The Sims Wiki:Featured article/Past Articles: Difference between revisions

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== Past Featured Articles ==
===2021===
====May 2021====
[[File:Skeleton_Closet.jpg|thumb|250px|Bonehilda emerging from her coffin.]]
'''[[Bonehilda]]''' is an [[NPC]] that was introduced in ''[[The Sims: Makin' Magic]]'', and later returned in ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Paranormal Stuff]]''. She can be summoned from either a special upright [[coffin]]{{Vgversion|TS:MM}}{{Vgversion|TS3:SN}} or by performing a [[Medium|seance]]{{Vgversion|TS4:PS}}.
 
She mainly functions as a [[maid]], with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do [[laundry]], tend to a [[garden]], socialize, prepare meals, and care for children. As a walking [[skeleton]], any human maids who see her while they are working may freak out and quit their job, and house guests will generally be [[tense]] in her presence. In [[Haunted house residential|haunted houses]]{{Vgversion|TS4:PS}}, she is able to protect the residents by fighting off a vengeful spirit known as [[Temperance]].
 
Bonehilda will occasionally grab a drink from a nearby [[Bar (object)|bar]], [[sink]] or [[refrigerator]] when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the [[Grim Reaper]], and might stop to ask him for an autograph if he shows up{{Vgversion|TS:MM}}.
 
Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper{{Vgversion|TS3:SN}}, or a light-skinned woman with long red hair and green eyes{{Vgversion|TS4:PS}}.
 
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===2019===
====June 2019====
[[File:Baby_close_up.jpg|thumb|300px|link=Baby]]
'''[[Baby]]''' is the first [[life stage]] in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]'' (excluding [[pregnancy]], in the case of the latter games). It is also present in ''[[The Sims Stories]]'' series, and ''[[The Sims Medieval]]'', which are spin-offs of ''The Sims 2'' and ''The Sims 3'', respectively, and in ''[[The Sims FreePlay]]''. There are no pre-made babies in ''The Sims'' series, although some pre-made Sims start out pregnant. Babies cannot be made in [[Create a Sim]].
 
In ''The Sims'', in order to have babies two Sims of opposite [[gender]]s must interact romantically either by kissing or "playing in bed"{{Vgversion|TS:LL}} and then hope for the random chance of a dialogue asking "Should we have a baby?", to which the player can answer "Yes" or "No". In ''The Sims 2'' and onward, Sims can have babies by doing the "[[WooHoo#Try for baby|Try for Baby]]" interaction on a double bed or in any other form of [[WooHoo]] location. Only female Sims can become pregnant through the "Try for Baby" interaction. Once a Sim has been pregnant for three days, they will give birth to one or more newborn babies. Babies can also be [[Adoption|adopted]].
 
Babies usually require basic forms of care from [[teen]]s and older such as changing diapers, bottle feeding (''The Sims 4'' also adds the ability for female Sims to breastfeed) and good amounts of socialization with other family members. If a baby is not tended by any Sims in the household, a [[social worker]] will usually come to take the baby away. Babies grow into [[toddler]]s in ''The Sims 2'', ''The Sims Stories'', ''The Sims 3'', ''The Sims 4'' and ''The Sims FreePlay'', while they grow into [[child]]ren in ''The Sims'' and ''The Sims Medieval.''
 
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====May 2019====
''There was no featured article for May 2019.''
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====April 2019====
[[File:TS4 Seasons Icon.png|60px|left|link=The Sims 4: Seasons]][[File:TS4 Seasons Cover Art.png|thumb|250px]]
'''''[[The Sims 4: Seasons]]''''' is the fifth [[expansion pack]] for ''[[The Sims 4]]''. It was announced on May 24, 2018 and released on June 22, 2018. The console version was released on November 13, 2018. It is a spiritual successor to ''[[The Sims 2: Seasons]]'' and ''[[The Sims 3: Seasons]]''. The expansion pack reintroduces [[Precipitation|weather]] and [[Weather (game mechanic)|seasons]], along with new features such as [[holiday]]s and a [[calendar]]. Various other features, such as [[temperature]]s, new [[career]]s and new [[skill]]s are also included.
 
''The Sims 4: Seasons'' introduces weather and seasons as its primary core mechanics. The four seasons of spring, summer, fall and winter shape the entire lives of Sims, allowing for new activities, festivities and more. All [[world]]s also have their own unique weather patterns, varying from rain, cloudy, sunny and snowy.
 
Alongside weather, seasons and temperatures, holidays are another big feature of this expansion pack. They are worldwide events that repeat each year, and each come with their own set of traditions which define the way the Sims celebrate the holiday. There are multiple pre-made holidays, and players are able to create their own or edit/delete the pre-made ones. The calendar, another new feature, includes the upcoming weather forecasts, days, birthdays and the four pre-made seasonal holidays alongside the ones created by the player. Players can add custom holidays, delete or edit pre-loaded ones, or manually replicate them so that they occur on a different date.
 
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====March 2019====
[[File:Sims_3_seasons_rain.jpg|thumb|300px|link=Precipitation]]
'''''[[Precipitation]]''''' is a game mechanic first introduced in ''[[The Sims 2: Seasons]]'' and ''[[The Sims Castaway Stories]]'', and later reintroduced in ''[[The Sims 3: Seasons]]'' and ''[[The Sims 4: Seasons]]''. Precipitation is a part of [[Weather (game mechanic)|weather]] and is typically a random and unpredictable event; while Sims can get weather forecasts by watching [[TV]], these predictions may be inaccurate. Precipitation can fall either as rain, hail, or [[snow]], depending on the season; snow is typically only a wintertime occurrence, while hail only falls in the summer.
 
Precipitation can vary in intensity, accumulation, and duration; heavy precipitation tends to affect the surrounding environment more than light precipitation. For instance, heavy rainfall tends to produce [[lightning]] storms more often than light rain, while heavy hail is more likely to damage [[gardening|crops]] and injure Sims. A large-enough accumulation of snow is a prerequisite for many wintertime activities, such as making [[snowman|snowmen]] or having snowball fights.
 
Precipitation can be controlled to an extent using [[weather-controlling machine]]s. Precipitation affects a Sim's [[mood]], and Sims will often have [[want]]s or [[wish]]es of seeing certain types of precipitation. Some life states, such as [[PlantSim]]s, will benefit from precipitation, while others, such as [[SimBot]]s, are negatively affected by it. Although precipitation is largely benign and harmless, some forms of precipitation can kill Sims if they are heavy enough, or if Sims spend too much time outdoors. Sims are safe from all forms of precipitation while they are indoors.
 
