Daycare: Difference between revisions

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imported>K6ka
(Undid revision 770811 by 50.171.95.147 (Talk) 19:00 means 7PM. no confusion over that.)
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** If the children are recognisable townies that are playable, be wary not to set them to use a Windcarver{{Vgversion|TS3:ITF}} as default; they will travel very slowly on them and it will be finish time by the time they arrive.
* Children with a low hunger need will '''not''' eat food from your fridge. Cook a group meal and call them too it to raise everyone's (including your own) hunger need. Be careful though, as sometimes there won't be enough time after the meal for children to do their homework and raise their fun need.
* A Genie  {{Vgversion|TS3:ST}}  can make a good backline support Sim to a daycare provider; their Magical Cleansing does not interrupt other actions (resulting in a toddler being cleansed and fed simultaneously) and they can instantly summon a perfect meal for afterschool children, boosting their moods more easily.
* Toddlers will never need to sleep. Therefore, cribs are not necessary in your center, except for the purpose of keeping the toddlers in one place.
* A good tip is to always have something already cooked in your fridge before the children arrive, then you won't have to spend a lot of time cooking it instead of helping the kids with their homework.
* If you have a [[butler]]{{Vgversion|TS3:LN}},  he/she will be very useful, because one of a butler's tasks is to help take care of Children.
* A toddler's hunger need is very predictable. He/she will get hungry every couple of hours. So, to make everyone's life a little easier, feed all the children at the same time. That way, they'll all be on the same feeding schedule, and when one child gets hungry, you'll know that everyone else will be getting hungry soon as well.
* Toddlers have strange mood swings. It's as if one their needs suddenly plummets right after you fulfill it. A toddler might have an accident right after you change them, or feel hungry right after you feed them. Therefore, it is important that you don't assume a child with a great mood will stay that way. Check on children's moods as often as you can.
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* Even though you can't detect a toddler's bladder need, there are some signs that it might be Potty Time. First of all, if it's been more than half an hour since he/she ate, you should consider taking that child to the toilet. However, if the child is described as being smelly (shown in black), that is a red flag that the toddler will have an accident within the next couple of minutes. Race to the potty before it's too late!
* If you want to keep your toddlers and children in one place, only put toys and tables in one room. Toddlers will always sneak away to other toys, and children seem to want to do their homework everywhere and anywhere. If this is not possible for some reason, keep all doors to other places locked.
** Likewise, if you have [http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:59922 The Gift of Speech Baby Monitor]  installed in your game, do NOT place these all across the house if you have Rocking Chairs{{Vgversion|TS3:SN}}  present. Toddlers will often attempt to walk over to one, even if it's inside the daycare room, and request someone to rock with them.
* Toddlers like to steal. Especially from your toy box. Unless you teach them how to walk, when the toddler is crawling away to play with his/her toy, it will go in his/her inventory. If you pick them up before they remove the toy from their inventory, you will never see that toy again. If this is becoming a problem, either open the toy box and drag the toys out on the floor, or just delete it.
* If your household has a sim with the Nurturing trait, the problem children will get a timeout.
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