The Sims Wiki:Featured article/Past Articles: Difference between revisions

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== Past Featured Articles ==
===2021===
====May 2021====
[[File:Skeleton_Closet.jpg|thumb|250px|Bonehilda emerging from her coffin.]]
'''[[Bonehilda]]''' is an [[NPC]] that was introduced in ''[[The Sims: Makin' Magic]]'', and later returned in ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Paranormal Stuff]]''. She can be summoned from either a special upright [[coffin]]{{Vgversion|TS:MM}}{{Vgversion|TS3:SN}} or by performing a [[Medium|seance]]{{Vgversion|TS4:PS}}.
 
She mainly functions as a [[maid]], with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do [[laundry]], tend to a [[garden]], socialize, prepare meals, and care for children. As a walking [[skeleton]], any human maids who see her while they are working may freak out and quit their job, and house guests will generally be [[tense]] in her presence. In [[Haunted house residential|haunted houses]]{{Vgversion|TS4:PS}}, she is able to protect the residents by fighting off a vengeful spirit known as [[Temperance]].
 
Bonehilda will occasionally grab a drink from a nearby [[Bar (object)|bar]], [[sink]] or [[refrigerator]] when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the [[Grim Reaper]], and might stop to ask him for an autograph if he shows up{{Vgversion|TS:MM}}.
 
Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper{{Vgversion|TS3:SN}}, or a light-skinned woman with long red hair and green eyes{{Vgversion|TS4:PS}}.
 
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===2019===
====June 2019====
[[File:Baby_close_up.jpg|thumb|300px|link=Baby]]
'''[[Baby]]''' is the first [[life stage]] in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]'' (excluding [[pregnancy]], in the case of the latter games). It is also present in ''[[The Sims Stories]]'' series, and ''[[The Sims Medieval]]'', which are spin-offs of ''The Sims 2'' and ''The Sims 3'', respectively, and in ''[[The Sims FreePlay]]''. There are no pre-made babies in ''The Sims'' series, although some pre-made Sims start out pregnant. Babies cannot be made in [[Create a Sim]].
 
In ''The Sims'', in order to have babies two Sims of opposite [[gender]]s must interact romantically either by kissing or "playing in bed"{{Vgversion|TS:LL}} and then hope for the random chance of a dialogue asking "Should we have a baby?", to which the player can answer "Yes" or "No". In ''The Sims 2'' and onward, Sims can have babies by doing the "[[WooHoo#Try for baby|Try for Baby]]" interaction on a double bed or in any other form of [[WooHoo]] location. Only female Sims can become pregnant through the "Try for Baby" interaction. Once a Sim has been pregnant for three days, they will give birth to one or more newborn babies. Babies can also be [[Adoption|adopted]].
 
Babies usually require basic forms of care from [[teen]]s and older such as changing diapers, bottle feeding (''The Sims 4'' also adds the ability for female Sims to breastfeed) and good amounts of socialization with other family members. If a baby is not tended by any Sims in the household, a [[social worker]] will usually come to take the baby away. Babies grow into [[toddler]]s in ''The Sims 2'', ''The Sims Stories'', ''The Sims 3'', ''The Sims 4'' and ''The Sims FreePlay'', while they grow into [[child]]ren in ''The Sims'' and ''The Sims Medieval.''
 
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====May 2019====
''There was no featured article for May 2019.''
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====April 2019====
[[File:TS4 Seasons Icon.png|60px|left|link=The Sims 4: Seasons]][[File:TS4 Seasons Cover Art.png|thumb|250px]]
'''''[[The Sims 4: Seasons]]''''' is the fifth [[expansion pack]] for ''[[The Sims 4]]''. It was announced on May 24, 2018 and released on June 22, 2018. The console version was released on November 13, 2018. It is a spiritual successor to ''[[The Sims 2: Seasons]]'' and ''[[The Sims 3: Seasons]]''. The expansion pack reintroduces [[Precipitation|weather]] and [[Weather (game mechanic)|seasons]], along with new features such as [[holiday]]s and a [[calendar]]. Various other features, such as [[temperature]]s, new [[career]]s and new [[skill]]s are also included.
 
