The Sims Wiki talk:Project Simology/Manual of style: Difference between revisions
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imported>A morris m (Created page with '{{Project sidebar|Simology}}') |
imported>A morris (from Talk:List of Traits) |
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{{Project sidebar|Simology}} |
{{Project sidebar|Simology}} |
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== Traits page standardization == |
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As [[User:Duskey|Duskey]] said on [[Talk:List of Traits]], there should be some standards for the Traits articles. Below is an example of the (rough) standard I've been using: |
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<Image> '''Trait A''' is a <mental, physical, social, lifestyle> [[trait]] in ''<game>''. <It conflicts with <Trait B> and is available at <age> (if this information is not available or not known by me, I leave it blank)> |
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''The in-game Trait description is here, italicized'' |
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<Heading - Behaviors (again, not the best wording> |
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*List of Trait attributes |
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*Most are taken from in-game text |
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<Heading - Related Skills (if applicable> |
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*Skill ('''bolded''' if the skill is directly related to the moodlet) |
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<Heading - Possible Lifetime Wishes (if applicable)> |
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*Most of these are a stab in the dark |
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<Heading -Sims with Trait A> |
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Examples of <Trait A possessing> Sims: List of example Sims, linked to their articles. |
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I've also been inserting, between the lifetime wish and example sims, a list of 1 or 2 related traits, though only in the last few articles I've made ([[Green Thumb]], [[Loves The Outdoors]]). |
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I've added each article to two categories... the first is the Traits category, the second is the category corresponding to the trait, example "Sims with Green Thumbs" or "Snobs". |
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So...what do we want to adopt as a standard? [[User:LostInRiverview|LostInRiverview]] 07:39, June 13, 2010 (UTC) |
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:Yes! '''Attributes''' that's the word we can use for the ingame text. I noticed ''A morris'' added ''"Unlocked interaction"'' to some traits which I like. I'm also quite prone to adding ''"Player notes"'' or something along those lines, though we could call that ''"Behaviours"''. [[User:Duskey|Duskey]] 07:45, June 13, 2010 (UTC) |
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::Agreed, I think 'Attributes' is a good word for both situations. The reason I've avoided using "unlocked interaction" is because it's sometimes hard to classify what is an interaction... maybe I'm splitting hairs. I like the idea of Player Notes - it can be put in when a player has a comment that wasn't part of the original in-game text. I'm going to buzz through the articles and change 'Behavior' to 'Attributes' where it exists. [[User:LostInRiverview|LostInRiverview]] 07:50, June 13, 2010 (UTC) |