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{{Pagecover
|image=Wikits2petsbanner.png
|gen=2
|pagetype=Fifth console title in [[The Sims (series)|''The Sims'' series]]
|toc=
|offset= 70
}}
{{Infobox game
|name = The Sims 2: Pets for console
|image = [[
|caption = Wii box art.
|developer = [[Maxis]]<br />[[Electronic Arts|EA Mobile]] <small>Mobile Phone</small>
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|media = [[wikipedia:Cartridge (electronics)|Cartridge]], [[wikipedia:Compact Disc|CD]], [[wikipedia:MiniDVD|MiniDVD]], [[wikipedia:Universal Media Disc|UMD]], [[wikipedia:Nintendo optical disc|GameCube Optical Disc]]
|input = [[wikipedia:Gamepad|Gamepad]]
}}
}}{{For|other uses|Pet (disambiguation)}}▼
The console version of ''[[The Sims 2: Pets]]'' plays similarly to the [[The Sims 2|PC version]]. It is available on GBA, GameCube, Nintendo DS, PlayStation 2, PSP, Wii, and N-Gage platforms. It was released for the Wii on June 13, 2007.▼
▲The console version of ''[[The Sims 2: Pets]]'' plays similarly to the [[The Sims 2|PC version]]. It is available on GBA, GameCube, Nintendo DS, PlayStation 2, PSP, Wii, and N-Gage platforms. It was released for the Wii on June 13, 2007. It was also the first console Sims game not to be released on the Xbox.
This game is different from the previous Sims console games as the player isn't forced to accomplish goals which wasn't the main idea of [[The Sims (Console)|the original Sims]]. The player creates and controls the Sims they make. In this game there are pets which you are supposed to look after.
==Gameplay==
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==Differences between the console and computer versions==
* Sims cannot age and die, and all Sims in the game are at
** Elders are made simply by changing hair color.
** They will faint when the hunger bar goes down to zero.
*
* There are no wolves or skunks in the game.
*
* Animal control officers do not exist,
* When either a
** If there are awake pets nearby when a Sim or another pet they know faints, they will quite often run out of the lot and return with a Paramedic.
*** It is known that dogs are slightly more likely to do this than cats.
*** Even if there is no phone or any other pets or Sims, the Paramedics will arrive eventually.
* While you can still hire maids and gardeners,
* You can either use Classic Control Mode with the pointer, or Direct Control Mode (where you use the analog stick to directly control your Sim's movements) is more popular on this version,
* Sims can play chess against chickens that
* Sims that get [[abducted]] will not get pregnant, but they will go to the nearest toilet, sink, or trash can and vomit.
* A new therapist NPC is introduced, who can be hired through the phone to change your [[Wants and Fears|wants and fears]].
* In this version, Sims will get fined if they have a party with music past 11:00 pm (though they will have been warned first at around 10:00) and (on rare occasions) if they put too much of their stuff from the Object Catalog in the [[Town Square]].
* New NPC: [[Paramedics|Paramedic]].
* In any case, even when the Sim just phones the maid, the gardener, or the repair woman and doesn't have enough money for it, or they can't afford to pay a fine, the Sim charging them will pull out a repo-device and suck up and repossess an object from your house.
* Another strange thing is that pulling lots of prank calls on the phone doesn't seem to get you in trouble.
=== Food Preparaton ===
Sims can also be just as creative with different foods in this game as with any other Sims game. They can choose from various different ingredients from lots of different categories (the foods available depend on the quality of the fridge), and they can even harvest their own foods like fruits and vegetables from home-grown plants and bushes and fish from aquariums. Sims can make freestyle food or follow recipes, each with its own effect on your Sim, not just in bladder, hunger, and energy, but emotionally, too. Sims can then create various different meals with their stoves, energy drinks with their blender, and even
== Exclusive item ==
▲Sims can also be just as creative with different foods in this game as with any other Sims game. They can choose from various different ingredients from lots of different categories (the foods available depend on the quality of the fridge), and they can even harvest their own foods like fruits and vegetables from home-grown plants and bushes and fish from aquariums. Sims can make freestyle food or follow recipes, each with its own effect on your Sim, not just in bladder, hunger, and energy, but emotionally, too. Sims can then create various different meals with their stoves, energy drinks with their blender, and even home-made pet food with their food processor. Sims may also make group meals if they have enough of everything, get a snack in the form of a bag of chips, or simply get a basic pre-made generic meal. Sims can also purchase a grill, which will give them a nice barbecue at 25 Simoleons apiece. If they are lucky, whilst searching the couch, Sims may also find an old piece of bread. It may be disgusting, but Sims will eat it, and it will cure the hunger motive after a while. Sims may also find money in the couch occasionally.
