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[[File:The_Sims_2_Apartment_Life_Icon.png|left]][[File:Sentinel_Apartments.jpg|thumb|Sentinel Apartments, in [[Belladonna Cove]]|right]]An [[apartment]] is a multi-household lot type, featured in ''[[The Sims 2: Apartment Life]]'' expansion pack. Apartments operate in a similar manner as [[Dormitory|dormitories]] and [[Hotel|hotels]] did in previous expansions, but are unique in that they allow multiple households (up to four) to live on the same lot simultaneously.
[[File:Werewolf_Transformation.png|left|link=Werewolf]][[File:Sim_Werewolf_Howling.jpg|thumb|right|A werewolf howling, in ''The Sims 2'']]A '''[[Werewolf]]''' is an occult [[life state]], first introduced as a minor feature in ''[[The Sims: Makin' Magic]]'', but later re-introduced and expanded upon in ''[[The Sims 2: Pets]]'' and ''[[The Sims 3: Supernatural]]''


Neighbors can have more regular interaction with the active household, and Sims in the active household can even visit the neighbors for the first time in the history of the series. Apartment units not filled by player-created households are automatically filled by "Social group townies," which fall into a particular 'class' depending on the class of the lot (Low, Medium or High). Sims can search for a roommate to help pay for a portion of the rent; roommates are not playable and act on their own free will.
Werewolves appear and, to a degree, act like normal Sims during the day. However, at night they can (and in ''The Sims 2: Pets'', they always) change into a wolf-like creature. These creatures tend to frighten other Sims nearby. At the end of the night, werewolves change in appearance, back into regular Sims.


Although multiple households share the same lot, each household remains independent, functioning as they do on normal residential lots. Changes made on the lot in one household's saved game are not shown in the other saved games. Sims in other player-made households continue to observe their daily schedules even while not played, but no changes occur.
Werewolves in ''The Sims 2: Pets'' gradually undergo personality and body changes the longer they are 'infected' with the condition. The condition is originally received from a [[pack leader]], and can then be transferred to other Sims (teen or older) through the 'Savage' interaction. The condition is cured through Lycanthropic-B, purchased from the Obedience Trainer or the [[Gypsy Matchmaker]].

Werewolves in ''The Sims 3: Supernatural'' experience longer lives than non-werewolf Sims, and gain athletic skill faster than regular Sims. They can be transformed at-will during most nights, but will automatically transform during [[Lunar_cycle#full moons|a full moon]], when their mood drops too low, or when they are angry with another Sim. Werewolves are cured using the ''Potent Cure Elixir'' or through an [[opportunity]] presented by their romantic interest.


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Revision as of 04:30, 2 January 2013

Sentinel Apartments, in Belladonna Cove

An apartment is a multi-household lot type, featured in The Sims 2: Apartment Life expansion pack. Apartments operate in a similar manner as dormitories and hotels did in previous expansions, but are unique in that they allow multiple households (up to four) to live on the same lot simultaneously.

Neighbors can have more regular interaction with the active household, and Sims in the active household can even visit the neighbors for the first time in the history of the series. Apartment units not filled by player-created households are automatically filled by "Social group townies," which fall into a particular 'class' depending on the class of the lot (Low, Medium or High). Sims can search for a roommate to help pay for a portion of the rent; roommates are not playable and act on their own free will.

Although multiple households share the same lot, each household remains independent, functioning as they do on normal residential lots. Changes made on the lot in one household's saved game are not shown in the other saved games. Sims in other player-made households continue to observe their daily schedules even while not played, but no changes occur.


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