Template:Featured Article: Difference between revisions

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Content added Content deleted
sims>LostInRiverview
m (shortened a bit)
sims>LostInRiverview
No edit summary
Line 1: Line 1:
[[File:Mermaid-BHR_(2).jpg|thumb|250px|right|A mermaid swimming underwater]][[File:Mermaid.png|left|link=Mermaid|40px]][[Mermaid|Mermaids]] are a [[life state]] introduced in ''[[The Sims 3: Island Paradise]]''. Mermaids are creatures native to the sea, and have a colorful scaly fish-like tail while in the water. Mermaids are excellent swimmers and divers, and are able to breathe and survive underwater indefinitely. Mermaids can also walk on land; their tails change to scaly legs. However, mermaids must return to the ocean periodically or they will eventually become a non-mermaid. When on land, mermaids require frequent hydration, or they can become dehydrated and eventually die.
[[File:CAS_Chemistry.jpg|thumb|right|250px|The turn-ons/turn-off selection window, in [[Create a Sim]] in ''[[The Sims 2]]''.]]
'''[[Chemistry]]''' is a game mechanic for ''[[The Sims 2]]'', first introduced in the ''[[The Sims 2: Nightlife|Nightlife]]'' expansion pack. Chemistry overhauled the in-game romantic attraction mechanic between Sims, making it easier or more difficult to foster romantic relationships between Sims.


Players can create mermaids by having normal Sims eat mermadic kelp, which the Sim can obtain by befriending a mermaid, or by purchasing a [[lifetime reward]]. Mermaids can also become pregnant with another mermaid or a non-mermaid Sim - if one parent is a mermaid, there is a 50/50 chance that a baby born will be a mermaid. Mermaids cannot be created in [[create a Sim]].
Chemistry measures multiple aspects of a Sims' [[personality]] to determine how easily Sims can be attracted to one another. Certain pairings of [[aspiration]]s can result in greater or lesser chemistry. Some [[zodiac sign]]s share a strong attraction (or repulsion) to other signs. Similarity in Sim personality points can improve attraction. Sims possess turn-ons and a turn-off, which are specific traits that the Sim finds especially attractive or repulsive.

These factors are considered together, and the combined score determines the level of chemistry, demonstrated in-game by a number of "bolts" present in the relationships panel. The greater the number of bolts, the stronger the attraction between two Sims. Strongly attracted Sims are more easily able to form relationships, and are more likely to have positive interactions with each other.

A complex chemistry mechanic does not appear in ''[[The Sims]]'' or ''[[The Sims 3]]''.
<noinclude>
<noinclude>
[[Category:Featured templates|{{PAGENAME}}]]</noinclude>
[[Category:Featured templates|{{PAGENAME}}]]</noinclude>

Revision as of 00:59, 1 February 2014

A mermaid swimming underwater

Mermaids are a life state introduced in The Sims 3: Island Paradise. Mermaids are creatures native to the sea, and have a colorful scaly fish-like tail while in the water. Mermaids are excellent swimmers and divers, and are able to breathe and survive underwater indefinitely. Mermaids can also walk on land; their tails change to scaly legs. However, mermaids must return to the ocean periodically or they will eventually become a non-mermaid. When on land, mermaids require frequent hydration, or they can become dehydrated and eventually die.

Players can create mermaids by having normal Sims eat mermadic kelp, which the Sim can obtain by befriending a mermaid, or by purchasing a lifetime reward. Mermaids can also become pregnant with another mermaid or a non-mermaid Sim - if one parent is a mermaid, there is a 50/50 chance that a baby born will be a mermaid. Mermaids cannot be created in create a Sim.