One feature of this game and [[The Sims 2 (console)]] is the mysterious [[Zombie Monkey Paw]], which can be found when searching a couch. When found, it
▲One feature of this game is the mysterious [[Zombie Monkey Paw]], which can be found when searching a couch. When found, it fills up one of the Sim that found it's motives completely, fulfils a want, makes them act differently, and sometimes it will even fill up every motive to the top. As would be expected, it is usually found in the more expensive couches, while it's more likely to find old bread in the cheaper ones.
==The pets==
The main pets available in this game are of course, dogs and cats, which are highly customizable, but Sims can also buy The [[
Pets can be [[Adoption|adopted]] at the [[Town_Square#Pet Purveyor|Pet Purveyors]], although they can't be customized if obtained this way.
==Expand families==
The only keys to expanding families are pet adoption via the
==Shorten families==
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If married to a Sim and the relationship is lowered enough, there will eventually be an option to break up with them, in which case they will automatically leave the house with any pets that may have had a higher relationship with them than they did with you and some of the family's money. A Sim can also be asked to move out no matter what the relationship, and the same things will happen.
When a Sim moves out, they will become available in the Real Estate Office for move-in with the usual starting amount of money (§20,000, no matter what they took from the previous household) and the pets they took with them.
As for pets, they can be taken to the [[Town_Square#Pet
==Genetics==
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===Families===
;[[Newbie family]]
:[[Bob Newbie|Bob]], [[Betty Newbie|Betty]], and their dalmatian, [[Buddy Newbie|Buddy]], live at [[Cozy Acres]].
;[[Hardiman family]]
:[[Dan Hardiman|Dan]], his wife
;[[
:The slob, [[Buck
;[[Townsend family]]
:[[William Townsend|William]], [[Linda Townsend|Linda]], and their two
;[[May household]]
:[[Mira May|Mira]], [[Marsha Worthington|Marsha]], [[Varian Parker|Varian]], [[Penelope Arnold|Penelope]], their dog, [[Presto Parker|Presto]], and their cat, [[Falafel May|Falafel]], live at [[Firefly Lake]].
;[[Simpson family]]
:[[Dottie Simpson|Dottie]] and her five cats; [[Shnookems Simpson|Shnookems]], [[Daisy Simpson|Daisy]], [[Bella Simpson|Bella]], [[Smokey Simpson|Smokey]], and [[Oscar Simpson|Oscar]] live at [[Feline Farms]].
===Townies===
As the player progresses through the game by raising relationships and fulfilling wants, other Sims are unlocked. Players cannot start a game with these Sims but they can move them into already inhabited households by marrying them or simply increasing their relationship points with them enough to ask them to move in. Until a Sim is unlocked they will not appear around the [[Town Square]] or visit/be seen walking by their home. It is known that the last Townie family to unlock is
Here are a list of the townies Unlocked and the aspiration points totals:
;Prescott Family - 100
:[[Cindy Lou Boyle]]
* [[Claire Seville]] - 1000▼
;Duff Family - 1000
:[[Hilary Duff]] and her dog [[Lola Duff]].
;Mellon Family - 1000
* [[Huckleberry Wong]] - 100000▼
:[[Walter Mellon]] and [[Wanda Mellon]].
;Lambert Family - 10000
:[[Babette Lambert]] and her guard dog [[Deltoid Lambert]].
;Lester Family - 10000
:[[Jim Lester]] and his dog [[Yappy Lester]].
;Wong Family - 10000
;Pickens Family - 25000
:[[Kiki Pickens]], [[Timothy P. Pickens]], their dog [[Honey Butter Pickens]] and their cat [[Whistle Pickens]].
;Howard Family - 35000
:[[Eddie Howard]], [[Joyce Howard]], their cat [[Morty Howard]], and their two dogs [[Mobius Howard]] and [[Boogie Howard]].
==Changes from earlier ''The Sims'' games for consoles==
* The '''2 Player Mode''' from the previous games was removed.
* The repairman is now referred to in-game as the "repairwoman" in the PS2, GameCube and Wii versions and "repairperson" in the PSP version. The repairman is however not renamed in the [[The Sims 2: Pets|Windows version]] or in [[The Sims Pet Stories]]
* Some objects from ''The Urbz: Sims in the City'' and ''The Sims 2'' were removed.
* Fears have been removed, which is similar to what The Sims Stories games did.
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* [[Pet Points]] were added.
* Death was been replaced with passing out, with the option of being revived.
* Many game elements run at double the speed as in ''The Sims 2'' due to having a higher frame rate.
==Gallery==
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</gallery>
{{Clr}}
==Trivia==
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{{Sims|state2=uncollapsed}}
{{DEFAULTSORT:Pets (console), The Sims 2}}
[[es:Los Sims 2: Mascotas (consola fija)]]
[[ru:The Sims 2: Pets (на консолях)]]
[[Category:The Sims 2 (console)|Pets]]
[[Category:Games|Pets (console), The Sims 2]]
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