Spells (The Sims 2: Apartment Life): Difference between revisions

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{{For|spells in other games|Spells}}
 
[[File:Witch Spellbook.png|left]] '''Spells''' are new features that came alongside the new [[witch]] [[Life state|lifestate]] and the new [[Magic (neighborhood)|Magic neighborhood]] in ''[[The Sims 2: Apartment Life]]''. A Sim must be a [[witch]] or [[witch|warlock]] to perform spells. Witches (or warlocks) with higher magic skill will have a higher success rate when casting spells and will have access to the more powerful spells. To cast a spell, simply click on a magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option ''[[Interaction|Cast Spell . . .]]''. Different spells will be available depending on the target objects, Sims, the selected Witch's Magical Ability and alignment, and finally the [[Magic_reagent|magical reagents]] the Sim has in their possession at the time. Some spells require other expansion packs, such as ''Apello Cattus Amicus''{{vgversion|TS2:P}} and ''Creatum Insecto Volucris''.{{vgversion|TS2:S}}.
 
Spells are organized into three categories: "Good", "Neutral" and "Evil". A Sim needs to have a perfect alignment in one of the three magics to cast the strongest spells of that alignment. For example, a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells. A witch with the perfect alignment in the neutral range can cast the most powerful spell in all of the alignments, ''Tempus Interruptus''.
 
Unlike the [[Magic (The Sims: Makin' Magic)|Magic]] in ''[[The Sims: Makin' Magic]]'', spells in ''Apartment Life'' can't fail in interesting ways. The only thing that happens when a spell fails is that the witch's or warlock's motives drop. Spell failure, however, will often drastically reduce the caster's bladder motive, and if the bladder motive is already fairly low, bladder failure may occur. To prevent bladder failure resulting from spell failure, direct the caster to sit on his or her alignment's throne; he or she may get up almost immediately, but the bladder motive may increase enough to where the witch or warlock will be able to get to a toilet on time.
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=="Neutral" spells==
"Neutral" spells are either beneficial to the caster or other Sims.
 
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**If the witch uses the [[Genuine Buck's Famous Counterfeiting Machine|money printer]]{{Vgversion|TS2:U}} [[Aspiration reward (The Sims 2)|aspiration reward]], the police can still come fine the Sim, completely unfrozen.
*''Vivificus Zombiae'' can also be used to revive pets{{Vgversion|TS2:P}}. However, since there is no [[Zombie]] life state for them, they will be completely normal elders.
*In a game that is installed in a UK language setup, the text of spells will show in a broken format. However, there is a [httphttps://modthesims.info/download.php?t=301159 fix that can be found at MTS].
 
==Videos==
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The Sims 2 Apartment Life All Witch Spells
</gallery>
 
==See also==
*[[Magic reagents]]
 
==References==
<references/>
<references/>[[ru:Заклинания (The Sims 2: Переезд в квартиру)]]
 
{{clr}}
{{Magic}}
 
<references/>[[ru:Заклинания (The Sims 2: Переезд в квартиру)]]
[[Category:Apartment Life]]
[[Category:Magic]]