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====February 2019====
[[File:Juliette Capp.png|thumb|200px|Juliette Capp in ''The Sims 2''.]]
'''[[Juliette Capp]]''' is a [[Sim]] living in the [[neighborhood]] of [[Veronaville]] in ''[[The Sims 2]]''. She is the child of the late [[Cordelia Capp]] and [[Caliban Capp]]. She was orphaned young and lives with her grandfather [[Consort Capp]], with her brother [[Tybalt Capp]] and sister [[Hermia Capp]]. Her cousins are [[Miranda Capp|Miranda]], [[Hal Capp|Hal]], [[Desdemona Capp|Desdemona]], and [[Ariel Capp|Ariel]]. Juliette is secretly dating [[Romeo Monty]], despite their families holding a brutal feud, which has caused the deaths of family members from both sides.
 
It's very likely that Juliette was intended to be the middle child, despite some errors on the part of Maxis. If one looks at one of the family images, Tybalt appears to be a child whilst Juliette and Hermia are toddlers. The Capp family seem to follow a matrilineal system, thus Tybalt wouldn't be the heir to the manor, so the oldest female would be. Since Juliette is stated to be the heiress, she must be the older female out of herself and Hermia. This is consistent with the siblings' in game ages.
 
Romeo and Juliette might not pair well, due to their [[Aspiration (The Sims 2)|aspirations]]. Juliette is a [[Family (aspiration)|Family]] [[Sim]] while Romeo is a [[Romance]] Sim. These Sims' wants often clash, so the player might want to change Romeo's aspiration in order to allow for a happier relationship.
 
Even though her backstory indicates that she is against the family feud, she is enemies with [[Bianca Monty]]. She also has negative daily [[relationship]]s towards [[Patrizio Monty|Patrizio]], [[Isabella Monty|Isabella]] and Mercutio Monty.
 
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====January 2019====
[[File:The Sims 2 Open for Business Icon.png|left|link=]][[File:Openforbusiness2.jpg|thumb|250px]]
'''''[[The Sims 2: Open for Business]]''''', or '''''OFB''''', is the third [[expansion pack]] for ''[[The Sims 2]]'', released on March 2, 2006 in the US, and on March 3, 2006 in Europe. The Mac version was released on September 4, 2006. It allows [[Sim]]s to run a home or community lot based [[business]].
 
The main change to the core game introduced by ''Open for Business'' is a new neighborhood type—the "Shopping District", the default one being named [[Bluewater Village]]. A number of Sims live there, such as a toymaking family, a woman who owns a home-based flower shop, a family that owns a furniture shop, a family bakery, and a rich tycoon who owns a nightclub and an electronics shop.
 
''Open for Business'' also adds new functionality to a Sim's productivity around the house. Sims are able to craft new items, including toys, flowers, and robots. Additional items include those aimed specifically at enhancing the business setting like an old-style cash register, beauty salon chairs and child-oriented toys. [[Servo]]s are reintroduced as fully playable household robots that can perform basic tasks and function like a Sim in regards to social interactions.
 
There are new objects in ''Open for Business''. Furniture styles and the build-mode selection have been expanded. The biggest difference, however, is the addition of business-oriented items such as cash-[[register (object)|registers]], shelves, [[elevator]]s, and [[workbenches|crafting centers]] that Sims can use to create things to sell.
 
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===2018===
====December 2018====
[[File:Late night autograph.jpg|thumb|300px|link=Celebrity status]]
'''''[[Celebrity status]]''''' is a feature in ''[[The Sims 3: Late Night]]'' that allows Sims to become renowned celebrities around the [[world]] they live in. Celebrity status ranges from one to five stars, and the number of stars a Sim has is visible when the cursor is pointed at a celebrity Sim. Celebrities will not accept most social interactions from ordinary Sims at first, and they must be greeted and impressed before they will talk. In addition, Sims cannot simply visit a celebrity's home or [[penthouse]], but must first ring them up on the callbox asking for permission to enter; celebrities that either don't know or dislike the visiting Sims may refuse them entry.
 
Sims can gain celebrity points in a variety of ways. They may gain celebrity points by socializing with and impressing existing celebrities. Reaching a high level in certain [[career]]s—particularly the [[Film]] career—will guarantee Sims celebrity status. More rarely, Sims can get celebrity points from [[opportunities]]. Celebrity points are permanent and cannot be removed without the use of cheats.
 
Being a celebrity provides Sims with many potential perks, such as access to the VIP areas in many [[bar]]s, [[Club (The Sims 3: Late Night)|clubs]], and [[lounge]]s; discounts at retail stores and restaurants; freebies and other exclusive objects; and admiration from passersby when out and about. However, celebrities will also be followed by [[paparazzi]], who may expose any embarrassing or disgraceful acts that they spot the celebrity being engaged in. Celebrities who get publicly disgraced will get a negative moodlet that lasts for three days and will temporarily revoke some of their perks.
 
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====November 2018====
[[File:TS4 Cats and Dogs Icon.png|70px|left|link=The Sims 4: Cats & Dogs]][[File:TS4 Cats & Dogs Cover Art.png|thumb|250px]]
'''''[[The Sims 4: Cats & Dogs]]''''' is the fourth [[expansion pack]] for ''[[The Sims 4]]''. It was announced on August 21, 2017 at Gamescom and was released worldwide on November 10, 2017. The console version was released on July 31, 2018. It is a spiritual successor to ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', and ''[[The Sims 3: Pets]]''. The expansion reintroduces [[cat]]s, [[dog]]s, and [[raccoon]]s, as well as new features such as [[fox]]es and a [[vet clinic]] [[business]] which Sims can experience in the new world of [[Brindleton Bay]].
 
In ''Cats & Dogs'', Sims can own cats and dogs as pets, which are the main feature of the expansion pack. Unlike previous games, pets cannot be controlled by the player, similarly to ''The Sims 2: Pets'', and there is no cheat that will allow the player to do so. Sims can interact with these pets in various form of ways such as feeding, playing and training, and are able to bond with them through these interactions.
 
Vet clinics are another feature introduced in ''Cats & Dogs''. They are a lot type and a business that Sims can own. Cats and dogs can now have various types of [[Pet illness|illnesses]], that can be easily cured by veterinarians. They are treated with different types of medicine and in serious situations with a surgery station, that can also neuter and un-neuter pets.
 
Alongside pets and vet clinics, the expansion pack also introduces the coastal world of Brindleton Bay, [[veterinarian]] and [[pet training]] skills, new [[Trait (The Sims 4)|traits]], [[Aspiration (The Sims 4)|aspirations]], collectibles, and other various pet related objects and activities.
 