''The Sims 4: Seasons'' introduces weather and seasons as its primary core mechanics. The four seasons of spring, summer, fall and winter shape the entire lives of Sims, allowing for new activities, festivities and more. All [[world]]s also have their own unique weather patterns, varying from rain, cloudy, sunny and snowy.
 
Alongside weather, seasons and temperatures, holidays are another big feature of this expansion pack. They are worldwide events that repeat each year, and each come with their own set of traditions which define the way the Sims celebrate the holiday. There are multiple pre-made holidays, and players are able to create their own or edit/delete the pre-made ones. The calendar, another new feature, includes the upcoming weather forecasts, days, birthdays and the four pre-made seasonal holidays alongside the ones created by the player. Players can add custom holidays, delete or edit pre-loaded ones, or manually replicate them so that they occur on a different date.
 
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====March 2019====
[[File:Sims_3_seasons_rain.jpg|thumb|300px|link=Precipitation]]
'''''[[Precipitation]]''''' is a game mechanic first introduced in ''[[The Sims 2: Seasons]]'' and ''[[The Sims Castaway Stories]]'', and later reintroduced in ''[[The Sims 3: Seasons]]'' and ''[[The Sims 4: Seasons]]''. Precipitation is a part of [[Weather (game mechanic)|weather]] and is typically a random and unpredictable event; while Sims can get weather forecasts by watching [[TV]], these predictions may be inaccurate. Precipitation can fall either as rain, hail, or [[snow]], depending on the season; snow is typically only a wintertime occurrence, while hail only falls in the summer.
 
Precipitation can vary in intensity, accumulation, and duration; heavy precipitation tends to affect the surrounding environment more than light precipitation. For instance, heavy rainfall tends to produce [[lightning]] storms more often than light rain, while heavy hail is more likely to damage [[gardening|crops]] and injure Sims. A large-enough accumulation of snow is a prerequisite for many wintertime activities, such as making [[snowman|snowmen]] or having snowball fights.
 
Precipitation can be controlled to an extent using [[weather-controlling machine]]s. Precipitation affects a Sim's [[mood]], and Sims will often have [[want]]s or [[wish]]es of seeing certain types of precipitation. Some life states, such as [[PlantSim]]s, will benefit from precipitation, while others, such as [[SimBot]]s, are negatively affected by it. Although precipitation is largely benign and harmless, some forms of precipitation can kill Sims if they are heavy enough, or if Sims spend too much time outdoors. Sims are safe from all forms of precipitation while they are indoors.
 
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====February 2019====
[[File:Juliette Capp.png|thumb|200px|Juliette Capp in ''The Sims 2''.]]
'''[[Juliette Capp]]''' is a [[Sim]] living in the [[neighborhood]] of [[Veronaville]] in ''[[The Sims 2]]''. She is the child of the late [[Cordelia Capp]] and [[Caliban Capp]]. She was orphaned young and lives with her grandfather [[Consort Capp]], with her brother [[Tybalt Capp]] and sister [[Hermia Capp]]. Her cousins are [[Miranda Capp|Miranda]], [[Hal Capp|Hal]], [[Desdemona Capp|Desdemona]], and [[Ariel Capp|Ariel]]. Juliette is secretly dating [[Romeo Monty]], despite their families holding a brutal feud, which has caused the deaths of family members from both sides.
 
It's very likely that Juliette was intended to be the middle child, despite some errors on the part of Maxis. If one looks at one of the family images, Tybalt appears to be a child whilst Juliette and Hermia are toddlers. The Capp family seem to follow a matrilineal system, thus Tybalt wouldn't be the heir to the manor, so the oldest female would be. Since Juliette is stated to be the heiress, she must be the older female out of herself and Hermia. This is consistent with the siblings' in game ages.
 
