The Sims: Difference between revisions

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=== Needs ===
The player must make decisions about time spent on fulfilling the needs of the Sims, these are: [[Hunger]], [[Social]], [[Fun]], [[Comfort]], [[Hygiene]], [[Bladder]], [[Environment|Room]] and [[Energy]]. These needs are filled by activities in the daily agenda of the Sims such as using the toilet and eating food from a fridge. If the simulated humans do not perform the proper amount of maintenance, they will sicken and [[die]]. Not fulfilling these needs has other negative side effects, for example if a Sim has lowered their energy need they will pass out where they stand which will lower their [[comfort]] need, and if they pass out in a swimming pool they will die. Furthermore, Sims need to have [[fun]]; if they don't, the fun level bar eventually lowers and they become depressed, but however depressed they become, they are unable to commit suicide (they are not programmed to do so). They are, however, able to be nasty to other Sim characters by insulting them, slapping them, and even attacking them. This has more to do with their relationship score than their mood, though. Sims in a bad mood are more likely to ignore player input and autonomously seek an activity that will increase their mood. For example, if a Sim's fun level bar is too low, they may refuse to look for a job or pay the bills and instead sit and watch TV.
 
=== Trivia ===
Newer versions of The Sims has the Grim Reaper instead of a death dialog.
 
=== Careers and finances ===