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====October 2018====
[[File:Islaparadiso-ts3ip.world.jpg|thumb|350px|A view of Isla Paradiso.]]
'''[[Isla Paradiso]]''' is a [[world]] featured in ''[[The Sims 3: Island Paradise]]'', consisting of a town located on a tropical archipelago with many different islands. It was designed to highlight the many new features introduced in the expansion pack, such as [[houseboat]]s, [[diving area]]s, [[resort]]s, and [[hidden island]]s. The world bears some resemblance to [[Sunlit Tides]], but has more of a Spanish-Caribbean theme and places more emphasis on interacting with the water.
 
Unlike other worlds, a land connection does not exist for every lot, necessitating the use of [[boat]]s in order to get around. Boats can be purchased in [[buy mode]] by the player in a similar fashion to purchasing [[car]]s, and require a boat trailer to be docked at. Sims can also build a [[houseboat]], a type of [[residential lot]] that can be moved around on the water. A taxi boat service is available for Sims who do not own their own boat. Isla Paradiso's oceans are deep enough for the [[Kraken]]—a giant sea monster—to appear, and may attack the boats of Sims if they stay out in the water for too long.
 
129 Sims appear in Isla Paradiso, including one returning Sim—[[Edward Dregg]], who first appeared in ''[[The Sims 2: Bon Voyage]]'' and ''[[The Sims Castaway Stories]]'' as a pirate captain ghost.
 
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====September 2018====
[[File:TS4 648 GP03 SCREENS 03 001.jpg|thumb|350px|A family of four ordering at a restaurant in ''[[The Sims 4: Dine Out]]''.]]
A '''[[restaurant]]''' is a type of location in [[The Sims (series)|''The Sims'' series]] that allow Sims to eat out at [[community lot]]s without having to cook for themselves. They were first introduced in ''[[The Sims: Hot Date]]'', and later reintroduced in ''[[The Sims 2: Nightlife]]'' and ''[[The Sims 4: Dine Out]]''. ''[[The Sims 2: Open for Business]]'' and ''The Sims 4: Dine Out'' allowed Sims to run a restaurant in an owned [[business]], managing its staff, menu, and pricing. In these games, players are able to see inside the restaurant and direct their Sims around as usual once inside.
 
Restaurants in general consist of at least three employees—a host that seats customers; a server that delivers the food; and a chef that prepares the dishes. The restaurant will also require a podium for the host to be stationed at, a stove for the chef to cook with, and a sink or [[dishwasher]] for the servers to wash the dirty dishes in. In ''Hot Date'', restaurants also required a [[Refrigerator|fridge]] and a preparation surface.
 
Restaurants appear in ''[[The Sims 3]]'' as [[rabbit hole]] locations that players cannot see into. Sims can choose to eat at a [[diner]] or a [[bistro]]; the latter is more expensive, but can trigger events that will not occur at a diner. Players can direct their Sims to stay for dessert after the meal, but otherwise cannot choose what their Sims will order, and cannot see their Sims eating inside the restaurant. However, a venue from [[The Sims 3 Store]], titled the [http://store.thesims3.com/setsProductDetails.html?productId=OFB-SIM3:67573 Business as Usual Bistro], features a working restaurant, complete with the ability to assign a chef, set the menu, and decide the opening hours for the restaurant. If a Sim owns the restaurant, they can also profit from it.
 
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====August 2018====
[[Image:TS2 Sim doing homework.jpg|thumb|250px|A [[Sim]] doing their homework.]]
'''[[School]]''' is where [[child]]ren and [[teen]]agers attend to get education during those [[life stage]]s. School appears in all of [[The Sims series|''The Sims'' series]], except in ''[[The Sims Castaway Stories]]''. The [[carpool|school bus]] takes children and teens to and from school. In the first two games and ''[[The Sims 4]]'', the school is located off-screen and is not visible to the player, just like [[career]]s. In ''[[The Sims 3]]'', the school is a [[rabbit hole]] building.
 
Children and teenagers attend school on weekdays and are free from it during weekends (except for ''The Sims'', in which weekends don't exist). School days usually last for around 4 to 7 hours, depending on the game. Children in school will have grades, that work similarly to [[job performance]] of careers. Grades can be boosted by doing various forms of activities during free time. These include studying from books, completing tasks, and raising [[skill]]s. Sims will get [[homework]] after school days, and failing to complete them generally results in bad grades. In ''The Sims 3'' and ''The Sims 4'', players can also assign tasks for the Sim to do during school. They vary from sleeping in classes, working harder than usual, or just gaining more friends.
 
Other forms education alongside normal schools exist for children and teenagers to attend. In ''The Sims'', children whose grades linger at F for several consecutive days are first given a warning, then banished to [[military school]]. In ''[[The Sims 2]]'', Sims can attend [[SimCity Academy|private school]] if they have a minimum grade of C. In ''[[The Sims 3: Generations]]'', children and teens can be sent to a [[Boarding School|boarding school]] and take a [[Afterschool class|class after school]].
 
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====July 2018====
[[File:TS2S Gallery 8.jpg|thumb|250px|A Sim shivering from the cold.]]
'''''[[Temperature]]''''' is a feature introduced in ''[[The Sims 2: Seasons]]'', ''[[The Sims 3: Seasons]]'', and ''[[The Sims 4: Seasons]]'' that is tied closely to the [[weather]] mechanics of the game. In all games, the outdoor temperature has an effect on a Sim's internal temperature; if Sims become too hot, they can cool down by going [[swimming]] or grabbing a cold drink, while Sims who are getting too cold can warm up by changing into [[outerwear]]. In all cases, going indoors will help them cool off or warm up. Sims that get too hot may faint from heatstroke or get [[sunburn]]ed, while Sims that get too cold may freeze and collapse.
 
The outdoor temperature also a has a profound effect on Sims' lives. Colder temperatures will produce visible frost and cause bodies of water to freeze over, and precipitation will come in the form of [[snow]] if it is cold enough. Warmer temperatures will produce much more violent thunderstorms and hail, and heat hazes may become visible.{{vgversion|TS3S}} The current season determines the average outdoor temperature, with spring and summer bringing warmer temperatures, and fall and winter bringing colder temperatures.
 
In ''The Sims 2'' and ''The Sims 4'', real-world temperature units are not used to determine the temperature, and instead a scale ranging from -100 to 100—with the former being the coldest and the latter being the hottest—is used. ''The Sims 3'' is the only game to use real-world temperature units like Celsius and Fahrenheit.
 
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====June 2018====
[[File:TS4 City Living Icon.png|60px|left|link=The Sims 4: City Living]][[File:TS4 City Living Cover Art.jpg|thumb|250px]]
'''''[[The Sims 4: City Living]]''''' is the third [[expansion pack]] for ''[[The Sims 4]]''. It introduces [[apartment]]s and [[penthouse]]s, and allows Sims to live in and explore the city [[world]] of [[San Myshuno]]. It is a spiritual successor to ''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Late Night]]'', and borrows objects or other elements from several other expansion packs.
 