Romeo and Juliette might not pair well, due to their [[Aspiration (The Sims 2)|aspirations]]. Juliette is a [[Family (aspiration)|Family]] [[Sim]] while Romeo is a [[Romance]] Sim. These Sims' wants often clash, so the player might want to change Romeo's aspiration in order to allow for a happier relationship.
 
Even though her backstory indicates that she is against the family feud, she is enemies with [[Bianca Monty]]. She also has negative daily [[relationship]]s towards [[Patrizio Monty|Patrizio]], [[Isabella Monty|Isabella]] and Mercutio Monty.
 
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====January 2019====
[[File:The Sims 2 Open for Business Icon.png|left|link=]][[File:Openforbusiness2.jpg|thumb|250px]]
'''''[[The Sims 2: Open for Business]]''''', or '''''OFB''''', is the third [[expansion pack]] for ''[[The Sims 2]]'', released on March 2, 2006 in the US, and on March 3, 2006 in Europe. The Mac version was released on September 4, 2006. It allows [[Sim]]s to run a home or community lot based [[business]].
 
The main change to the core game introduced by ''Open for Business'' is a new neighborhood type—the "Shopping District", the default one being named [[Bluewater Village]]. A number of Sims live there, such as a toymaking family, a woman who owns a home-based flower shop, a family that owns a furniture shop, a family bakery, and a rich tycoon who owns a nightclub and an electronics shop.
 
''Open for Business'' also adds new functionality to a Sim's productivity around the house. Sims are able to craft new items, including toys, flowers, and robots. Additional items include those aimed specifically at enhancing the business setting like an old-style cash register, beauty salon chairs and child-oriented toys. [[Servo]]s are reintroduced as fully playable household robots that can perform basic tasks and function like a Sim in regards to social interactions.
 
There are new objects in ''Open for Business''. Furniture styles and the build-mode selection have been expanded. The biggest difference, however, is the addition of business-oriented items such as cash-[[register (object)|registers]], shelves, [[elevator]]s, and [[workbenches|crafting centers]] that Sims can use to create things to sell.
 
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===2018===
====December 2018====
[[File:Late night autograph.jpg|thumb|300px|link=Celebrity status]]
'''''[[Celebrity status]]''''' is a feature in ''[[The Sims 3: Late Night]]'' that allows Sims to become renowned celebrities around the [[world]] they live in. Celebrity status ranges from one to five stars, and the number of stars a Sim has is visible when the cursor is pointed at a celebrity Sim. Celebrities will not accept most social interactions from ordinary Sims at first, and they must be greeted and impressed before they will talk. In addition, Sims cannot simply visit a celebrity's home or [[penthouse]], but must first ring them up on the callbox asking for permission to enter; celebrities that either don't know or dislike the visiting Sims may refuse them entry.
 
Sims can gain celebrity points in a variety of ways. They may gain celebrity points by socializing with and impressing existing celebrities. Reaching a high level in certain [[career]]s—particularly the [[Film]] career—will guarantee Sims celebrity status. More rarely, Sims can get celebrity points from [[opportunities]]. Celebrity points are permanent and cannot be removed without the use of cheats.
 
Being a celebrity provides Sims with many potential perks, such as access to the VIP areas in many [[bar]]s, [[Club (The Sims 3: Late Night)|clubs]], and [[lounge]]s; discounts at retail stores and restaurants; freebies and other exclusive objects; and admiration from passersby when out and about. However, celebrities will also be followed by [[paparazzi]], who may expose any embarrassing or disgraceful acts that they spot the celebrity being engaged in. Celebrities who get publicly disgraced will get a negative moodlet that lasts for three days and will temporarily revoke some of their perks.
 
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====November 2018====
[[File:TS4 Cats and Dogs Icon.png|70px|left|link=The Sims 4: Cats & Dogs]][[File:TS4 Cats & Dogs Cover Art.png|thumb|250px]]
'''''[[The Sims 4: Cats & Dogs]]''''' is the fourth [[expansion pack]] for ''[[The Sims 4]]''. It was announced on August 21, 2017 at Gamescom and was released worldwide on November 10, 2017. The console version was released on July 31, 2018. It is a spiritual successor to ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', and ''[[The Sims 3: Pets]]''. The expansion reintroduces [[cat]]s, [[dog]]s, and [[raccoon]]s, as well as new features such as [[fox]]es and a [[vet clinic]] [[business]] which Sims can experience in the new world of [[Brindleton Bay]].
 
