Talk:Social Bunny: Difference between revisions

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== Special Life State? ==
== Special Life State? ==



Revision as of 22:29, 22 June 2014

Talk:Social Bunny

This is a page for discussing improvements to Social Bunny

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Special Life State?

I dont know if I am right, but I think that Social Bunny is a special Life State unachievable by regular Sim. Why? Here are my explanations:

  1. He doesnt have any voice.
  2. He has special walk animation.
  3. He can teleport.
  4. Even with allMenus on, interactions other that ones from base game are not available (like Savage, Cast Spell, Bite Neck, Prank, Talk about Hobby,...)
  5. I think (but I am not sure) that even with Shift+Click, he can not be made selectable.


Patko0770 15:45, January 13, 2012 (UTC)

Doubtful. Social Bunny is just a case of special NPC with its own purposes. A Sim cannot become a Social Bunny, and a Social Bunny cannot become playable. Of course, this is the same case as Genie, but Genie can be considered different since they are the only different creature that came with FreeTime. After all... the bunny suit is just a hidden outfit and the bunny head is a hidden hairstyle that can be unlocked through debug mode. Let's just say they're Sims in a bunny costume. Nikel Talk 16:40, January 13, 2012 (UTC)

Is it just me or not? I have gotten the Social Bunny to bring the Social all the way up before by adding the queue with the "Chat" interaction. If your conversation stops JUST before it reaches the halfway point, he will stay until it goes almost or ALL the way up.Frogz2007 (talk) 13:04, December 2, 2013 (UTC)