''The Sims 4: City Living'' was officially announced on September 12, 2016. It was released in North America on November 1, 2016 and in Europe on November 3, 2016. The console version was released on November 17, 2017.
 
''City Living'' features a new city world named San Myshuno, which is heavily based on a variety of modern cities from around the world like Tokyo, San Francisco, and New York City, and also features elements of Indian, Chinese, Japanese and Moroccan culture throughout the city. In San Myshuno, there are a total of 21 apartment units available, which are the main feature of the pack. Apartments offer new gameplay compared to normal residential lots, such as [[landlord]]s, paying rent, various types of pests and close quarter neighbors. A total three penthouses are also found in San Myshuno. They are placed on top of decorative buildings that do not have any limitations beyond their lot size, so they can be demolished and rebuilt, much like other buildings on a normal lot. Other new activities in San Myshuno include visiting [[festival]]s, raising up in new careers, and more.
 
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====May 2018====
[[File:The Goth family - The Sims.png|thumb|400px|The Goth family in ''[[The Sims]]''.]]
The '''[[Goth family]]''' is a prominent family in [[The Sims (series)|''The Sims'' series]], originally consisting of just [[Mortimer Goth|Mortimer]], [[Bella Goth|Bella]] and [[Cassandra Goth|Cassandra]], appearing as one of the starting families in the original ''The Sims''. The family is featured in all four main games (''The Sims'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''), ''[[The Sims 2 (GBA)|The Sims 2]]'' for GameBoy Advance, and [[The Sims Bustin' Out (console)|''The Sims: Bustin' Out'']] for console.
 
The immediate members of the family appear in [[Neighborhood 1]]/[[Old Town]]{{Vgversion|TS}}, [[Pleasantview]]{{Vgversion|TS2}}, [[Sunset Valley]]{{Vgversion|TS3}}, and [[Willow Creek]]{{Vgversion|TS4}}, and are considered a key founding family in those places. Other branches of the family appear or are featured in the histories of other areas, including [[Moonlight Falls]], [[Lunar Lakes]], and [[Sugar Maple Coast]].
 
The earliest known Goth was possibly a medieval-era woman by the name of [[Lady Ravendancer Goth]], who wrote ''‘Lady Ravendancer Goth’s Book O’ Spells’''. The original tome was found in the '''Gothique Library''', a library built by the very first Goths that settled in [[Sunset Valley]]. Magical ability is a common trait shared by many Goths; it is shown in several games that [[Bella Goth]] is capable of magic, and her mother-in-law [[Cornelia Goth]] was often used in promotional images dealing with magic things such as spell books and the [[Cowplant]].
 
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===2017===
====October 2017====
[[File:TS4gardening.png|thumb|300px|A Sim tending to a garden]]'''[[Gardening (The Sims 4)|Gardening]] in ''[[The Sims 4]]''''' is a game mechanic and [[skill]], allowing Sims to grow plants that can be sold or used in various [[Cooking (The Sims 4)|recipes]].
 
Sims can plant plants on their [[lot]], in bare earth or in flower pots. Sims need to tend plants regularly to keep them alive and healthy. Plants that are well-tended and remain healthy eventually increase in quality. As plant quality increases, the needs of the plant increase; higher-quality plants may need to be weeded or sprayed for bugs to keep them healthy. Plants produce harvestables which can be sold, eaten, or used in cooking or [[herbalism|herbal]] recipes. The quality of the harvestable depends on the quality of the plant. Higher-quality harvestables can be re-planted, and the plant that grows from the harvestable will start at that higher level.
 
As Sims develop their gardening skill, they obtain new abilities, such as the ability to talk to plants, fertilize gardens, and graft plants together. More advanced gardeners can graft cuttings of multiple plants onto a single plant, allowing that plant to produce multiple types of harvestables at the same time; some rare harvestables can only be obtained by grafting certain plants together.
 
''The Sims 4'' base game features 33 different types of plants that can be collected and grown; other [[content pack]]s increase the total number of available plants to 50.
 
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====March 2017====
[[File:TS4_Toddlers2.jpeg|thumb|300px|Two toddlers in ''[[The Sims 4]]'']]
'''[[Toddler]]''' is a [[life stage]] present in ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. It is the second [[Life stage|life stage]] for Sims (following [[baby|infancy]]), and the youngest life stage that can be chosen in [[Create a Sim]]. Toddlers grow up into [[child]]ren.
 
Toddlers gain a measure of independence from infancy, but still require active parenting. Toddlers, like babies, can be held and carried by Sims, teenaged or older, and need to be carried up and down stairs. Toddlers are unable to use certain objects accessible to older Sims, and are generally only able to take care of their most basic needs. During this stage, acquiring [[toddler skills]] is an important focus. Toddlers are able to learn how to speak, how to walk, and to be potty trained. Passing these milestones give toddlers additional self-sufficiency, and may affect whether the toddler grows up well. Toddlers are also able to develop other [[skill]]s for the first time through the use of toys and games.
 
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===2016===
====October 2016====
[[File:Api.png|thumb|right|200px|An angry ghost Sim, in ''The Sims 4'']]
'''[[Ghost]]s''' are the remaining entities of a [[death|dead]] [[Sim]], and appear in all [[The Sims (series)|main series]] games, either as [[non-playable character]]s or as a playable [[life state]].
 
Ghosts possess a number of unique abilities. They are able to pass through walls and solid objects. In many cases, ghosts can manipulate objects around them, causing them to levitate or else possessing them in some way. The color of a ghost can represent how the Sim was killed{{vgversion|TS2}}{{vgversion|TS3}}, or the emotional state of the ghost{{vgversion|TS4}}. Ghosts can often become angry, and haunt or scare living Sims, especially if their [[gravestone|gravestone or urn]] is mistreated or a particular Sim does something to anger the ghost.
 
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====September 2016====
[[File:AgnesCrukpAppearances.jpg|thumb|250px|Agnes Crumplebottom, in ''The Sims 3'', ''The Sims 2'', and ''The Sims'']]
'''[[Agnes Crumplebottom]]''', also known as '''Miss Crumplebottom''', is a well-known and notorious pre-made [[Sim]].
 
She first appears as a [[non-playable character]] in ''[[The Sims: Hot Date]]''. Miss Crumplebottom detests public displays of romance, and will promptly scold, smack, or beat with her purse, any Sims engaged in public displays of affection. She appears in ''[[The Sims 2]]'' as well, though in that game she is deceased, and the job of opposing public romance is taken up by a [[Mrs. CrumpleBottom|distant relative with a similar name]].
 
In ''[[The Sims 3]]'', which occurs first in the [[Timeline of events in The Sims series|original timeline of ''The Sims'' games]], Agnes is a young and bitter widow, haunted by the [[Erik Darling|ghost of her husband]] who died on their honeymoon.
 
