Template:Lot types: Revision history

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  • curprev 00:3800:38, 1 July 2020imported>Simmietimem 5,770 bytes +110 added the sub-assignments in EP9 - because they are essentially separate lot assignments, the game treats them like so. They only cant exist on their own. undo

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  • curprev 08:4808:48, 23 February 2020imported>AireDaleDogzm 5,413 bytes 0 No edit summary undo
  • curprev 08:4508:45, 23 February 2020imported>AireDaleDogzm 5,413 bytes −13 On second thought, beaches aren't distinct enough in TS2 to be listed here. It would be like listing lots with ponds as their own lot type (or faux lot type). undo

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  • curprev 16:3216:32, 20 February 2020imported>AireDaleDogz 5,419 bytes +35 I decided to integrate most of the lots listed in the "above" sections, since it seemed pretty arbitrary to have them there. undo

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  • curprev 06:5706:57, 12 November 2019imported>AireDaleDogz 5,131 bytes +44 Correcting the name of Sixam's lot assignment and adding a link to the lot assignment article above. undo

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  • curprev 04:1304:13, 22 February 2015sims>Nikel23 3,583 bytes −17 Nightclub has its own page (unless it's ultimately merged with club). Also I think museum should be separated from art gallery. undo

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  • curprev 04:4404:44, 30 July 2013sims>Nikel23 2,908 bytes −87 We're not yet sure what lot assignments are in Into the Future, and whether they have the correct term and spelling undo

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