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[[File:Alien.png|40px|left|link=Alien]][[File:Aliens1.jpg|thumb|250px|right|A pair of aliens, from ''[[The Sims 3: Seasons]]'']]'''[[Alien]]s''' are a life state, featured in ''[[The Sims 2]]'', then re-introduced to the series in ''[[The Sims 3: Seasons]]'' expansion pack. Full-blooded aliens have green skin and tend to be bald, though there are some full-blooded aliens that have hair, such as [[Pollination Technician 9 Smith]]. Full-blooded aliens also have prominent, pointed ears and large black eyes with no discernible pupil or iris. Aliens can [[Abduction|abduct]] Sims, though generally will only do so if the Sim shows some curiosity about the Aliens themselves. If a male Sim is abducted, he may be pregnant upon his return.
[[File:TS3_Inventory.png|right|thumb|A Sim's inventory with items, from ''[[The Sims 3]]'']]
The '''[[inventory]]''' is a feature that allows Sims to hold and carry a number of items. It was introduced in ''[[The Sims: Hot Date]]'', re-introduced in ''[[The Sims 2: Nightlife]]'', and is a base-game feature in ''[[The Sims 3]]''. It is also available in ''[[The Urbz: Sims in the City]]'', [[The Sims 2: Pets (console)|''The Sims 2: Pets'' for Consoles]], and ''[[The Sims 2 Castaway]]''.


In ''The Sims 2'', the resulting offspring is an Alien-Sim hybrid (50% Sim, 50% Alien). Male abductees are typically shown to have been impregnated by a [[Pollination Technician]], though it is unknown what purpose aliens have in impregnating Sims. Aliens in ''The Sims 2'' have no special powers, but possess a "perfect personality" that can often be passed along through multiple generations of offspring.
The inventory can be a space-saving feature, as it allows items to be stored until they are needed, without taking up space on the lot. Most games do not limit the number of items that can be placed in inventory. Inventories in earlier games are often limited in what is able to be added or removed. In ''The Sims'' expansion packs, for example, players are not able to manually remove items from the inventory.


In ''The Sims 3'', offspring of an abduction are biologically 100% alien. Aliens are endowed with certain special powers, such as the ability to instantly repair broken objects with their minds, or to take control of another Sim. These powers are diluted in future generations until the hybrids are less than half alien, at which the powers are lost.
By ''The Sims 3'', nearly all items can be manually added to or taken from the Sims' inventory. ''The Sims 3'' also introduces a 'family inventory'. The family inventory is able to store more types of items than the regular Sim inventory. The family inventory is used to store and transport household objects when a household moves to a different lot. The family inventory is accessed through [[Buy mode]].
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Revision as of 04:27, 1 March 2013

A pair of aliens, from The Sims 3: Seasons

Aliens are a life state, featured in The Sims 2, then re-introduced to the series in The Sims 3: Seasons expansion pack. Full-blooded aliens have green skin and tend to be bald, though there are some full-blooded aliens that have hair, such as Pollination Technician 9 Smith. Full-blooded aliens also have prominent, pointed ears and large black eyes with no discernible pupil or iris. Aliens can abduct Sims, though generally will only do so if the Sim shows some curiosity about the Aliens themselves. If a male Sim is abducted, he may be pregnant upon his return.

In The Sims 2, the resulting offspring is an Alien-Sim hybrid (50% Sim, 50% Alien). Male abductees are typically shown to have been impregnated by a Pollination Technician, though it is unknown what purpose aliens have in impregnating Sims. Aliens in The Sims 2 have no special powers, but possess a "perfect personality" that can often be passed along through multiple generations of offspring.

In The Sims 3, offspring of an abduction are biologically 100% alien. Aliens are endowed with certain special powers, such as the ability to instantly repair broken objects with their minds, or to take control of another Sim. These powers are diluted in future generations until the hybrids are less than half alien, at which the powers are lost.


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