The Sims Wiki talk:Project Simology/Manual of style: Difference between revisions

imported>A morris
m (Created page with '{{Project sidebar|Simology}}')
 
imported>A morris
Line 1:
{{Project sidebar|Simology}}
== Traits page standardization ==
 
As [[User:Duskey|Duskey]] said on [[Talk:List of Traits]], there should be some standards for the Traits articles. Below is an example of the (rough) standard I've been using:
 
 
 
<Image> '''Trait A''' is a <mental, physical, social, lifestyle> [[trait]] in ''<game>''. <It conflicts with <Trait B> and is available at <age> (if this information is not available or not known by me, I leave it blank)>
 
''The in-game Trait description is here, italicized''
 
<Heading - Behaviors (again, not the best wording>
 
*List of Trait attributes
 
*Most are taken from in-game text
 
<Heading - Related Skills (if applicable>
 
*Skill ('''bolded''' if the skill is directly related to the moodlet)
 
<Heading - Possible Lifetime Wishes (if applicable)>
 
*Most of these are a stab in the dark
 
<Heading -Sims with Trait A>
 
Examples of <Trait A possessing> Sims: List of example Sims, linked to their articles.
 
I've also been inserting, between the lifetime wish and example sims, a list of 1 or 2 related traits, though only in the last few articles I've made ([[Green Thumb]], [[Loves The Outdoors]]).
 
I've added each article to two categories... the first is the Traits category, the second is the category corresponding to the trait, example "Sims with Green Thumbs" or "Snobs".
 
So...what do we want to adopt as a standard? [[User:LostInRiverview|LostInRiverview]] 07:39, June 13, 2010 (UTC)
:Yes! '''Attributes''' that's the word we can use for the ingame text. I noticed ''A morris'' added ''"Unlocked interaction"'' to some traits which I like. I'm also quite prone to adding ''"Player notes"'' or something along those lines, though we could call that ''"Behaviours"''. [[User:Duskey|Duskey]] 07:45, June 13, 2010 (UTC)
::Agreed, I think 'Attributes' is a good word for both situations. The reason I've avoided using "unlocked interaction" is because it's sometimes hard to classify what is an interaction... maybe I'm splitting hairs. I like the idea of Player Notes - it can be put in when a player has a comment that wasn't part of the original in-game text. I'm going to buzz through the articles and change 'Behavior' to 'Attributes' where it exists. [[User:LostInRiverview|LostInRiverview]] 07:50, June 13, 2010 (UTC)
Anonymous user