The Sims Bustin' Out (console): Difference between revisions

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{{Infobox game
|name = The Sims Bustin' Out
|image = [[File:250px-Bustingoutbox.jpg|250px]]
|release = {{vgrelease|NA=December 15, 2003|PAL=December 19, 2003}}
|caption =
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The Sims Bustin' Out's game mechanics are very similar to that of the first Sims game for the home consoles. The player travels to different locations, earning promotions, friends and skills as they progress through the game until they reach the final home.
 
The player is free to customize any of the houses as they see fit; this has no penalty unless the player's Sim leaves the house with a value less than its value when they got there. For instance, if the player's Sim arrived at a lot that's worth §20,000 and moved out of the house while leaving it with a value of §15,000, the owner of the house will take §5,000 from them as they depart. However, if the player raises the value of a house while the Sim is living there, the owner will give youthem a sum of money when they move out.
 
Every Sim has eight needs to fill as they progress in the adventure. These are; Hunger, Social, Fun, Comfort, Hygiene, Bladder, Environment and Energy. These affect the player's Sim's mood. If a Sim leaves to work in a good mood their chances of promotion are higher (as long as they have the required skills and friends). If a Sim goes to work in a bad mood they will not get a promotion (even if he/she has all the required skills and friends). Being in a bad mood has other disadvantages, as they will refuse to raise skills and they will not be able to use some of the nicer social interactions (as this depends on how bad their mood really is). Similarly, being in a bad mood when interacting with other Sims enables them to use unfriendly interactions such as "Tease" or "Brag about money". Being in a good mood can be both a bad and good thing. If the Sim, for example, has two lovers and he/she hugs or kisses with one of them then their other lover will throw a fit and go off at the treated lover. But in most cases being in good moods will allow proper romantic interactions such as kissing and doing it in fancy ways like doing it in a French way and doing it romantically. It will increase chances at getting promoted, getting friends easier (regardless of personality), and getting skill points. (Note: the easiest way of keeping sims in good moods is to get the cheat gnome and using the "''Raise all Motives ''cheat) (But this can also be a damper: the player will have to continuously control the Sims until they have low enough motives to control themselves).
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==Sims==
The "returning" and new Sims from ''The Sims Bustin' Out''.
{{col-begin}}
{{col-break}}<!--
 
Do NOT add Fran Foofaraw to this list!
 
She does NOT make an appearance in this game.
 
Although her appearance is used as the default female model in CAS, she does not actually exist in the game as an actual Sim.
 
-->
*[[Mom Landgraab|Mom]]
*[[Malcolm Landgraab (console)|Malcolm Landgraab]]
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*[[Woody Tutti]]
*[[Ziggy Tutti]]
*[[Freddy the Pizza Guy]]
*[[Gardener Gloria]]
*[[Brigit the Maid]]
{{col-end}}
 
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*[[Movie Star]]
*[[Paramilitary]]
===Freeplay Only Careers===
*[[Artist]]
*[[Computer Geek]]
*[[Rock Star]]
*[[Slacker]]
*[[Swindler]]
 
== Console Specific Exclusives ==
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*''The Sims Bustin' Out'' only took an impressive six months to develop.
* The sound effect that plays once you've completed a goal is the exact same sound that is heard when booting up a computer in ''[[The Sims 3]]''.
* Using Debug Tools you can find a sim named [[NULL II]] which is nowhere in the game.
 
==Gallery==
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Box art =
<gallery hideaddbutton="true">
250px-Bustingoutbox.jpg|''Xbox box art''
Thesimesbo ps2 box 160w.jpg|''PlaystationPlayStation 2 box art''
914848_front.jpg|''GamecubeGameCube box art''
</gallery>
</tabber>