Talk:Midlife crisis

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Talk:Midlife crisis

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Memory[edit source]

Memories in Generations are not attached to the Sims, unlike The Sims 2. So statements like "Not having a memory of getting married adds 0.1 points" isn't really possible, since we can freely manipulate the memory (change its name and description), delete it, and even create one. The game cannot distinguish one memory from another, so memories are just description with images. Not to mention, midlife crisis would be inevitable if we disable the memory then. I'm changing back the previous edit. Nikel Talk Vote! 08:01, July 17, 2013 (UTC)

I had two sims, married, with children, but I made them start off that way, so no memories. The rest of their lifestyle, plus the children and spouses, made it so they shouldn't have had a midlife crisis, but when they became Adults they both had a crisis. I can't think of any other explanation. Me!-Bwahaha! 02:56, August 12, 2013 (UTC)Hurshbr
Well, here's mine. My game has the memory disabled. My Sim, Sahan, got married with Piper who lived at different household. They were both young adults at that time, and Piper was already in the middle of her young adulthood. Since Piper is older, she aged up first. Piper got a midlife crisis even though she had moved out, married not too early, had a level 5 career, great skills, and so on. Just recently, Sahan also aged up, but he didn't have a midlife crisis. Obviously I've taken control of Sahan for his whole life while only half for Piper, but this has nothing to do with memories at all. Nikel Talk Vote! 03:10, August 12, 2013 (UTC)
Well, how does it work? I have no idea why your sims should have no crisis and mine did. —Preceding unsigned comment added by Hurshbr (talkcontribs) (UTC) - Please sign your comments with ~~~~
For starters, I don't think the information in this article is entirely correct.
I looked at the XML file, all the points are actually percentage chances. These points, when added up, increases the chance of having midlife crisis. It is not necessary to reach 1 or 100% of the points (although reaching that point will definitely have midlife crisis). So if you only reach 0.5 point, it means you still have 50% chance of getting a midlife crisis upon aging up. I also looked at the game code, although it's really confusing. To straighten things up, the minimum chance of having a midlife crisis is 10%. The chance is added by the factors listed in this article as well as each point they add.
As a conclusion, the only statement I see wrong is "If your Sim experiences enough of these following events for the combined points to equal 1, he or she will experience a Midlife crisis." This isn't exact, as you always have at least 10% chance to get a midlife crisis. Nikel Talk Vote! 06:00, August 12, 2013 (UTC)

Oh, okay! I'm glad we could solve this without an edit war. :)  Me!-Bwahaha! 16:09, August 12, 2013 (UTC)Hurshbr

I added info about Midlife moodlet duration. As probe at gameplay, occults with lifespan longer than normal sim have more days for Midlife moodlet. I trien with werewolves and it is 10 days 190.221.212.14 (talk) 14:02, March 6, 2015 (UTC)

World Adventures[edit source]

I'm not sure if it should be noted at the bottom of the page, but travelling can cancel a midlife crisis. While I was waiting for the next want to appear, I figured I'd continue my tasks in China. It would have been nice to know beforehand. Has anyone else experienced something similar? SonyGamer (talk) 02:02, November 2, 2015 (UTC)