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**Objective: |
**Objective: |
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**Reward: |
**Reward: |
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***The initial window won't show the amount, but be sure to note it when you complete the adventure. |
***The initial window won't show the amount, but be sure to note it when you complete the adventure. Do not note amount if you have a Master Thief's Coin. |
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**Difficulties: |
**Difficulties: |
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***Negligible, Easy, Medium, Hard. |
***Negligible, Easy, Medium, Hard. |
Latest revision as of 14:48, 27 February 2019
- Description
- To structure basic information about adventures.
- Syntax
- Add adventure title as H2 if it's a starter adventure or H3 if it's a step in a chain.
- Copy, paste this template and fill in the blanks. ALL parameters are required.
- Add 'player notes' after the template if neccesary.
{{adventure |obj = |rew = |diff = |talk = }}
- Example
{{adventure |obj = Report to <Sim>. |rew = 5 High Quality Dried Food, 10 Visa points. |diff = Negligible. |talk = I am looking for a daring soul who is willing to provide some assistance for an ample reward. If you are willing, please report to me, <Sim>. }}
- Required parameters:
- Objective:
- Reward:
- The initial window won't show the amount, but be sure to note it when you complete the adventure. Do not note amount if you have a Master Thief's Coin.
- Difficulties:
- Negligible, Easy, Medium, Hard.
- Negligible for simple deliver and talk adventures. Easy for basic tombs or gathering adventures. Medium for longer and more advanced tombs. Hard for adventures including tombs with a mummy in it.
- Talk:
- Add <Sim> instead of Sim names.
- Optional parameters:
- --none--
- Working examples
- A Trivial Affair