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===2015===
====December 2015====
[[File:Lucky Palms thumbnail.png|thumb|250px|Lucky Palms]]
'''[[Lucky Palms]]''' is a [[world]] for ''[[The Sims 3]]''. It was announced on June 18, 2012 and released on June 28 of the same year. It is the fifth world released for ''[[The Sims 3 Store]]''. Lucky Palms is set in a desert setting with small pockets of green scattered throughout the world. There are 50 residents (and 5 unborn babies), making Lucky Palms the same size population-wise as [[Bridgeport]], [[Hidden Springs]], and [[Riverview]].
 
It is available in a Standard and Gold edition. The Gold edition contains The Lucky Simoleon Casino, as well as several extra objects, including the blackjack table and the slot machine.
 
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====November 2015====
[[File:The sims 3 teen.jpg|thumb|250px|A teen in ''[[The Sims 3]]'']]
'''''[[Teen]]''''' is a [[life stage]] that is featured in ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. It succeeds the [[child]] life stage, and precedes the [[young adult]]{{Vgversion|TS2U}}{{Vgversion|TS3}}{{Vgversion|TS4}} or [[adult]]{{Vgversion|TS2}} life stages.
 
Teens have more freedom than their younger counterparts, and are able to do more things. They can develop and build all available [[skill]]s, pay [[bill]]s, get a [[part-time job]], drive [[car]]s, [[cooking|cook]] meals, and [[sneak out]]. In ''[[The Sims 2: University]]'', teens may also go to [[college]], where they will automatically age up to [[young adult]].
 
A notable difference between teenagers and children is that teenagers able to pursue [[relationship|romantic relationships]]. They can perform all romantic interactions, but cannot [[WooHoo]] or [[Marriage|get married]]; teens in ''The Sims 4'', however, can "Mess Around" and exchange promise rings. Teens may [[want]] to have their first kiss or [[Going steady|go steady]] with another Sim. Teens can only date other teens, and cannot perform romantic interactions with a Sim in any other life stage. In ''The Sims 2'', the romantic bond between two teens will be broken if one teen ages up and the other does not. In ''The Sims 3'', a teenaged lover who ages up will remain listed as their boyfriend/girlfriend, but cannot perform romantic interactions until the other Sim ages up as well.
 
Teens can live on their own without the aid of older Sims in the house. They cannot be taken away by the [[social worker]], and can even [[running away|run away]] from home if their relationships with the rest of the family drops too low. In ''[[The Sims 3: World Adventures]]'', teens can travel abroad on their own. Teens in ''The Sims 3'', however, have a [[curfew]], and may be arrested and brought home by the police if they are caught violating it. Teens in ''The Sims 2'' may [[sneak out]] of the house at night, but will be brought home by the police if they are caught.
 
When a child becomes a teenager, the player may select their [[aspiration]]{{Vgversion|TS2}}{{Vgversion|TS4}} and [[chemistry]].{{Vgversion|TS2NL}} Teens have four{{Vgversion|TS3}} or two{{Vgversion|TS4}} [[trait]] slots.
 
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====October 2015====
[[File:The-sims-3-barnacle-bay-20100831100628287.jpg|thumb|250px|A view of Barnacle Bay]]'''''[[Barnacle Bay]]''''' is a downloadable [[world]] from ''[[The Sims 3 Store]]'', released on September 23, 2010. Prior to release, the price tag was announced as 1650 [[SimPoint]]s; this was increased to 2000 SimPoints after release. As of May 2012, Barnacle Bay can no longer be purchased with SimPoints, and instead is included with a $20 bundle that includes various other content. The world was also included with ''[[The Sims 3: Island Paradise]]'' if the player pre-ordered the game on [[Origin]].
 
Barnacle Bay shares a deep and rich connection with the ocean, being first settled by pirates. It has since grown into a vacation destination, populated with beaches, parks, and a modern downtown area. Sims can explore the [[pirate ship]], go [[Fishing (The Sims 3)|fishing]], or tour the abandoned piers by the beach. The world also includes a unique [[diner]] [[rabbit hole]] named "Hogan's Deep Sea Diner", a nod to the regular "Hogan's Deep Fried Diner".
 
The world is well known for being the home of the [[Caliente household|Caliente sisters]], who moved to Barnacle Bay following the events of [[Pleasantview]]. They share a house with [[Luisa Libros]], and all three are romantically involved with [[Alec Trebo]], [[Jeff Smith]], and [[Juan Jr Inkbeard]].
 
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====September 2015====
[[File:Sims3plumbob.png|thumb|right|120px|The plumbob in ''[[The Sims 3]]''.]]
The '''''[[Plumbob]]''''' is an iconic feature of [[The Sims (series)|''The Sims'' series]]. It is used in most titles to identify the currently selected character, and to show the [[mood]] of playable Sims. The plumbob has become an important and easily recognizable symbol of the franchise, and is featured in countless game covers, logos, posters, and other products.
 
In ''[[The Sims]]'', the plumbob's color depends entirely on the Sim's current motives, which determines the Sim's overall mood. The plumbob will be green if the Sim is in a good mood, white if the Sim is "neutral", and red if the Sim is in a bad mood. A deeper and darker shade of green or red indicates the severity of the mood. In ''[[The Sims 2]]'', the plumbob will be white if the Sim is in [[aspiration bar|platinum aspiration]], which raises the Sim's mood to maximum regardless of the Sim's motives. Otherwise, the plumbob will be green if the Sim is in a good mood, yellow if the Sim is in a mediocre mood, and red if the Sim is unhappy. The plumbob in ''[[The Sims 3]]'' and ''[[The Sims 4]]'' functions similarly to that of ''The Sims 2'', although there is no platinum mood.
 
In ''[[The Sims: Hot Date]]'' and ''[[The Sims 2: Nightlife]]'', a [[date]] partner or [[outing]] members will have a blue plumbob over their heads. This plumbob reflects their mood in ''Hot Date'' depending on the shade of blue, although this is not the case in ''Nightlife''. In ''[[Open for Business]]'', [[employee]]s will have a spherical plumbob over their heads that reflects their mood, much like the normal plumbob does; players should keep a close eye on this plumbob in order to give them breaks appropriately, or they may quit when their motives get too low.
 
The appearance of the plumbob has changed throughout the series, but it has always generally resembled the shape of a [[wikipedia:hexagonal bipyramid|hexagonal bipyramid]], making it a dodecahedron. It has 12 isosceles triangles, 18 edges, and 8 vertices.
 
