The Sims 2 (Nintendo DS): Difference between revisions

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{{Cleanup|Requires copyediting for readability}}
{{Infobox game
|name = The Sims 2 for Nintendo DS
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The aim of the game is to improve the hotel by adding extensions, furnishing rooms, completing goals, rescue guests or help them find missing objects and keeping the hotel clean.
 
There are three main guests, [[Frankie Fusilli]], [[Ava Cadavra]], and [[Optimum Alfred]], who have quests that must be completed.
 
==Touchscreen==
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The player can increase their relationship with Sims by interacting with them, provided they are in town. Social interactions with them depend on their moods.
*'''Neutral '''Sims don't need interacting with, but can be impressed for a boost in relationship. The interaction doesn't give a physical reward like money or gourds. They come up as "happy" if messaged on the phone.
*'''Angry''' Sims can send rude text messages at any moment. These Sims should be calmed down if they are guests in the hotel, as they can break furniture in their room, which cannot be repaired and must be cleaned up. The object will be replaced with an object called 'Debris' which resembles a pile of dust and wooden planks.
*'''Sad''' Sims can sometimes alter the colors of the furniture in their hotel room if they are guests. They can be cheered up.
*'''Loopy '''Sims need to be restrained, otherwise they leave ick piles on the floor that need to be cleaned. They will send weird text messages, such as 'Wow! Look at that thing burn. It's a purple and green flame. And I am flying!'
*'''Romantic '''Sims can be romanced, but the interaction gives no reward other than a relationship boost. If the player's Sim is male, they can only romance females (and vice versa). Some Sims can't be romanced, which are [[Lord Mole]], [[Optimum Alfred]], [[Bigfoot (Nintendo DS)|Bigfoot]], [[Jebidiah S. Jerky|Jeb]], [[Pepper Pete]], [[Emperor Xizzle]], and [[Horus Menhoset IX|Horus]].
Depending on what the Sim is feeling, they will interact with the player in different ways (text messages will be in different tones, their greeting will be different, etc.). Items can be given as gifts to improve relationships. Sims waiting in the hotel lobby can be checked into any vacant guest room in the hotel. They will give a day that they are staying to, unless they are evicted by the player or choose to randomly leave (which is announced via text). They can also be checked into the Penthouse after all quests have been completed. Depending on their mood when they are checked out, guests will pay either the full bill or half, and may even tip. A brochure holder is in the lobby, Sims wondering around the lobby can purchase them for 15 simoleons each, which the player can restock for free.
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* [[Futo Maki]]
* [[Giuseppi Mezzoalto]]
* [[Grim Reaper|Grim Cowboy]]
* [[Jimmy "The Neck"]]
* [[Johnny Smith]]
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== Sanity ==
Sanity is the player's character's [[mood]]. Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. IconsFlashing red icons displayed above the player character's head display a need that should be doneresolved immediately or else their sanity meter will drain. When the Sanity meter runs out, the player may be thrown in jail and lose two hundred200 simoleons for bail. If the player has insufficient funds to bail themselves out, [[Mamma Hogg]] will bail them out. Otherwise, they will pass out and are returned to the Manager's Suite by athe Grim ghostCowboy. Sanity can also deplete from spending time in the desert and the freezer. There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in sanity.
 
Being shot by [[Robotics|robots]], attacked by criminals (such as [[Crime Spree Bob]]'s gang or [[Jimmy the Neck]]'s goons), or being abducted by aliens also drains sanity. Sims that have been abducted by aliens will have difficulty walking until their sanity has recovered.
 
Sanity meters can vary in color depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level (for example, Sims with the fortune aspiration will increase their level by calming down angry sims). Levels can be checked on the Stat Panel in the Manager Suite under the "aspirations" tab.
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There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Bovine Shrine, the Rat Cave, the Vault, the Secret Warehouse, and the Government Lab. The Rat Cave costs §3,500 to build; however, Tristan will build it for free if it hasn't been bought by the final fight.
 
== The Town ==
In the town, there are a handful of locations that the player can visit. Other than their hotel, they can visit the shop, where [[Johnny Smith]] resides and the player can buy furniture and necessary progression items, the jail, where they will go if they lose sanity under certain conditions, the city hall, where the player can get permits to build new hotel rooms and sell nuclear rods, and finally the saloon, where the player can buy food, drinks, and sell gourds to the [[Saloon Chick]]. Right outside of town is the desert, where the player can find missing items but will rapidly lose sanity while out there. There is also a field filled with three cows that the player can either tip, milk, or give gifts to.
 
== Skill points ==
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Alternate ways of getting Simoleons include; finding license plates and selling them to the [[Detective Dan D. Mann|sheriff]] in the jail, selling fuel rods to the clerk in the city hall, selling gourds to [[Saloon Chick|the lady in the Saloon]], and selling UFO parts to the general store clerk, [[Johnny Smith]]. Odd things like rocks and spare furniture can be sold to Johnny as well. Calming down, cheering up, and restraining Sims will result in a reward, such as simoleons, fuel rods or gourds.
 
Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, winning the lottery cards found in the shop, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the [[Johnny Smith|shop clerk]]. Mummified aliens can also be dissected in a minigame inside of the Government Lab.
 
Once the player builds The Vault for their hotel, there is a money machine near the back where Sims can print Simoleons. However, doing this can get the player arrested. Copper, silver, gold and goldchocolate bars can be sold in this room for a larger amount than in the shop.
 
== Ratticator ==
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* There is some speculation over when the game was set because of [[Johnny Smith]] and [[Tank Grunt]]. In ''The Sims 2'' for PC Tank and Johnny are both teens, but Johnny is far closer to becoming an adult than Tank. At the start of ''The Sims 2'' for DS, Tank appears to be an adult and Johnny is still a teen. This is unusual as it should be the other way round.
** This may be because Johnny is an alien, however they age in the same way as human Sims in the other games.
* The game shares a majority of the Sims from the GBA version, but they all own their own houses in the GBA game. This could mean it is either an alteration of the history of the GBA title, a parallel universe or possibly even a sequel.
*The only non-hostile alien in the game is [[Johnny Smith]], who is actually an alien-human [[hybrid]].
*After the Frankie Fusilli part of the game is done, [[Honest Jackson]] will disappear from the game. If the player calls him, it will say that he is in the city hall. However, he will not be there.