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Talk:Ghost: Difference between revisions
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→Expansion pack ghosts in the base game
imported>XXxCrazyThingXxX (→Expansion pack ghosts in the base game: new section) |
imported>Nikel23 |
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Did you know, you can get jellybean ghosts, transmutation ghosts, ect, in the base game via cheats? Just make sure you have testingcheatsenabled activated, and probably a certain patch (Idk which), and shift-click on a ghost, and there should be an option to change the ghost type. Choose a ghost type that actually requires an expansion pack, and there you go, you're done! :) [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 22:04, February 6, 2013 (UTC)
:Woah, really? Are you sure we should click the ghost itself, not the tombstone? Interesting, nonetheless! I think this explains why there are Sims who died of Mummy's Curse and Meteor, even though they're not in their respective EP (I think the Sim who died of Mummy's Curse is in Twinbrook), as well as why there's ghost by freezing if you've installed patch 42 without ''Seasons''. Perhaps the codes and colors of ghosts are carried forward in patches instead of respective EPs. And with ''Supernatural'', where you can create premade ghost in CAS, I guess it's a simpler way to check this. :o [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:22, February 9, 2013 (UTC)
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