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====August 2015====
[[File:Male Female Simbots.jpg|thumb|right|Male and female SimBots.]]
The '''''[[SimBot]]''''' is a [[life state]] introduced in ''[[The Sims 3: Ambitions]]'' and appear to be the predecessor of [[Servo]]s. SimBots have the same motives as normals Sims except for hygiene.
 
Unlike Servos, SimBots cannot recharge themselves in any way other than by sleeping or getting [[Electrocution|electrocuted]]. SimBots can eat food, although they prefer scrap, and one piece of scrap is usually enough to satisfy their "Scrap Reserves" motive. SimBots are hydrophobic, and will short-circuit when told to take a shower or play in a sprinkler. However, they have no trouble simply being sprayed by a sprinkler, and can mop up puddles of water. SimBots are not affected by [[fire]], allowing them to [[detonation|detonate]] objects without fear of getting burned or singed.
 
SimBots have special jets in their feet, allowing them to hover from place to place. They are used as a substitution for running, and for navigating between lots.
 
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====July 2015====
[[File:The sims 3 child.jpg|thumb|right|A child in ''The Sims 3''.]]
The '''''[[child]]''''' [[life stage]] is featured in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. Children cannot grow up in ''The Sims''; in later games, they grow up into [[teen]]agers.
 
Children have much more freedom than the previous life stages, although there are still some limitations. In ''The Sims 2'', children can't stay home alone without an older Sim present. In ''The Sims 3'', children have a [[curfew]] that they cannot violate. Children in ''The Sims'' and ''The Sims 4'' do not require an older Sim present to live alone and do not have curfews; however, the range of [[skills]] they can learn is limited. Children will also need to attend [[school]] in order to maintain good grades and avoid being taken to [[military school]],{{vgversion|TS}} being confiscated by the [[social worker]],{{vgversion|TS2}} or being forced to select a random [[Trait (The Sims 3)|fourth trait]].{{vgversion|TS3}}
 
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====June 2015====
[[File:The Sims 2 Seasons Cover.jpg|thumb|link=The Sims 2: Seasons|right]]'''''[[The Sims 2: Seasons]]''''' (also known as '''''TS2 S''''', '''''TS2 SNS''''', or simply '''''Seasons''''') is the fifth [[expansion pack]] for ''[[The Sims 2]]''. The game was released on March 1, 2007 for North America and March 2, 2007 for Europe. This expansion pack served as the inspiration for ''[[The Sims 3: Seasons]]''.
 
''Seasons'' introduced the [[Riverblossom Hills]] neighborhood, as well as the concept of [[Weather (game mechanic)|weather]] and seasonal cycles. Sims must now be mindful of what to wear outdoors depending on the season, and monitor both outdoor and internal [[temperature]] in order to stay comfortable. [[Gardening]] was also enhanced, and [[fishing]] was introduced to the game, allowing Sims to grow and catch their own food. Sims that use too many pesticides whilst gardening may become a [[PlantSim]].
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====April 2015====
[[File:Toddler_hugging.jpg|thumb|Two toddlers hugging, in ''The Sims 2''|right]]'''[[Toddler]]''' is a [[life stage]] present in ''[[The Sims 2]]'' and ''[[The Sims 3]]''; in those games, it is the second life stage for Sims (following [[baby|infancy]]), and the youngest life stage that can be chosen in [[Create a Sim]]. Toddlers grow up into [[child]]ren.
 
Toddlers gain a measure of independence from infancy, but still require active parenting. Toddlers, like babies, can be held and carried by Sims, teenaged or older, and need to be carried up and down stairs. Toddlers are unable to use certain objects accessible to older Sims, and are generally only able to take care of their most basic needs. During this stage, acquiring [[toddler skills]] is an important focus. Toddlers are able to learn how to speak, how to walk, and to be potty trained. Passing these milestones give toddlers additional self-sufficiency, and may affect whether the toddler grows up well. Toddlers are also able to develop other [[skill]]s for the first time through the use of toys and games.
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===2014===
====December 2014====
[[File:Unicorn.png|thumb|A unicorn|235px]]
[[File:Unicorn Icon.png|50px|left|link=Unicorn]] The '''[[unicorn]]''' is a mystical [[horse]]-like creature introduced in ''[[The Sims 3: Pets]]''.
 
Wild unicorns are present in the [[world]] between 8:00pm (20:00) and 5:00 the next morning, though there is only a 33% chance that a wild unicorn will appear on any given night. Unicorns generally resemble horses, though with some notable differences, including different tails and facial hair (on male unicorns). Unicorns give off a glittering light or trail of light when they appear, disappear, or gallop, and emit rainbows from their horns while standing still, eating or drinking.
 
Unicorns seem to have a close relationship with plants and with nature, and will often autonomously bless plants or cause small plants to grow. Despite this, unicorns, like horses, will often choose to eat [[garden]] plants and so must be kept separated from them.
 
Sims, [[child]] or older, can try to tame a wild unicorn so it can join their household. The Sim will need to be best friends with it first, and also be 'best friends forever' with 3 household animals. Once tamed, Sims will be able to utilize the unicorn's unique magical abilities, including teleportation, fire extinguishing, and the blessing or cursing of flora and fauna.{{clr}}
 
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====November 2014====
[[File:CAS_Imaginary_Friend_icon.png|left|Link=Imaginary Friend]][[File:Imaginary_Friends.jpg|right|250|thumb|A group of Imaginary Friends]]An '''[[Imaginary Friend]]''' is a [[life state]], featured in ''[[The Sims 3: Generations]]''. Imaginary Friends begin their lives as inanimate dolls, delivered to newborn [[baby|babies]] or to [[toddler]]s. The doll can also be given to a Sim as a gift. Toddlers can interact with the doll, and often are carried around in the toddler's [[inventory]]. Dolls left outside the inventory tend to teleport around the lot (similar to [[gnome]]s), usually to be closer to the toddler.
 
If a toddler forms a close enough bond with the doll, the Imaginary Friend will transform into a life-size living creature. Its [[life stage|age]] will always correspond to the age of its owner. Imaginary Friends are visible only to their owners, and to other Sims who own an Imaginary Friend. An Imaginary Friend can be made "real" through the use of the Imaginary Friend Metamorphum potion. Once real, the Imaginary Friend is visible to everyone and can be interacted with like any other Sim. It can engage in [[WooHoo]] and, though it is not biologically a Sim, it can produce offspring.
 
There is a 75% chance that a newborn Sim will receive the doll. Once received, it cannot be sold or deleted without the use of [[cheat]]s, though it can be given away or kept away from the toddler in order to prevent it from forming a bond.
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====October 2014====
[[File:Sim painting .jpg|thumb|A Sim painting|right|150px]]
'''[[Painting]]''' is a [[skill]] in ''[[The Sims 3]]''. The skill is augmented by the [[Artistic]] [[Trait (The Sims 3)|trait]], and the Extra Creative [[lifetime reward]]. Prior to ''The Sims 3'', painting skill was part of a broader [[Creativity (skill)|"creativity" skill]] which was also earned through playing instruments, writing novels, or using certain reward objects.
 