In ''Cats & Dogs'', Sims can own cats and dogs as pets, which are the main feature of the expansion pack. Unlike previous games, pets cannot be controlled by the player, similarly to ''The Sims 2: Pets'', and there is no cheat that will allow the player to do so. Sims can interact with these pets in various form of ways such as feeding, playing and training, and are able to bond with them through these interactions.
 
Vet clinics are another feature introduced in ''Cats & Dogs''. They are a lot type and a business that Sims can own. Cats and dogs can now have various types of [[Pet illness|illnesses]], that can be easily cured by veterinarians. They are treated with different types of medicine and in serious situations with a surgery station, that can also neuter and un-neuter pets.
 
Alongside pets and vet clinics, the expansion pack also introduces the coastal world of Brindleton Bay, [[veterinarian]] and [[pet training]] skills, new [[Trait (The Sims 4)|traits]], [[Aspiration (The Sims 4)|aspirations]], collectibles, and other various pet related objects and activities.
 
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====October 2018====
[[File:Islaparadiso-ts3ip.world.jpg|thumb|350px|A view of Isla Paradiso.]]
'''[[Isla Paradiso]]''' is a [[world]] featured in ''[[The Sims 3: Island Paradise]]'', consisting of a town located on a tropical archipelago with many different islands. It was designed to highlight the many new features introduced in the expansion pack, such as [[houseboat]]s, [[diving area]]s, [[resort]]s, and [[hidden island]]s. The world bears some resemblance to [[Sunlit Tides]], but has more of a Spanish-Caribbean theme and places more emphasis on interacting with the water.
 
Unlike other worlds, a land connection does not exist for every lot, necessitating the use of [[boat]]s in order to get around. Boats can be purchased in [[buy mode]] by the player in a similar fashion to purchasing [[car]]s, and require a boat trailer to be docked at. Sims can also build a [[houseboat]], a type of [[residential lot]] that can be moved around on the water. A taxi boat service is available for Sims who do not own their own boat. Isla Paradiso's oceans are deep enough for the [[Kraken]]—a giant sea monster—to appear, and may attack the boats of Sims if they stay out in the water for too long.
 
129 Sims appear in Isla Paradiso, including one returning Sim—[[Edward Dregg]], who first appeared in ''[[The Sims 2: Bon Voyage]]'' and ''[[The Sims Castaway Stories]]'' as a pirate captain ghost.
 
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====September 2018====
[[File:TS4 648 GP03 SCREENS 03 001.jpg|thumb|350px|A family of four ordering at a restaurant in ''[[The Sims 4: Dine Out]]''.]]
A '''[[restaurant]]''' is a type of location in [[The Sims (series)|''The Sims'' series]] that allow Sims to eat out at [[community lot]]s without having to cook for themselves. They were first introduced in ''[[The Sims: Hot Date]]'', and later reintroduced in ''[[The Sims 2: Nightlife]]'' and ''[[The Sims 4: Dine Out]]''. ''[[The Sims 2: Open for Business]]'' and ''The Sims 4: Dine Out'' allowed Sims to run a restaurant in an owned [[business]], managing its staff, menu, and pricing. In these games, players are able to see inside the restaurant and direct their Sims around as usual once inside.
 
Restaurants in general consist of at least three employees—a host that seats customers; a server that delivers the food; and a chef that prepares the dishes. The restaurant will also require a podium for the host to be stationed at, a stove for the chef to cook with, and a sink or [[dishwasher]] for the servers to wash the dirty dishes in. In ''Hot Date'', restaurants also required a [[Refrigerator|fridge]] and a preparation surface.
 
