The Sims Wiki:Featured article/Past Articles: Difference between revisions

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== Past Featured Articles ==
===2021===
====May 2021====
[[File:Skeleton_Closet.jpg|thumb|250px|Bonehilda emerging from her coffin.]]
'''[[Bonehilda]]''' is an [[NPC]] that was introduced in ''[[The Sims: Makin' Magic]]'', and later returned in ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Paranormal Stuff]]''. She can be summoned from either a special upright [[coffin]]{{Vgversion|TS:MM}}{{Vgversion|TS3:SN}} or by performing a [[Medium|seance]]{{Vgversion|TS4:PS}}.
 
She mainly functions as a [[maid]], with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do [[laundry]], tend to a [[garden]], socialize, prepare meals, and care for children. As a walking [[skeleton]], any human maids who see her while they are working may freak out and quit their job, and house guests will generally be [[tense]] in her presence. In [[Haunted house residential|haunted houses]]{{Vgversion|TS4:PS}}, she is able to protect the residents by fighting off a vengeful spirit known as [[Temperance]].
 
Bonehilda will occasionally grab a drink from a nearby [[Bar (object)|bar]], [[sink]] or [[refrigerator]] when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the [[Grim Reaper]], and might stop to ask him for an autograph if he shows up{{Vgversion|TS:MM}}.
 
Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper{{Vgversion|TS3:SN}}, or a light-skinned woman with long red hair and green eyes{{Vgversion|TS4:PS}}.
 
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===2019===
====June 2019====
[[File:Baby_close_up.jpg|thumb|300px|link=Baby]]
'''[[Baby]]''' is the first [[life stage]] in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]'' (excluding [[pregnancy]], in the case of the latter games). It is also present in ''[[The Sims Stories]]'' series, and ''[[The Sims Medieval]]'', which are spin-offs of ''The Sims 2'' and ''The Sims 3'', respectively, and in ''[[The Sims FreePlay]]''. There are no pre-made babies in ''The Sims'' series, although some pre-made Sims start out pregnant. Babies cannot be made in [[Create a Sim]].
 
In ''The Sims'', in order to have babies two Sims of opposite [[gender]]s must interact romantically either by kissing or "playing in bed"{{Vgversion|TS:LL}} and then hope for the random chance of a dialogue asking "Should we have a baby?", to which the player can answer "Yes" or "No". In ''The Sims 2'' and onward, Sims can have babies by doing the "[[WooHoo#Try for baby|Try for Baby]]" interaction on a double bed or in any other form of [[WooHoo]] location. Only female Sims can become pregnant through the "Try for Baby" interaction. Once a Sim has been pregnant for three days, they will give birth to one or more newborn babies. Babies can also be [[Adoption|adopted]].
 
Babies usually require basic forms of care from [[teen]]s and older such as changing diapers, bottle feeding (''The Sims 4'' also adds the ability for female Sims to breastfeed) and good amounts of socialization with other family members. If a baby is not tended by any Sims in the household, a [[social worker]] will usually come to take the baby away. Babies grow into [[toddler]]s in ''The Sims 2'', ''The Sims Stories'', ''The Sims 3'', ''The Sims 4'' and ''The Sims FreePlay'', while they grow into [[child]]ren in ''The Sims'' and ''The Sims Medieval.''
 
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====May 2019====
''There was no featured article for May 2019.''
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====April 2019====
[[File:TS4 Seasons Icon.png|60px|left|link=The Sims 4: Seasons]][[File:TS4 Seasons Cover Art.png|thumb|250px]]
'''''[[The Sims 4: Seasons]]''''' is the fifth [[expansion pack]] for ''[[The Sims 4]]''. It was announced on May 24, 2018 and released on June 22, 2018. The console version was released on November 13, 2018. It is a spiritual successor to ''[[The Sims 2: Seasons]]'' and ''[[The Sims 3: Seasons]]''. The expansion pack reintroduces [[Precipitation|weather]] and [[Weather (game mechanic)|seasons]], along with new features such as [[holiday]]s and a [[calendar]]. Various other features, such as [[temperature]]s, new [[career]]s and new [[skill]]s are also included.
 
''The Sims 4: Seasons'' introduces weather and seasons as its primary core mechanics. The four seasons of spring, summer, fall and winter shape the entire lives of Sims, allowing for new activities, festivities and more. All [[world]]s also have their own unique weather patterns, varying from rain, cloudy, sunny and snowy.
 
Alongside weather, seasons and temperatures, holidays are another big feature of this expansion pack. They are worldwide events that repeat each year, and each come with their own set of traditions which define the way the Sims celebrate the holiday. There are multiple pre-made holidays, and players are able to create their own or edit/delete the pre-made ones. The calendar, another new feature, includes the upcoming weather forecasts, days, birthdays and the four pre-made seasonal holidays alongside the ones created by the player. Players can add custom holidays, delete or edit pre-loaded ones, or manually replicate them so that they occur on a different date.
 
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====March 2019====
[[File:Sims_3_seasons_rain.jpg|thumb|300px|link=Precipitation]]
'''''[[Precipitation]]''''' is a game mechanic first introduced in ''[[The Sims 2: Seasons]]'' and ''[[The Sims Castaway Stories]]'', and later reintroduced in ''[[The Sims 3: Seasons]]'' and ''[[The Sims 4: Seasons]]''. Precipitation is a part of [[Weather (game mechanic)|weather]] and is typically a random and unpredictable event; while Sims can get weather forecasts by watching [[TV]], these predictions may be inaccurate. Precipitation can fall either as rain, hail, or [[snow]], depending on the season; snow is typically only a wintertime occurrence, while hail only falls in the summer.
 
Precipitation can vary in intensity, accumulation, and duration; heavy precipitation tends to affect the surrounding environment more than light precipitation. For instance, heavy rainfall tends to produce [[lightning]] storms more often than light rain, while heavy hail is more likely to damage [[gardening|crops]] and injure Sims. A large-enough accumulation of snow is a prerequisite for many wintertime activities, such as making [[snowman|snowmen]] or having snowball fights.
 
Precipitation can be controlled to an extent using [[weather-controlling machine]]s. Precipitation affects a Sim's [[mood]], and Sims will often have [[want]]s or [[wish]]es of seeing certain types of precipitation. Some life states, such as [[PlantSim]]s, will benefit from precipitation, while others, such as [[SimBot]]s, are negatively affected by it. Although precipitation is largely benign and harmless, some forms of precipitation can kill Sims if they are heavy enough, or if Sims spend too much time outdoors. Sims are safe from all forms of precipitation while they are indoors.
 
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====February 2019====
[[File:Juliette Capp.png|thumb|200px|Juliette Capp in ''The Sims 2''.]]