The Sims: Difference between revisions

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'''The Sims''' is a life simulator, a spin-off from the [[SimCity]] series which has in turn eclipsed SimCity in popularity since it's release in 2000. The game puts players in control of isometric neighborhoods and people, or "Sims".
'''The Sims''' is a life simulator, a spin-off from the [[SimCity]] series which has in turn eclipsed SimCity in popularity since it's release in 2000. The game puts players in control of isometric neighborhoods and people, or "Sims". Originally released for the PC, the game has also been ported to the Mac, and versions have been released for several video game systems


Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of [[free will]], but not enough to be considered completely independent. The residential lot which individual sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture which occupies it (Buy Mode).
Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of [[free will]], but not enough to be considered completely independent. The residential lot which individual sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture which occupies it (Buy Mode).
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Strictly speaking there is no primary objective to The Sims: It is open-ended and players are free to decide for themselves what constitutes success or failure. The game does however have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this.
Strictly speaking there is no primary objective to The Sims: It is open-ended and players are free to decide for themselves what constitutes success or failure. The game does however have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this.

===Custom Content===

The game was designed to allow players to customise their experience with additional [[skins]] and buy/biuld mode items available from the official Sims website [http://www.thesims.com] or third party fansites.


===Expansion Packs===
===Expansion Packs===

Revision as of 08:54, 24 May 2006

The Sims is a life simulator, a spin-off from the SimCity series which has in turn eclipsed SimCity in popularity since it's release in 2000. The game puts players in control of isometric neighborhoods and people, or "Sims". Originally released for the PC, the game has also been ported to the Mac, and versions have been released for several video game systems

Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of free will, but not enough to be considered completely independent. The residential lot which individual sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture which occupies it (Buy Mode).

Object of the Game

Strictly speaking there is no primary objective to The Sims: It is open-ended and players are free to decide for themselves what constitutes success or failure. The game does however have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this.

Custom Content

The game was designed to allow players to customise their experience with additional skins and buy/biuld mode items available from the official Sims website [1] or third party fansites.

Expansion Packs

The Sims spawned 7 Expansion packs(EPs).