Restaurants appear in ''[[The Sims 3]]'' as [[rabbit hole]] locations that players cannot see into. Sims can choose to eat at a [[diner]] or a [[bistro]]; the latter is more expensive, but can trigger events that will not occur at a diner. Players can direct their Sims to stay for dessert after the meal, but otherwise cannot choose what their Sims will order, and cannot see their Sims eating inside the restaurant. However, a venue from [[The Sims 3 Store]], titled the [http://store.thesims3.com/setsProductDetails.html?productId=OFB-SIM3:67573 Business as Usual Bistro], features a working restaurant, complete with the ability to assign a chef, set the menu, and decide the opening hours for the restaurant. If a Sim owns the restaurant, they can also profit from it.
 
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====August 2018====
[[Image:TS2 Sim doing homework.jpg|thumb|250px|A [[Sim]] doing their homework.]]
'''[[School]]''' is where [[child]]ren and [[teen]]agers attend to get education during those [[life stage]]s. School appears in all of [[The Sims series|''The Sims'' series]], except in ''[[The Sims Castaway Stories]]''. The [[carpool|school bus]] takes children and teens to and from school. In the first two games and ''[[The Sims 4]]'', the school is located off-screen and is not visible to the player, just like [[career]]s. In ''[[The Sims 3]]'', the school is a [[rabbit hole]] building.
 
Children and teenagers attend school on weekdays and are free from it during weekends (except for ''The Sims'', in which weekends don't exist). School days usually last for around 4 to 7 hours, depending on the game. Children in school will have grades, that work similarly to [[job performance]] of careers. Grades can be boosted by doing various forms of activities during free time. These include studying from books, completing tasks, and raising [[skill]]s. Sims will get [[homework]] after school days, and failing to complete them generally results in bad grades. In ''The Sims 3'' and ''The Sims 4'', players can also assign tasks for the Sim to do during school. They vary from sleeping in classes, working harder than usual, or just gaining more friends.
 
Other forms education alongside normal schools exist for children and teenagers to attend. In ''The Sims'', children whose grades linger at F for several consecutive days are first given a warning, then banished to [[military school]]. In ''[[The Sims 2]]'', Sims can attend [[SimCity Academy|private school]] if they have a minimum grade of C. In ''[[The Sims 3: Generations]]'', children and teens can be sent to a [[Boarding School|boarding school]] and take a [[Afterschool class|class after school]].
 
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====July 2018====
[[File:TS2S Gallery 8.jpg|thumb|250px|A Sim shivering from the cold.]]
'''''[[Temperature]]''''' is a feature introduced in ''[[The Sims 2: Seasons]]'', ''[[The Sims 3: Seasons]]'', and ''[[The Sims 4: Seasons]]'' that is tied closely to the [[weather]] mechanics of the game. In all games, the outdoor temperature has an effect on a Sim's internal temperature; if Sims become too hot, they can cool down by going [[swimming]] or grabbing a cold drink, while Sims who are getting too cold can warm up by changing into [[outerwear]]. In all cases, going indoors will help them cool off or warm up. Sims that get too hot may faint from heatstroke or get [[sunburn]]ed, while Sims that get too cold may freeze and collapse.
 
The outdoor temperature also a has a profound effect on Sims' lives. Colder temperatures will produce visible frost and cause bodies of water to freeze over, and precipitation will come in the form of [[snow]] if it is cold enough. Warmer temperatures will produce much more violent thunderstorms and hail, and heat hazes may become visible.{{vgversion|TS3S}} The current season determines the average outdoor temperature, with spring and summer bringing warmer temperatures, and fall and winter bringing colder temperatures.
 
In ''The Sims 2'' and ''The Sims 4'', real-world temperature units are not used to determine the temperature, and instead a scale ranging from -100 to 100—with the former being the coldest and the latter being the hottest—is used. ''The Sims 3'' is the only game to use real-world temperature units like Celsius and Fahrenheit.
 
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====June 2018====
[[File:TS4 City Living Icon.png|60px|left|link=The Sims 4: City Living]][[File:TS4 City Living Cover Art.jpg|thumb|250px]]