Sims can learn to paint by using the [[easel]], [[drafting table]], or sketchbook. They can also take a class at the school or college of art. If ''[[The Sims 3: Ambitions]]'' is installed, Sims can register as a [[Self-Employment|self-employed]] Painter. As Sims advance in the Painting skill, the quality of the paintings also get better. There are 158 paintings available to paint. Each painting has minimum and maximum skill caps — Sims with low Painting skill cannot make a high-level painting, and vice versa. This means that once the Sim has advanced in the skill, they will no longer be able to paint unique low-level paintings. The value of the paintings varies, depending on many factors, including skill level, canvas size, painting quality, and the number of paintings a Sim has painted. {{clr}}
 
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====September 2014====
[[File:The Sims 4 Icon.png|60px|left|link=The Sims 4]][[File:TS4 official boxart.png|200px|right]]'''''[[The Sims 4]]''''' is the fourth main installment in [[The Sims (series)|''The Sims'' franchise]]. Like the previous games in the series, ''The Sims 4'' focuses on creating and controlling families of virtual people called "[[Sim]]s".
 
Sims in ''The Sims 4'' have more emotional depth than in any previous game in the series. A Sims' emotional state affects which actions they perform and how the actions are performed. One Sim's emotions can affect other Sims around them. Sims in extreme emotional states can even [[death|be killed by their emotions.]] The emotions that a Sim can or will experience are affected by their [[moodlet]]s, [[Trait (The Sims 4)|traits]], and life stage.
 
Create a Sim is revitalized, making it more intuitive and flexible than in previous games. Sims' physical features are customized by clicking-and-dragging on different parts of the body. There is also a "detail mode," which allows more precise modification of a Sim's facial features. The game's [[build mode]] has also been overhauled to be more powerful and intuitive than ever before. Players can now adjust the height of a building's walls and its foundation, and can move, turn, expand or contract entire rooms with a few clicks.
 
''The Sims 4'' also features a brand-new [[The Sims 4 Gallery|Gallery]] system; an integrated online content browser. Sims, families, and houses can be added to the Gallery and downloaded by other players. Other players' works can also be downloaded, added to the game, and be played immediately.
 
''The Sims 4'' has an official release date of September 2, 2014.
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====August 2014====
[[File:SIMS3GARDEN2.jpg|right|thumb|A Sim gardening|235px]][[File:Gardening skill icon.png|link=Gardening (The Sims 3)|left]]'''[[Gardening (The Sims 3)|Gardening]]''' is a [[skill]] in ''[[The Sims 3]]''. The skill is augmented by the [[Green Thumb]] [[Trait (The Sims 3)|trait]], and the '''Super Green Thumb''' [[lifetime reward]]. It involves the planting, growing and harvesting of various plants that Sims can find within each world. Unlike the previous Sims games, ''The Sims 3'' gardening has been much expanded upon, introducing many real-life plants and several fictional species such as the '[[Life fruit|Life Fruit]]', 'Flame Fruit', and 'Plasma Fruit'.
 
Some [[expansion pack]]s include more varieties of plant collections. Some of the plants can be used as ingredients for [[Nectar Making]] and [[Mixology]], with the key ingredients for Nectar Making being the grapes from [[Champs Les Sims]]. With ''[[Ambitions]]'', Sims can register as a [[Skill career|self-employed]] Gardener. Gardening can be profitable by selling the harvested produce from the inventory, [[supermarket]], or [[consignment store]].
 
Only [[teen]]s and older can tend the garden. Children cannot learn the Gardening skill, but they can learn the Child Gardening [[Secret skills#Generations|hidden skill]]. Once a child grows up into a teenager, they will earn Gardening skills at the same level of their Child Gardening and [[Afterschool activity#Scouting|Scouting]] hidden skills.
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====July 2014====
[[File:The_Sims_2_Nightlife_Cover.jpg|200px|right]][[File:The_Sims_2_Nightlife_Icon.png|left|link=The Sims 2: Nightlife]]'''''[[The Sims 2: Nightlife]]''''', or '''NL''', is the second [[expansion pack]] published for ''[[The Sims 2]]''. It was released for Windows on September 13, 2005 (North America) and September 16, 2005 (European Union, Australia and New Zealand), and for Mac OS X on March 27, 2006.
 
''Nightlife'' allows players to explore the new [[Downtown (The Sims 2)|Downtown]] subneighborhood, featuring many locations dedicated to fun and romance, including restaurants, clubs, parks, and bowling alleys. Sims can go on dates with one another, and the success of those dates is determined by a dating mini-game. [[Chemistry]] was introduced in ''Nightlife'', creating a new depth and complexity in Sim relationships. ''Nightlife'' also allowed Sims to own their own [[Car|vehicles]] for the first time in the series.
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====June 2014====
''There was no featured article for June 2014''
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====May 2014====
[[File:Got_a_Job.png|right|link=career]]A '''[[career]]''' is a set of jobs in a single field that Sims can work in to earn [[Simoleon|money]]. Careers in [[The Sims (series)|''The Sims'']] series are typically linear, with each job requiring that certain [[skill]]s and other criteria be met before the Sim is promoted to the next-highest job in the career track. Different careers have different requisite skills and criteria for advancement. Sims who meet the requisite criteria and who are in a good mood at work are more likely to be promoted. Sims who go to work in a bad mood risk being demoted, and Sims that skip work will eventually be fired altogether. In ''[[The Sims 2]]'', Sims can also be promoted, demoted or fired by various [[chance card]] outcomes.
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'''[[Chemistry]]''' is a game mechanic for ''[[The Sims 2]]'', first introduced in the ''[[The Sims 2: Nightlife|Nightlife]]'' expansion pack. Chemistry overhauled the in-game romantic attraction mechanic between Sims, making it easier or more difficult to foster romantic relationships between Sims.
 
Chemistry measures multiple aspects of a Sims' [[personality]] to determine how easily Sims can be attracted to one another. Certain pairings of [[aspirationAspiration (The Sims 2)|aspirations]]s can result in greater or lesser chemistry. Some [[zodiac sign]]s share a strong attraction (or repulsion) to other signs. Similarity in Sim personality points can improve attraction. Sims possess turn-ons and a turn-off, which are specific traits that the Sim finds especially attractive or repulsive.
 
These factors are considered together, and the combined score determines the level of chemistry, demonstrated in-game by a number of "bolts" present in the relationships panel. The greater the number of bolts, the stronger the attraction between two Sims. Strongly attracted Sims are more easily able to form relationships, and are more likely to have positive interactions with each other.
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====November 2012====
[[File:Ep8_icon_2212348.png|left|link=The Sims 3: Seasons]][[File:(8)_Seasons_CoverThe Sims 3 Seasons Limited Edition.jpg|right|180px]]'''''[[The Sims 3: Seasons]]''''' is the eighth expansion pack for ''[[The Sims 3]]''. It is set to be released in mid-November 2012 worldwide
 
The pack's main feature is the reintroduction of [[Weather (game mechanic)|weather]] to the series, not seen since ''[[The Sims 2: Seasons]]''. Weather varies depending on the four seasons - Spring, Summer, Fall (Autumn) and Winter. The length, order and occurrence of particular seasons can be adjusted by the player in each saved game. As seasons change, the weather gradually changes, resulting in warmer or colder temperatures and variations in precipitation; rain, snow and hail.
 
Each new season brings with it a special festival, which occurs on the last Friday of the season (or on the last day of the season, possibly). Love Day, a festival based on [[Wikipedia:Valentine's_Day|Valentine's Day]], takes place in the spring; Leisure Day occurs in the summer; Spooky Day, a play off of [[Wikipedia:Halloween|Halloween]] happens in Fall, and Snowflake Day, a generic winter holiday (in lieu of a specific holiday like [[Wikipedia:Christmas|Christmas]]), which takes place in winter.
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====October 2012====
[[File:Dina_Caliente_(The_Sims_3).png|thumb|160px|Dina Caliente, as she appears in ''[[The Sims 3]]'']]
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The '''[[Landgraab family]]''' is one of the wealthiest, biggest, and the most well-known family that appears in almost every [[The Sims series|series in The Sims]]. This family empire possesses a number of [[Landgraab_family#Landgraab-associated_businesses|businesses and enterprises]], but most of them are only mentioned, showing the possible richness of the Landgraabs. Most Landgraabs are known to live in luxurious mansions, and one of them is a chateau that contains ancient treasuries which belonged to the ruthless [[Admiral Landgraab]], who set numerous traps to keep raiders from stealing them.
 
[[Malcolm Landgraab]] is an infamous member of the Landgraab family who appears the most with similar name. The ancestors of the Landgraabs who live in [[Bluewater Village]] are all Malcolms, with titles [[Malcolm Landgraab II|II]], [[Malcolm Landgraab III|III]], and [[Malcolm Landgraab IV|IV]]; though there is no known Malcolm Landgraab I in the game. Another [[Malcolm Landgraab (console)|Malcolm Landgraab]] appears in the [[The Sims (console)|''The Sims'' for console]] and ''[[The Sims Bustin' Out]]''. He is a business tycoon who collects debts from everyone who owes him in [[SimValley]]. Another [[Malcolm Landgraab (The Sims 3)|Malcolm]] also appears in ''[[The Sims 3]]'', and unlike them, he appears to be the nicest Malcolms of all, having a [[Good]] [[Trait (The Sims 3) (The Sims 3) (The Sims 3)|trait]]. However, he reappears in [[The Sims 3 (console)|the console version of ''The Sims 3'']], who turns to be a [[Snob|snobby]] man.
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====January 16-31, 2012====
[[File:Riverblossom_Hills.jpg|170px|thumb|right|link=Weather (game mechanic)|Sims enjoying all types of weather, in ''The Sims 2'']]
 
'''[[Weather (game mechanic)|Weather]]''' is a game feature, first introduced in ''[[The Sims 2: Seasons]]''. Weather includes [[precipitation]] - rain, snow, and hail, and air temperature. The likelihood of different precipitation types or temperatures depends on the current season on the lot being played.
 
Weather has an impact on the everyday lives of Sims. Heavy rain waters outdoor plants, and can spawn potentially dangerous [[lightning]]. Hot sunny days in the summer can cause Sims to more easily overheat. Heavy snow can cancel school for child and teen Sims. Cold wintertime air can cause Sims to freeze if outside for too long.
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====January 1-15, 2012====
[[File:The_sims_2_conceptart_SekPr.jpg|150px|thumb|right|link=SimNation|Picture of a portion of SimNation, from ''The Sims 2'' (console). ]]
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====December 1-15, 2011====
[[File:250px-The simsSims 2 Cover.jpg|150px|thumb|right|link=The Sims 2]]'''[[The Sims 2]]''', commonly referred to as '''TS2''', is the sequel to ''[[The Sims]]''. Released in September 2004, it heralded sweeping changes from the original: most notably, the isometric view of the original had given way to full 3D. Also, Sims now have life stages ([[Baby]], [[Toddler]], [[Child]], [[Teen]], [[Adult]] and [[Elder]]) which had them age from birth to death, and their genetics would be passed on to their children. Unlike the original Sims, where the player could spend forever raising their skills, the aging system in ''The Sims 2'' imposes a time limit on this before your Sims die.
 
The main aim of the game is to lead a Sim from the start of life to death. Sims will need to build up [[skill]]s and [[relationship]]s with other Sims, so that they can be successful in their [[career]]. A player will also need to make sure a Sim is happy and well by fulfilling [[wants]] (including [[Lifetime Wants|lifetime wants]], avoiding [[fears]], and fulfilling [[motives]]).
 
Sims' personalities are also given an overhaul with each Sim having an [[Aspiration (The Sims 2)|Aspiration]], [[Wants]], and [[Fears]].
 
''The Sims 2'' shipped with 3 premade neighborhoods. [[Pleasantview]] is a continuation of the original Sims storyline 25 years later. The new neighborhoods are [[Strangetown]], a desert landscape with paranormal occurrences, and [[Veronaville]], which is based on several plays by William Shakespeare.
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[[File:Absent_minded_Sim.jpg|right|150px|thumb|A Sim with the absent minded trait|link=Trait]]
 
'''[[Trait (The Sims 3) (The Sims 3) (The Sims 3)|TraitTraits]]s''' are the building blocks of personality for Sims in ''The Sims 3''. They determine a Sim's behaviors, abilities, and wishes. There are 63 traits in the base game based on mental, physical, social, or lifestyle aspects of Sims' lives and more are added with each expansion. Each trait adds to the complexity and uniqueness of a Sim.
 
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[[Image:Cheese.JPG|right]]
The '''Grilled Cheese''' [[Aspiration (The Sims 2)|aspiration]] is introduced in the [[expansion pack]] [[Nightlife]] as an undesirable and failure aspiration. All the want and fears are related to grilled cheese sandwiches. It is rumored to be inspired by Sims in [[Sims 2]] cooking this sandwiches autonomously all the time. However, it might also be based on the tradition of giving the employees grilled cheese sandwiches to eat when there is a significant milestone in [[Maxis]]. ''[[Grilled Cheese|read more...]]''