The Sims 3)|unflirty]] trait. Learning traits can be beneficial to Sims. If the Sim has the same trait as the other Sim, they will get a compatibility trait as well as a relationship boost. On the other hand, if they have any conflicting traits, they will get a negative relationship.
 
Learning traits is very important for [[Architectural Designer]] [[profession]]. Learning a client's traits is important in order to satisfy their desired objects, such as placing [[Bar (object)|bars]] for [[Partyparty Animalanimal]] clients, which will boost the scores. Aside from socializing, Sims can easily learn other Sims' traits from several methods:
*[[Perceptive]] trait has 35% chance of learning a trait while socializing.{{Vgversion|TS3:A}}
*Completing the Personable [[Charismacharisma]] skill challenge will allow Sims to learn traits easier.
*'''Observant''' [[lifetime reward]] allows Sims to instantly learn 3 random traits of a Sim.
*Sims can learn all the traits by interviewing if they work in [[Journalism]] or [[Law Enforcement]] career, by interviewing using the mobile radio station{{Vgversion|TS3:UL}}, or by discussing renovation if they work in Architectural Designer profession{{Vgversion|TS3:A}}.
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu